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Posts Made By:
AnimalMonster
Forum:
Scripting Help
05-28-2023, 09:29
Replies:
5
Solved
Animated Sprite Entity
Views:
690
Posted By
AnimalMonster
Re: Animated Sprite Entity
Solved: I was using Think for something else while the game was trying to animate using the same think. Think override.
Forum:
Scripting Help
05-26-2023, 11:58
Replies:
5
Solved
Animated Sprite Entity
Views:
690
Posted By
AnimalMonster
Re: Animated Sprite Entity
First of all, it ain't that different REHLDS from the original when it comes to functionality.
Second of all, i should have showed all the work since it was because i hooked and used the Think and...
Forum:
Scripting Help
05-24-2023, 11:41
Replies:
5
Solved
Animated Sprite Entity
Views:
690
Posted By
AnimalMonster
Animated Sprite Entity
Hey, i've been trying for the past hour to figure out why doesn't my entity animate...
new fire = rg_create_entity("env_sprite");
playerFire[ ent ] = fire;
set_entvar(fire,...
Forum:
General
05-15-2023, 21:55
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
78,735
Posted By
AnimalMonster
Re: [Editor] AMXXPawn for Visual Studio Code
Will you make an update soon?
Forum:
Code Snippets/Tutorials
04-16-2023, 13:43
Replies:
46
[ TUT ]Dynamic Array
Views:
38,858
Posted By
AnimalMonster
Re: [ TUT ]Dynamic Array
I know this is a thread from 2017 but still i have a question.. how does ArrayResize work on a Dynamic Array with Arrays?
Forum:
General
04-10-2023, 07:28
Replies:
3
Metamod-r and AMXX
Views:
883
Posted By
AnimalMonster
Re: Metamod-r and AMXX
Sure. Thought it was a lil off-topic.
Forum:
General
04-09-2023, 18:17
Replies:
3
Metamod-r and AMXX
Views:
883
Posted By
AnimalMonster
Metamod-r and AMXX
Hey i recently wanted to start developing AMXX Modules but i don't know how to start.. my lack of knowledge is making it hard for me and i want to clarify some things. How do i even make a AMXX...
Forum:
Scripting Help
02-22-2023, 16:25
Replies:
1
How it's working? (engfunc)
Views:
559
Posted By
AnimalMonster
Re: How it's working? (engfunc)
This, i think, is the code for allocating strings. Maybe it helps you or someone else to explain it.
void *Hunk_AllocName(int size, const char *name)
{
if (size < 0)
{
Sys_Error("%s: bad...
Forum:
Scripting Help
02-20-2023, 16:52
Replies:
7
Replacement with engine for fakemets
Views:
818
Posted By
AnimalMonster
Re: Replacement with engine for fakemets
new const weaponName[] = "weapon_*" // Here goes one of cs's weapons like weapon_usp or so on
#define m_pPlayer 41
public plugin_init()
{
RegisterHam(Ham_CS_Item_Deploy, weaponName,...
Forum:
Scripting Help
02-20-2023, 14:14
Replies:
7
Replacement with engine for fakemets
Views:
818
Posted By
AnimalMonster
Re: Replacement with engine for fakemets
Maybe you could simply just hook PrimaryAttack, check if it is a paintball gun and change the offsets? It would be easier and less memory using.
#define LINUX_OFFSET_WEAPONS 4
#define...
Forum:
Scripting Help
02-20-2023, 11:02
Replies:
7
[HELP]Fix guillotine bug
Views:
1,923
Posted By
AnimalMonster
Re: [HELP]Fix guillotine bug
His plugins ain't that good either, they use lots of resources and causes a lot of lag. But m4m3ts' worse i guess.
Forum:
Scripting Help
02-20-2023, 10:58
Replies:
0
Delete please
Views:
371
Posted By
AnimalMonster
Delete please
Delete please
Forum:
Scripting Help
02-20-2023, 10:38
Replies:
7
Replacement with engine for fakemets
Views:
818
Posted By
AnimalMonster
Re: Replacement with engine for fakemets
For FM_Think, FM_Touch:
/**
* Registers a function to be called on a touch action between entities of
* specified classes.
