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Posts Made By:
SeLfkiLL
Forum:
Metamod:Source Plugins
06-23-2021, 18:45
Replies:
51
CSS:RPG v1.0.5
Views:
126,485
Posted By
SeLfkiLL
Re: CSS:RPG v1.0.5
Peace-Maker, you are amazing and thank you for carrying on the legacy of this mod. I am sorry to everyone that I couldn't keep it updated. I've read all of your responses and it pains me I let this...
Forum:
Metamod:Source Plugins
02-12-2007, 20:55
Replies:
51
CSS:RPG v1.0.5
Views:
126,485
Posted By
SeLfkiLL
Re: CSS:RPG v1.0.5
Thanks guys :)
@tron73
I left out the cssrpg105.cfg purposely because people thought it was required. You can use the config PureSpider posted above.
Forum:
Metamod:Source Plugins
02-10-2007, 04:52
Replies:
51
CSS:RPG v1.0.5
Views:
126,485
Posted By
SeLfkiLL
Re: CSS:RPG v1.0.5
Thanks :)
Forum:
Metamod:Source Plugins
02-10-2007, 01:21
Replies:
51
CSS:RPG v1.0.5
Views:
126,485
Posted By
SeLfkiLL
CSS:RPG v1.0.5
Finally, CSS:RPG for Metamod: Source!
Brief Description:
CSS:RPG Mod is a role playing (level-based) server-side plugin for Counter-Strike: Source. It's based off the UT2004RPG Mutator for Unreal...
Forum:
Coding MM:S Plugins & SM Extensions
11-24-2006, 18:18
Replies:
20
Global "Hacks" Plugin
Views:
6,547
Posted By
SeLfkiLL
Re: Global "Hacks" Plugin
It wouldn't necessarily crash all the servers; It might prevent all of them updating their list of signatures and offsets while it's down though. So maybe then you could have mirrors to counter that...
Forum:
Coding MM:S Plugins & SM Extensions
11-21-2006, 18:16
Replies:
20
Global "Hacks" Plugin
Views:
6,547
Posted By
SeLfkiLL
Re: Global "Hacks" Plugin
I had a similar idea once upon a time but instead it was more like a library. I don't know if this is such a big issue anymore, but maybe it would be a good idea to have a database server of offsets...
Forum:
Metamod:Source Plugins
07-19-2006, 04:26
Replies:
476
IRCRelay 1.0 RC3 (Windows)
Views:
202,187
Posted By
SeLfkiLL
Re: IRC Relay 0.79 Beta
I made a button for you :)
http://cssrpg.sourceforge.net/images/other/ircrelay_button.gif
The Photoshop PSD is attatched below.
Forum:
Coding MM:S Plugins & SM Extensions
07-02-2006, 16:33
Replies:
7
Help the new guy
Views:
2,492
Posted By
SeLfkiLL
Re: Help the new guy
Here's some quick programming tutorials:
http://vergil.chemistry.gatech.edu/resources/programming/c-tutorial/toc.html
http://www.cplusplus.com/doc/tutorial/
http://cplus.about.com/
Although I...
Forum:
Coding MM:S Plugins & SM Extensions
06-03-2006, 02:41
Replies:
5
Checking If Player Is +using Something
Views:
1,920
Posted By
SeLfkiLL
That won't work even if the use is successful,...
That won't work even if the use is successful, I've tried it.
Forum:
Coding MM:S Plugins & SM Extensions
05-02-2006, 05:45
Replies:
9
StarterPlugin
Views:
3,242
Posted By
SeLfkiLL
I think it's a good effort, and seeing as there...
I think it's a good effort, and seeing as there is no other active plugin community (besides the hlcoders trashbin plugin forum), this is a good place to post a work in progress. For newbies, it's...
Forum:
Coding MM:S Plugins & SM Extensions
04-06-2006, 22:45
Replies:
4
Threading in Plugins
Views:
1,329
Posted By
SeLfkiLL
I would put all your curl_* crap in a thread....
I would put all your curl_* crap in a thread. Call this thread when you need the web data and make sure you pass it a buffer structure that will be filled with the web data. In the thread, you can...
Forum:
Coding MM:S Plugins & SM Extensions
03-23-2006, 18:44
Replies:
9
Signature Database
Views:
3,031
Posted By
SeLfkiLL
Someone told me not to but meh, it's in my...
Someone told me not to but meh, it's in my plugin's souce code anyway
Bytes with ? are wildcard bytes that are ignored, use my sig2mask crap I made on the sigscanning wiki to parse the signature....
Forum:
Coding MM:S Plugins & SM Extensions
03-11-2006, 20:55
Replies:
2
changing an entity's color/alpha
Views:
1,354
Posted By
SeLfkiLL
After some trial and error, I figured out that...
