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Posts Made By:
PRoSToTeM@
Forum:
General
07-30-2018, 15:00
Replies:
17
get_user_msgid() fails to work on server startup?
Views:
4,351
Posted By
PRoSToTeM@
Re: get_user_msgid() fails to work on server startup?
Ye, plugin_precache is called from first spawn (from SV_LoadEntities). And usermsg registering is called from SV_ActivateServer (pfnServerActivate callback). SV_ActivateServer is called after...
Forum:
General
07-30-2018, 14:10
Replies:
17
get_user_msgid() fails to work on server startup?
Views:
4,351
Posted By
PRoSToTeM@
Re: get_user_msgid() fails to work on server startup?
Yeah, I know, I only want to say that there is an application for that, but it doesn't work as expected.
That's why I'm here.
If register_message will work on startup (with substituted...
Forum:
General
07-30-2018, 13:22
Replies:
17
get_user_msgid() fails to work on server startup?
Views:
4,351
Posted By
PRoSToTeM@
Re: get_user_msgid() fails to work on server startup?
plugin_precache is useful for hooking WeaponList via register_message which requires get_user_msgid call.
Forum:
Scripting Help
01-30-2018, 23:11
Replies:
19
Solved
random
Views:
3,391
Posted By
PRoSToTeM@
Re: random
Now try to use custom random function that always returns 13. xD
Forum:
General
01-28-2018, 19:35
Replies:
7
how is it possible %0 cpu ?
Views:
1,592
Posted By
PRoSToTeM@
Re: how is it possible %0 cpu ?
Ctrl+Shift+Escape
Forum:
Scripting Help
01-22-2018, 01:12
Replies:
19
Solved
random
Views:
3,391
Posted By
PRoSToTeM@
Re: random
This method (https://forums.alliedmods.net/showthread.php?p=2561578#post2561578) should work good here, it requires strong order (maybe weak order can work too), which strings have.
Forum:
Scripting Help
01-21-2018, 08:25
Replies:
19
Solved
random
Views:
3,391
Posted By
PRoSToTeM@
Re: random
https://forums.alliedmods.net/showthread.php?t=302993
Forum:
Scripting Help
01-18-2018, 19:07
Replies:
7
String Explode : Segmentation Fault
Views:
1,338
Posted By
PRoSToTeM@
Re: String Explode : Segmentation Fault
@ish12321 for me not only in loop. Looks like compiler calculates "max. usage", but doesn't use it for calculating "stack/heap size":
Stack/heap size: 16384 bytes; estimated max. usage=8266...
Forum:
Scripting Help
01-18-2018, 11:36
Replies:
7
String Explode : Segmentation Fault
Views:
1,338
Posted By
PRoSToTeM@
Re: String Explode : Segmentation Fault
What is your plugin's "Stack/heap size"?
Forum:
HL1 Servers (HLDS)
01-15-2018, 00:44
Replies:
1
fps_overide 1 Issue
Views:
1,031
Posted By
PRoSToTeM@
Re: fps_overide 1 Issue
Can you give me an address of some "bugged" server and "unbugged" server in PM?
Forum:
Off-Topic
01-12-2018, 02:18
Replies:
10
[CS1.6] Bullet Travel Time
Views:
3,009
Posted By
PRoSToTeM@
Re: [CS1.6] Bullet Travel Time
https://forums.alliedmods.net/showthread.php?t=48259
https://forums.alliedmods.net/showthread.php?t=73245
Forum:
Code Snippets/Tutorials
01-10-2018, 18:29
Replies:
32
How To: Respawn a player
Views:
30,224
Posted By
PRoSToTeM@
Re: How To: Respawn a player
You should remove this task on client_disconnect.
Forum:
Scripting Help
01-09-2018, 19:29
Replies:
12
Get player gender by steamid, possible?
Views:
2,338
Posted By
PRoSToTeM@
Re: Get player gender by steamid, possible?
