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Posts Made By:
waza123a
Forum:
Approved Plugins
02-15-2017, 13:43
Replies:
1,718
Block Wallhack v8 [CS & CZ]
Views:
13,988,794
Posted By
waza123a
Re: Block Wallhack v8 [CS & CZ]
this plugin still works very well, and you are not right, non of wallhack cheats can bypass this plugin, because it does not send packets if player not in sight.
Forum:
Approved Plugins
11-15-2016, 15:35
Replies:
38
Flashbug fix
Views:
46,783
Posted By
waza123a
Re: Flashbug fix
this plugin still actual ?
Forum:
Scripting
10-25-2016, 18:15
Replies:
7
Format() max params ?
Views:
1,721
Posted By
waza123a
Re: Format() max params ?
no compilator error, just not working, format is correctly. It's just not executed by sourcemod engine. And all code after this format() not executed.
sm version
SourceMod Version Information:
...
Forum:
Scripting
10-25-2016, 18:10
Replies:
7
Format() max params ?
Views:
1,721
Posted By
waza123a
Format() max params ?
I sow that many scripts stops working if Format() parameters are too many.
For example:
Format(sql, 1024, "some sql %s %d %d %f %s %d %d %f %s %d %d %f %s %d %d %f %s %d %d %f %s %d %d %f %s %d...
Forum:
Source Servers (SRCDS)
04-12-2016, 14:53
Replies:
2
How CS:GO skins/weapons/models precache works?
Views:
1,047
Posted By
waza123a
Re: How CS:GO skins/weapons/models precache works?
thanks
Forum:
Source Servers (SRCDS)
04-12-2016, 12:44
Replies:
2
How CS:GO skins/weapons/models precache works?
Views:
1,047
Posted By
waza123a
How CS:GO skins/weapons/models precache works?
As you all know you can buy weapon skins in steam for cs:Go
the technical questions is, how that all big amount of models/skins works ?
If player buy new weapon skins, and joins server, will...
Forum:
Code Snippets/Tutorials
03-14-2016, 13:54
Replies:
66
[HowTo] Properly catch shot event in CS
Views:
51,397
Posted By
waza123a
Re: [HowTo] Properly catch shot event in CS
Why this code does not have grenade event ? How to add it ?
Forum:
Scripting Help
03-13-2016, 19:38
Replies:
0
Double/Triple kill handle ? By one bullet or granade ?
Views:
313
Posted By
waza123a
Double/Triple kill handle ? By one bullet or granade ?
How to handle double / triple etc kills by one bullet or grenade ?
EDIT:
ok nevermind.
https://forums.alliedmods.net/showthread.php?t=163938
Forum:
General
02-17-2016, 11:26
Replies:
130
Sticky:
amxmodx profiler
Views:
217,158
Posted By
waza123a
Re: amxmodx profiler
profiler is the best invention ever!
Must be implemented in amxmodx core with ability to run it with some kind of parameter on hlds start!
Forum:
General
01-07-2016, 17:14
Replies:
2
mysql dbi.mysql.ext.so for admin
Views:
7,790
Posted By
waza123a
Re: mysql dbi.mysql.ext.so for admin
this works also if something broken in system:
apt-get install lib32z1 --reinstall
Forum:
Approved Plugins
12-06-2015, 06:25
Replies:
1,718
Block Wallhack v8 [CS & CZ]
Views:
13,988,794
Posted By
waza123a
Re: Block Wallhack v8 [CS & CZ]
Requirements:
Steam
AmxModX v1.80
EngineX
Orpheu
Forum:
Scripting
11-07-2015, 14:55
Replies:
0
[CSGO][Bug][Linux] SetClientName - not working
Views:
716
Posted By
waza123a
[CSGO][Bug][Linux] SetClientName - not working
function SetClientName not working on linux
SourceMod Version: 1.7.3-dev+5267
Metamod:Source version 1.10.6
Forum:
Approved Plugins
10-31-2015, 12:36
Replies:
1,718
Block Wallhack v8 [CS & CZ]
Views:
13,988,794
Posted By
waza123a
Re: Block Wallhack v8 [CS & CZ]
good stuff, works perfect ! Server side anti-wallhack is the best idea ever.
