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Posts Made By:
fysiks
Forum:
General
Today, 00:59
Replies:
1
Updated AMXBans
Views:
74
Posted By
fysiks
Re: Updated AMXBans
I'm not all that familiar with docker but, as far as I know, it is generally considered that the "build" folder contains artifacts which are the final product of the source code (i.e. they are...
Forum:
Suggestions / Requests
06-03-2024, 16:06
Replies:
10
How to set plugins to cooperate with each other
Views:
391
Posted By
fysiks
Re: How to set plugins to cooperate with each other
If you're going to learn to code, you'll need to learn to search. There are tutorials for many things that you can do in plugins. Namely, look in the Code Snippets/Tutorials...
Forum:
Suggestions / Requests
06-02-2024, 14:42
Replies:
10
How to set plugins to cooperate with each other
Views:
391
Posted By
fysiks
Re: How to set plugins to cooperate with each other
How would a forward help? Having a native to check if it's a warmup round makes sense to me.
Forum:
Code Snippets/Tutorials
06-01-2024, 01:33
Replies:
6
[Tutorial] How to Instant Respawn on Free For All
Views:
370
Posted By
fysiks
Re: [Tutorial] How to Instant Respawn on Free For All
The name of that macro is not what the macro actually does.
Forum:
General
05-27-2024, 13:53
Replies:
3
Install addons and metamod
Views:
220
Posted By
fysiks
Re: Install addons and metamod
This forum does not support the Pterodactyl Daemon so you probably need to ask in their support forum if you're wanting to use it. I'd recommend doing the manual install to verify things work at all...
Forum:
Scripting Help
05-27-2024, 12:15
Replies:
10
CS Newest steam client doesn't work with Cstrike module
Views:
397
Posted By
fysiks
Re: CS Newest steam client doesn't work with Cstrike module
Older version of what? And, what versions did you try?
Forum:
General
05-27-2024, 01:53
Replies:
1
amx_cmassage
Views:
192
Posted By
fysiks
Re: amx_cmassage
amx_cmessage is not a function provided by AMX Mod X itself. If you have issues with a plugin that doesn't come with the AMX Mod X downloads, you should post that question in the thread that...
Forum:
General
05-27-2024, 01:48
Replies:
3
Install addons and metamod
Views:
220
Posted By
fysiks
Re: Install addons and metamod
Did you forget how to search and read in those 4-5 years?: https://wiki.alliedmods.net/Category:Documentation_(AMX_Mod_X)#Installation. Personally, I prefer the manual installation...
Forum:
Scripting Help
05-25-2024, 23:01
Replies:
14
ERROR [65]: argument type mismatch (argument 3)
Views:
434
Posted By
fysiks
Re: ERROR [65]: argument type mismatch (argument 3)
I didn't say it was invalid, I said it was not proper. So, you agree with me. My main point was that the OP was expecting the file to be at "cstrike/sound/join_owner.wav" so when you post code that...
Forum:
Scripting Help
05-25-2024, 20:46
Replies:
14
ERROR [65]: argument type mismatch (argument 3)
Views:
434
Posted By
fysiks
Re: ERROR [65]: argument type mismatch (argument 3)
If you made changes post your new code, we can't see what you actually did unless you post the new code. I'm not sure if you're still trying to use emit_sound() like you shouldn't be or if you've...
Forum:
Scripting Help
05-25-2024, 17:25
Replies:
14
ERROR [65]: argument type mismatch (argument 3)
Views:
434
Posted By
fysiks
Re: ERROR [65]: argument type mismatch (argument 3)
You should read my post. However, if you're wanting to to just play the sound for everybody, you should not use emit_sound(). Instead, use the "spk" method.
Forum:
Scripting Help
05-25-2024, 17:15
Replies:
14
ERROR [65]: argument type mismatch (argument 3)
Views:
434
Posted By
fysiks
Re: ERROR [65]: argument type mismatch (argument 3)
When posting code, you need to put the code in either or tags, not as a quote. Posting as a quote removes whitespace making it harder to read and test with.
Also, notice that the third argument...
