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Posts Made By:
vortex.
Forum:
Plugin/Gameplay Ideas and Requests
04-03-2023, 17:23
Replies:
5
Plugin that drops a ball when a player is killed until a new round starts
Views:
787
Posted By
vortex.
Re: Plugin that drops a ball when a player is killed until a new round starts
#include <sourcemod>
public void OnPluginStart()
{
RegisterEvent("player_death", "OnPlayerDeath", EventHookMode_Post);
}
public Action OnPlayerDeath(Handle event, const char[] name, bool...
Forum:
General
09-04-2022, 18:02
Replies:
2
Looking for a CS:GO plugin pawner
Views:
699
Posted By
vortex.
Re: Looking for a CS:GO plugin pawner
If you are not planning to pay $5 (:D) for each plugin, so please contact: Vortéx!#3643
Forum:
Plugins
10-02-2020, 19:38
Replies:
0
[CS:GO] Shortcut Commands for Wardens
Views:
1,501
Posted By
vortex.
[CS:GO] Shortcut Commands for Wardens
Wardens can use short commands you specify from cfg. Even if they do not have permission to use any server commands, wardens can easily use the shortcut commands you specify.
It was a plugin...
Forum:
Plugins
10-02-2020, 19:33
Replies:
8
[CSGO] Donate System (Like Twitch) (ZephStore)
Views:
5,021
Posted By
vortex.
Re: [CSGO] Donate System (Like Twitch) (ZephStore)
Thanks for the answer and contributing :3
Forum:
Plugins
05-05-2020, 04:21
Replies:
9
[CS:GO] Anti Pure File False Positive Kicker
Views:
5,425
Posted By
vortex.
Re: [CS:GO] Anti Pure File False Positive Kicker
I think its not about plugins, sourcemod or anything.
I just downloaded CSGO to a new pc today for test. And created a server without even sourcemod.
I got kicked somehow.
I think, Valve...
Forum:
Plugin/Gameplay Ideas and Requests
05-05-2020, 04:17
Replies:
1
Animated Clantags
Views:
802
Posted By
vortex.
Re: Animated Clantags
Added.
Forum:
General
05-05-2020, 04:16
Replies:
3
Pure Server: Client File does not match server
Views:
1,183
Posted By
vortex.
Re: Pure Server: Client File does not match server
Its about the last CS:GO update. (sv_pure)
Try remove materials and models folders then verify game files.
Forum:
Plugins
04-29-2020, 18:59
Replies:
8
[CSGO] Donate System (Like Twitch) (ZephStore)
Views:
5,021
Posted By
vortex.
Re: [CSGO] Donate System (Like Twitch) (ZephStore)
tbh, I even didnt check the plugin after its done. I just wanted share it for free :D
But thanks for the info :3
Forum:
Plugins
04-28-2020, 15:22
Replies:
8
[CSGO] Donate System (Like Twitch) (ZephStore)
Views:
5,021
Posted By
vortex.
Re: Donate System (Like Twitch) (ZephStore)
enjoy :3
Forum:
Plugins
04-28-2020, 15:17
Replies:
8
[CSGO] Donate System (Like Twitch) (ZephStore)
Views:
5,021
Posted By
vortex.
[CSGO] Donate System (Like Twitch) (ZephStore)
It was a plugin sought by many people. Some Turkish coders (im not sure if they are real coders or something :)) they sell this plugin.
I just wrote this plugin and I just wanted share this for...
Forum:
Plugin/Gameplay Ideas and Requests
03-11-2018, 13:50
Replies:
1
Solved
[CS:GO] Invite to server problem
Views:
948
Posted By
vortex.
Re: [CS:GO] Invite to server problem
You solved the problem. But people would search this :3
So, here solution;
cl_join_advertise 2
Forum:
Scripting
03-03-2018, 16:45
Replies:
4
Running Animation?
Views:
1,142
Posted By
vortex.
Re: Running Animation?
if(GetSpeed(client) == 0.0)
{
// my codes
}
else
{
SetEntPropFloat(client, Prop_Send, "m_vecVelocity[0]", 0.0);
SetEntPropFloat(client, Prop_Send,...
Forum:
Scripting
03-03-2018, 16:22
Replies:
4
Running Animation?