After some trial and error, I figured out that the problem was that the color has to be reset each time a player joins the server for that player to see the effects.
Forum:
Coding MM:S Plugins & SM Extensions
03-11-2006, 15:35
Replies:
2
changing an entity's color/alpha
Views:
1,354
Posted By
SeLfkiLL
changing an entity's color/alpha
Is this possible without dummy inserts? If so, how?
Forum:
Coding MM:S Plugins & SM Extensions
03-02-2006, 19:08
Replies:
6
how to compile linux on a windows machine
Views:
1,995
Posted By
SeLfkiLL
Yes, it has been resolved. Discard this thread. :P
Yes, it has been resolved. Discard this thread. :P
Forum:
Coding MM:S Plugins & SM Extensions
03-02-2006, 04:04
Replies:
6
how to compile linux on a windows machine
Views:
1,995
Posted By
SeLfkiLL
hi, I never meant for this discussion to cross...
hi,
I never meant for this discussion to cross into the sourcemod realm, but the problem isn't compiling on Linux, it's getting it to run on Linux. And as far as my open source sigscanner, I think...
Forum:
Coding MM:S Plugins & SM Extensions
02-05-2006, 02:04
Replies:
2
ingame webpages
Views:
1,705
Posted By
SeLfkiLL
I've found a lot of redundancy in the code posted...
I've found a lot of redundancy in the code posted on those threads, here's my simplified version:
enum motd_type {motd_text, motd_index, motd_url, motd_file};
void ShowMOTD(int index, char...
Forum:
Coding MM:S Plugins & SM Extensions
01-25-2006, 17:07
Replies:
9
writing to file example?
Views:
4,564
Posted By
SeLfkiLL
Yeah, why use a 3rd party API for ANSI standard...
Yeah, why use a 3rd party API for ANSI standard functions? Why make life more complicated? Did you know frusteration is the number one leading cause of most programmer suicides? Don't let it happen...
Forum:
Coding MM:S Plugins & SM Extensions
01-25-2006, 01:29
Replies:
7
How do i send a motd window to a client?
Views:
2,283
Posted By
SeLfkiLL
You're right! Everyone knows that every server...
You're right! Everyone knows that every server comes complete with a Mani Mod installation. But just in case the server is retarded and has extra chromosomes, you can use the Proper English...
Forum:
Metamod:Source Plugins
01-21-2006, 18:12
Replies:
476
IRCRelay 1.0 RC3 (Windows)
Views:
202,187
Posted By
SeLfkiLL
I've had two crashes so far that trace to your...
I've had two crashes so far that trace to your plugin. Attached are the mdmp files you can use to find where your plugin crashed.
Forum:
Coding MM:S Plugins & SM Extensions
01-21-2006, 18:06
Replies:
10
Linux Cygwin Crosscompiler
Views:
2,812
Posted By
SeLfkiLL
This is a pretty cool idea. You should post your...
This is a pretty cool idea. You should post your tutorial on the wiki. (http://wiki.tcwonline.org/index.php/Main_Page)
Forum:
Coding MM:S Plugins & SM Extensions
01-13-2006, 16:57
Replies:
8
Getting@funcs without sigs, offsets, dummy funcs or sdk .h's
Views:
2,709
Posted By
SeLfkiLL
Nice job! I did not know you could do this under...
Nice job! I did not know you could do this under Linux.
Forum:
Coding MM:S Plugins & SM Extensions
01-10-2006, 03:53
Replies:
19
Programming Plugins In C#
Views:
4,268
Posted By
SeLfkiLL
Coincidence indeed! But even so, I'd still rather...
Coincidence indeed! But even so, I'd still rather code my plugins in "Mattie's Event Script" than in C#. What a waste of effort. :P
Forum:
Coding MM:S Plugins & SM Extensions
01-10-2006, 03:39
Replies:
2
Dynamic Signature Scanner Concept
Views:
1,468
Posted By
SeLfkiLL
The idea behind it is basically if a new...
The idea behind it is basically if a new instruction has been inserted, the scanner will just ignore it and try to get itself back on track. Kind of like a mix between wildcards and the Unix "diff"...
Forum:
Coding MM:S Plugins & SM Extensions
01-09-2006, 04:12
Replies:
2
Dynamic Signature Scanner Concept
Views:
1,468
Posted By
SeLfkiLL
Dynamic Signature Scanner Concept
This is just a draft I put together for anyone interested in creating a more dynamic sigscanner. I have not yet coded one myself.
Dynamic Signature Scanner
The Dynamic Signature Scanner (DSS) is...
Showing results 1 to 25 of 32
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