*
* @note The function will be called in the following manner:
*...
Forum:
Scripting Help
02-19-2023, 07:18
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,641
Posted By
AnimalMonster
Re: Play Sound - spk vs emit_sound
Just put all the multilingual audios into one .wav file and do it like "spk sound(s10e14)". And the directory limitation is that you can only put them into the folder sound/. but i can be kinda hard...
Forum:
Code Snippets/Tutorials
02-10-2023, 12:41
Replies:
2
Need help in hns xp by exolent
Views:
1,893
Posted By
AnimalMonster
Re: Need help in hns xp by exolent
Wrong section! Someone move this to request.
Forum:
Scripting Help
02-10-2023, 12:37
Replies:
12
Solved
Console Keeps Saying Index Out of Bounds
Views:
1,840
Posted By
AnimalMonster
Re: Console Keeps Saying Index Out of Bounds
Why not use the offset m_pPlayer(41)? If you check by the owner of the gun it's gonna be inefficient in some cases.. unless you take care of that and also i always have this macro to check if the...
Forum:
Scripting Help
02-10-2023, 12:10
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,641
Posted By
AnimalMonster
Re: Play Sound - spk vs emit_sound
I have an idea! I knew that you could send spk sounds with less volume and other shits using () or i think that it only worked for mp3s idk but if you can use that then you can create some kind of...
Forum:
Scripting Help
02-10-2023, 09:49
Replies:
3
Multi-tagging tag mismatch
Views:
513
Posted By
AnimalMonster
Re: Multi-tagging tag mismatch
As is stated in the quote you gave me, it takes only one tag when used so the only way to use it that way is to somewhst detect the tag used which it seems impossible to do. Or remove the tag.
...
Forum:
Scripting Help
02-09-2023, 14:51
Replies:
14
Problem with the & sign
Views:
1,645
Posted By
AnimalMonster
Re: Problem with the & sign
It's possible that it might think that's an adress...
Forum:
Scripting Help
02-09-2023, 14:02
Replies:
14
Problem with the & sign
Views:
1,645
Posted By
AnimalMonster
Re: Problem with the & sign
That's what i thought at first but when i saw it's about some web sh*t i decided not to say it since i know it couldn't be
Forum:
Scripting Help
02-09-2023, 08:24
Replies:
3
Multi-tagging tag mismatch
Views:
513
Posted By
AnimalMonster
Multi-tagging tag mismatch
I have a few custom tags (enums) created in an inc file and i try to use them all for one parameter but i see that it doesn't work.. throws me the warning tag mismatch.
...
Forum:
Scripting Help
02-08-2023, 17:26
Replies:
5
call multiple plugins' functions from a plugin
Views:
805
Posted By
AnimalMonster
Re: call multiple plugins' functions from a plugin
Yes! Exactly how Amxx sends custom named forwards and sh*t but i wonder if that's the fastest way to call a plugin's function..
Forum:
Scripting Help
02-08-2023, 03:23
Replies:
5
call multiple plugins' functions from a plugin
Views:
805
Posted By
AnimalMonster
Re: call multiple plugins' functions from a plugin
I don't know either, all i want to do is call each plugin by the function stated in the register function. Turns out i'm pretty much complicating things once i find something new i can use and wanna...
Forum:
Scripting Help
02-07-2023, 17:57
Replies:
5
call multiple plugins' functions from a plugin
Views:
805
Posted By
AnimalMonster
call multiple plugins' functions from a plugin
I figured out i can use Tries, Iters and Snapshots but i don't know how effective they are, in terms of [time. I want to challange myself to make an Item API and i thought of adding an callfunc...
Forum:
Scripting
02-07-2023, 15:35
Replies:
5
How to get Maximum weapon slots number?
Views:
1,878
Posted By
AnimalMonster
Re: How to get Maximum weapon slots number?
Make a function where if the game is x the max slots are y. Simple as that.... or check for -1 and stop.
Showing results 1 to 25 of 284
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