Forum:
Source Servers (SRCDS)
10-25-2015, 17:00
Replies:
3
[CSGO] Max players bug
Views:
790
Posted By
waza123a
Re: [CSGO] Max players bug
yes
Forum:
Source Servers (SRCDS)
10-25-2015, 15:15
Replies:
3
[CSGO] Max players bug
Views:
790
Posted By
waza123a
[CSGO] Max players bug
While server running, max players randomly changes
http://i61.tinypic.com/13yqtlc.png
what the problem ? how to fix ?
in GameModes_Servers.txt i have maxplayers = 30
in every mode.
Forum:
Scripting Help
10-23-2015, 17:08
Replies:
1
entity touched the sky ?
Views:
508
Posted By
waza123a
entity touched the sky ?
How to check if entity touched the sky ?
Forum:
Unapproved Plugins
10-23-2015, 07:53
Replies:
835
[CS:GO/ZP] Zombie Plague Mod 8.3.2
Views:
300,859
Posted By
waza123a
Re: [CS:GO] Zombie Plague Mod [ZOMBIE CLAWS, INCLUDES, EXTRAITEMS] (20.10.2015)
this mod like Zombie Escape ?
which maplist to use ?
Forum:
New Plugin Submissions
07-15-2015, 12:26
Replies:
118
Voley Ball Mod [ 1.1 ]
Views:
71,339
Posted By
waza123a
Re: Voley Ball Mod [ 1.1 ]
for map (.bsp) makers:
CT floor must be:
* Tie to Entity
* Classname: func_breakable
* Add new key: target , value: CT
* Flags: Only Trigger
For T the same, change CT to T.
Forum:
Code Snippets/Tutorials
04-12-2015, 05:39
Replies:
54
[CS] Player Models API 1.2
Views:
97,700
Posted By
waza123a
Re: [CS] Player Models API 1.2
thanks, very useful !
This method fixes the bug when you set model with function cs_set_user_model()
and then user can manually in console change his model to any with this command: model gordon
Forum:
Code Snippets/Tutorials
04-07-2015, 11:32
Replies:
16
[INC] Unix Time
Views:
36,056
Posted By
waza123a
Re: [INC] Unix Time
thanks very useful, from php.
Forum:
Scripting Help
07-09-2014, 16:58
Replies:
2
Block spawn after round start
Views:
946
Posted By
waza123a
Block spawn after round start
How to block spawn, after 30 sec of round start ?
Forum:
Module Coding
07-03-2014, 11:50
Replies:
49
[Metamod-Module] - BSP parse fixer (engine bug)
Views:
34,282
Posted By
waza123a
Re: [Metamod-Module] - BSP parse fixer (engine bug)
still sometimes on some maps server freezes with
WARNING: texture lump "NULL" not found
example: deathrun_dust2009.bsp
Forum:
Scripting Help
06-28-2014, 05:54
Replies:
2
Check bounding box collision
Views:
1,563
Posted By
waza123a
Re: Check bounding box collision
would be nice if someone give a better detection of collision, because this works 50% of time
EDIT:
Found one, works great, 100% of time
...
Forum:
Scripting Help
06-27-2014, 09:55
Replies:
0
collision - move ent to another ent
Views:
525
Posted By
waza123a
collision - move ent to another ent
How to detect(trigger), if my entity is moved over another entity ?
Forum:
Scripting Help
06-22-2014, 13:35
Replies:
2
precache live/dynamic
Views:
573
Posted By
waza123a
Re: precache live/dynamic
sounds bad.
Showing results 1 to 25 of 95
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