Forum:
Scripting Help
05-23-2024, 22:35
Replies:
8
error Error: "break" or "continue" is out of context
Views:
390
Posted By
fysiks
Re: error Error: "break" or "continue" is out of context
For a new topic, create a new thread. First, search for examples of using colored chat messages. There is a function built into AMX Mod X 1.9+ so you should use that.
...
Forum:
General
05-23-2024, 22:31
Replies:
2
Amxx versions
Views:
323
Posted By
fysiks
Re: Amxx versions
I don't know the technical answer to your question at the moment but there is no good reason to not compile with the proper version.
Forum:
General
05-21-2024, 21:24
Replies:
4
say chat issue
Views:
488
Posted By
fysiks
Re: say chat issue
If the plugin is located on this forum, provide a link. If it's located anywhere else, attach the .sma file here. Can't really do anything for you without the code.
Forum:
Approved Plugins
05-21-2024, 10:50
Replies:
1,100
Polymorph: Mod Manager
Views:
430,202
Posted By
fysiks
Re: Polymorph: Mod Manager
There is no "mapsfile" folder. Your INI files should in in the "polymorph" folder and maps must be in the normal maps folder (map files cannot reside anywhere other than the normal maps folder).
Forum:
Suggestions / Requests
05-19-2024, 19:58
Replies:
31
[Request] Register System with USERID
Views:
1,120
Posted By
fysiks
Re: [Request] Register System with USERID
A "register system" also has nothing to do with gameplay. So, if you're trying to maintain the gameplay, you don't need a register system.
Forum:
Suggestions / Requests
05-17-2024, 21:52
Replies:
31
[Request] Register System with USERID
Views:
1,120
Posted By
fysiks
Re: [Request] Register System with USERID
Can't you just find a registration system that uses SteamID and then you have a unique ID for each player. Easy.
Forum:
General
05-17-2024, 21:47
Replies:
4
ERROR: "Message name too long: ScoreInfoLong"
Views:
300
Posted By
fysiks
Re: ERROR: "Message name too long: ScoreInfoLong"
"vanilla server" means a server that has no modifications, exactly how it was downloaded with SteamCMD. The "vanilla" comes from the fact that "vanilla ice cream" is considered the most basic ice...
Forum:
Suggestions / Requests
05-16-2024, 01:38
Replies:
6
Dbz mod: index out of bounds
Views:
403
Posted By
fysiks
Re: Dbz mod: index out of bounds
Ok, so I fixed all the nonsense with how it was trying to track connected players and I optimized related code (removing bot code is unnecessary and won't impact any functionality if you don't have...
Forum:
New Plugin Submissions
05-15-2024, 23:24
Replies:
5
[DOD] Weaponmod ini
Views:
430
Posted By
fysiks
Re: [DOD] Weaponmod ini
The "New Plugin Submissions" subforum is not the place to ask for support for your plugin. This subforum is for releasing fully complete plugins.
I never said you had to abandon Hungarian...
Forum:
General
05-15-2024, 23:08
Replies:
8
GUNMENU
Views:
645
Posted By
fysiks
Re: GUNMENU
He's giving you advice to make your post less unappealing. It may help getting people to help out.
Also, it's in the wrong subforum so that doesn't help.
Forum:
General
05-15-2024, 23:05
Replies:
4
ERROR: "Message name too long: ScoreInfoLong"
Views:
300
Posted By
fysiks
Re: ERROR: "Message name too long: ScoreInfoLong"
Does it still happen with a vanilla server? Does it happen with only AMX Mod X installed (default plugins)? Basically, start with a brand new server and test after adding each thing and see where...
Forum:
Scripting Help
05-15-2024, 02:11
Replies:
7
cs_set_user_team crashes server
Views:
462
Posted By
fysiks
Re: cs_set_user_team crashes server
Modules are enabled automatically, the INI file is not needed anymore.
Forum:
Suggestions / Requests
05-14-2024, 21:56
Replies:
6
Dbz mod: index out of bounds
Views:
403
Posted By
fysiks
Re: Dbz mod: index out of bounds
I'm not sure you actually fixed anything by doing that. With respect to the g_players_connected array, this plugin is very poorly written. This array should not exist. There are much better ways...
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