Also because it is limited. And what if player wants to have "m" on 1 server and "f" on another?:twisted:
Forum:
Scripting Help
01-08-2018, 09:16
Replies:
50
Solved
weaponbox/armoury_entity Touch
Views:
7,783
Posted By
PRoSToTeM@
Re: weaponbox/armoury_entity Touch
https://forums.alliedmods.net/showthread.php?t=294188
Forum:
Scripting Help
01-07-2018, 18:25
Replies:
50
Solved
weaponbox/armoury_entity Touch
Views:
7,783
Posted By
PRoSToTeM@
Re: FM Touch Entity
1365 for maxplayers = 32.
Forum:
Code Snippets/Tutorials
01-07-2018, 14:58
Replies:
16
[FAQ]armoury_entity
Views:
12,156
Posted By
PRoSToTeM@
Re: [FAQ]armoury_entity
Even pro coders from this forum forget to remove player task on client_disconnect, but it is a bit unrelated.
But IMO itemType check should throw an error, it's the coder job to use valid arguments...
Forum:
General
01-07-2018, 13:58
Replies:
11
[1.8.3] show_activity_color
Views:
3,089
Posted By
PRoSToTeM@
Re: [1.8.3] show_activity_color
@OciXCrom it can be just in amxmisc, because client_print_color calls client_print if colors aren't supported in this game. The potential problem is exploiting color codes in input data.
Forum:
Scripting Help
01-07-2018, 13:53
Replies:
50
Solved
weaponbox/armoury_entity Touch
Views:
7,783
Posted By
PRoSToTeM@
Re: FM Touch Entity
No, you need a string->int map (i.e. Trie) if you want to convert a enum string to integer.
Forum:
Code Snippets/Tutorials
01-07-2018, 13:01
Replies:
16
[FAQ]armoury_entity
Views:
12,156
Posted By
PRoSToTeM@
Re: [FAQ]armoury_entity
weaponbox too.
Maybe better to throw an error? Who will check returned value? (almost always no one checks them)
Forum:
Scripting Help
01-07-2018, 09:04
Replies:
50
Solved
weaponbox/armoury_entity Touch
Views:
7,783
Posted By
PRoSToTeM@
Re: FM Touch Entity
It is not fakemeta event, in engine you should use PLUGIN_[CONTINUE/HANDLED].
Forum:
Scripting Help
01-07-2018, 08:51
Replies:
12
Solved
[ H3LP ] Macro
Views:
1,997
Posted By
PRoSToTeM@
Re: [ H3LP ] Macro
Will log_error without return stop the execution?
Forum:
Scripting Help
01-07-2018, 08:42
Replies:
5
Maximum Text length for nick is 31 character
Views:
1,673
Posted By
PRoSToTeM@
Re: Maximum Text length for nick is 31 character
It is hardcoded on the client-side.
Forum:
General
01-07-2018, 08:40
Replies:
11
[1.8.3] show_activity_color
Views:
3,089
Posted By
PRoSToTeM@
Re: [1.8.3] show_activity_color
I understood you. You want to replace client_print with client_print_color and you don't want to replace the strings. And after that users can just edit .txt translations to add colors.
Forum:
Scripting Help
01-06-2018, 22:40
Replies:
12
Solved
[ H3LP ] Macro
Views:
1,997
Posted By
PRoSToTeM@
Re: [ H3LP ] Macro
#define CHECK_ISPLAYER(%1) \
do { \
if (!(1 <= %1 <= get_maxplayers())) \
{ \
log_error(AMX_ERR_NATIVE, "[ZP] Invalid player index %d", %1); \
return 0; \
} else {...
Forum:
General
01-06-2018, 21:48
Replies:
11
[1.8.3] show_activity_color
Views:
3,089
Posted By
PRoSToTeM@
Re: [1.8.3] show_activity_color
Yeah, and color codes (and its colors) are different.
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