Views:
1,142
Posted By
vortex.
Re: Running Animation?
velocity[0] and velocity[1] will set 0.
But velocity[2] is needed?
Forum:
Scripting
03-03-2018, 15:28
Replies:
4
Running Animation?
Views:
1,142
Posted By
vortex.
Running Animation?
SetEntityMoveType(client, MOVETYPE_NONE);
But running (moving or walking) animation is ongoing. That's why, player can't shoot. When running animation is ongoing, recoil problems etc.
Game:...
Forum:
Scripting
02-25-2018, 08:08
Replies:
3
Change text in defuse animation?
Views:
1,718
Posted By
vortex.
Re: Change text in defuse animation?
SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
SetEntProp(client, Prop_Send, "m_iProgressBarDuration", 10);
:3 I just asked, can I change texts in the animation?
Forum:
Scripting
02-25-2018, 07:27
Replies:
3
Change text in defuse animation?
Views:
1,718
Posted By
vortex.
Change text in defuse animation?
https://i.imgur.com/zFLYH2D.png
I created defuse animation. But I have a question. Can I change texts in the defuse animation?
Like "you are defusing the bomb" change to "wait for teleporting"...
Forum:
Plugin/Gameplay Ideas and Requests
02-25-2018, 06:52
Replies:
4
[Paid][CS:GO] Say Sounds plugin
Views:
1,287
Posted By
vortex.
Re: [Paid][CS:GO] Say Sounds plugin
https://forums.alliedmods.net/showthread.php?t=245351
Forum:
Source Servers (SRCDS)
02-25-2018, 06:41
Replies:
5
g_pMDLCache Crash Problem
Views:
1,624
Posted By
vortex.
Re: g_pMDLCache Crash Problem
Model path isn't correct. I put correct path the models. And problem is gone ^^
Forum:
Source Servers (SRCDS)
02-24-2018, 13:35
Replies:
5
g_pMDLCache Crash Problem
Views:
1,624
Posted By
vortex.
Re: g_pMDLCache Crash Problem
Fixed ^-^
Forum:
Source Servers (SRCDS)
02-24-2018, 12:08
Replies:
5
g_pMDLCache Crash Problem
Views:
1,624
Posted By
vortex.
Re: g_pMDLCache Crash Problem
I know, player model is correct. But we are still have this problem. The model is using by a lot of server. Models are okey.
Forum:
Source Servers (SRCDS)
02-24-2018, 11:49
Replies:
5
g_pMDLCache Crash Problem
Views:
1,624
Posted By
vortex.
g_pMDLCache Crash Problem
https://i.imgur.com/6TCiJQp.png
My players getting crash sometimes. How can fix this problem?
Forum:
Unapproved Plugins
01-06-2018, 04:28
Replies:
16
[CS:GO] HighOnSkins (Version 0.6.0 | Updated December 16th 2017)
Views:
12,578
Posted By
vortex.
Re: [CS:GO] HighOnSkins (Version 0.6.0 | Updated December 16th 2017)
Exactly!
Forum:
Scripting
01-04-2018, 14:36
Replies:
2
CreateFakeClient spawns INSIDE of map
Views:
1,123
Posted By
vortex.
CreateFakeClient spawns INSIDE of map
Get random coordinates inside of map. And create fake client on the coordinates.
Any idea for this? :roll:
Forum:
Plugin/Gameplay Ideas and Requests
01-04-2018, 14:34
Replies:
9
Real time synchronization for mapcycle
Views:
1,669
Posted By
vortex.
Re: Real time synchronization for mapcycle
You can make like this;
1- Hook map end event.
2- Check time.
3- Get map for time.
4- Finally, open map.
If the idea is ok for u, I can make this for u :)
Forum:
Plugins
01-04-2018, 14:32
Replies:
21
[CS:GO/CS:S] Franug NoBlock (extended no block plugin)
Views:
16,553
Posted By
vortex.
Re: [CS:GO/CS:S] Franug NoBlock (extended no block plugin)
sm_noblock_cts "10" // CT max for noblock in round start
sm_noblock_ts "10" // Ts max for noblock in round start
sm_noblock_time "6" // Seconds of first noblock that is a total noblock and only in...
Showing results 1 to 25 of 373
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