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Posts Made By:
kill0r
Forum:
Plugins
04-26-2008, 17:33
Replies:
41
Uninamer (Unicode name changer)
Views:
45,600
Posted By
kill0r
Re: Uninamer (Unicode name changer)
Most players hate to get renamed, just kick them. And btw. "ClientCommand(clientSlot, "name \"%s\"", nameBuf);" is useless, alias name "echo lol" ftw ;-)
Forum:
Extensions
03-03-2008, 03:20
Replies:
578
[EXTENSION] Socket (3.0.1)
Views:
662,673
Posted By
kill0r
Re: [EXTENSION] Socket
Wow, a stable socket-ext for win&lin, finally :D
great job btw
Forum:
Plugins
03-02-2008, 15:44
Replies:
8
Rungroup
Views:
26,931
Posted By
kill0r
Re: Rungroup
fixed, don't forget to move the file to addons/sourcemod/gamedata/rungroup.games.txt
Forum:
Unapproved Plugins
06-24-2007, 15:05
Replies:
27
Timeleft
Views:
24,966
Posted By
kill0r
Re: [PLUGIN] Timeleft
Works if game was paused?
Forum:
Plugin/Gameplay Ideas and Requests
06-22-2007, 08:31
Replies:
17
bank
Views:
3,850
Posted By
kill0r
Re: bank
keyvalue is to slow, if it's for internet-steamids only you could make a binary file,
you would just need to convert the numbers of the steamid (see http://en.wikipedia.org/wiki/SteamID) to...
Forum:
Plugins
06-21-2007, 01:30
Replies:
22
UserRestrict
Views:
54,099
Posted By
kill0r
Re: [PLUGIN] UserRestrict
n1 :up:
Forum:
Unapproved Plugins
06-20-2007, 14:17
Replies:
60
Nextmap (port from amxx)
Views:
41,546
Posted By
kill0r
Re: [PLUGIN] Nextmap (port from amxx)
1. I recomment to make sm_nextmap readable from 3rd party tools like hlsw:
FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED| FCVAR_DONTRECORD|FCVAR_REPLICATED| FCVAR_NOTIFY
2. I suggest to rename it to...
Forum:
Plugins
06-17-2007, 09:47
Replies:
8
Rungroup
Views:
26,931
Posted By
kill0r
Re: [PLUGIN] Rungroup
Thanks a lot guys :)
Forum:
Plugins
06-17-2007, 05:14
Replies:
8
Rungroup
Views:
26,931
Posted By
kill0r
Rungroup
Description:
Run cmds to a group of clients.
Examples:
Kick all:
sm_rungroup all sm_kick ##id
All except yourself (by name):
sm_rungroup all-self sm_kick #name
All dead cts, but not bots...
Forum:
Unapproved Plugins
06-16-2007, 15:45
Replies:
2
Nextmap and currentmap
Views:
8,098
Posted By
kill0r
Re: [PLUGIN] Nextmap and currentmap
0.3.1.5 (2007-06-16):
- fixed a bug (my lifestate-check didn't worked for cs:s)
Forum:
Plugins
06-13-2007, 15:20
Replies:
73
Maplister
Views:
72,166
Posted By
kill0r
Re: [PLUGIN] Maplister
Thx sessus, but where is the new map management discussed? If it's not final yet, I would like to suggest something:
1. SM should read the mapcyclefile once (onload) and store the list in memory....
Forum:
Plugins
06-13-2007, 02:34
Replies:
73
Maplister
Views:
72,166
Posted By
kill0r
Re: [PLUGIN] Maplister
Sorry for that stupid question, but why maplist.txt and not mapcycle.txt? maplist.txt is afaik mani-only? see server-convar "mapcyclefile".
Forum:
Unapproved Plugins
06-12-2007, 10:53
Replies:
2
Nextmap and currentmap
Views:
8,098
Posted By
kill0r
Re: [PLUGIN] Nextmap and currentmap
I released a new version, see above.
plugin.nextmap.cfg has changed too (for currentmap-cmd) => please redownload.
Forum:
Plugin/Gameplay Ideas and Requests
06-12-2007, 02:14
Replies:
2
[REQ] Traceline/Entitypicker
Views:
1,285
Posted By
kill0r
Re: [REQ] Traceline/Entitypicker
Where? I only find TETraceline(...) which will return the coordinates but not the entity you are looking at :-/
Forum:
Plugin/Gameplay Ideas and Requests
06-11-2007, 18:18
Replies:
2
[REQ] Traceline/Entitypicker
Views:
1,285
Posted By
kill0r
[REQ] Traceline/Entitypicker
Hey guys, I would like to request an implementation of TraceLines-function/Entitypicker, it's very usefull to know what a client is looking at, e.g. for something like sm_kick #picker, if you aiming...
Forum:
Unapproved Plugins
06-11-2007, 15:17
Replies:
2
Nextmap and currentmap
Views:
8,098
Posted By
kill0r
Nextmap and currentmap
Obsolete! Don't use this anymore!
Version 0.3.1.5
Warning:
Will not work if you have Mani or other nextmap-plugins installed.
Description:
It'll show the next and current map.
Forum:
Plugins
06-10-2007, 10:12
Replies:
12
SourceForts - Roundsleft
Views:
17,677
Posted By
kill0r
Re: [PLUGIN] SourceForts - Roundsleft
And again a new version (0.5.0.5):
-added "info_roundsleft"-convar for hlsw and other tools, value 0 means Unknown/Disabled, 1="This is the last round.", 2="2 rounds left", etc.
If I find the...
Forum:
Plugins
06-10-2007, 06:29
Replies:
12
SourceForts - Roundsleft
Views:
17,677
Posted By
kill0r
Re: [PLUGIN] SourceForts - Roundsleft
New Version: It's working now for say_team and after map_restart too :-)
Forum:
Plugins
06-08-2007, 15:31
Replies:
12
SourceForts - Roundsleft
Views:
17,677
Posted By
kill0r
Re: [PLUGIN] SourceForts - Roundsleft
Well... that limitation thing is an other idea to reduce griefing, but I'm thinking about a block-lock plugin for admins to prevent unfreezing them.
Forum:
Plugins
06-08-2007, 13:13
Replies:
12
SourceForts - Roundsleft
Views:
17,677
Posted By
kill0r
Re: [PLUGIN] SourceForts - Roundsleft
Thank you, but I already found it :)
Forum:
Plugins
06-08-2007, 12:38
Replies:
12
SourceForts - Roundsleft
Views:
17,677
Posted By
kill0r
Re: [PLUGIN] SourceForts - Roundsleft
Ok there is a new version, see starting thread.
Forum:
Plugins
06-08-2007, 12:26
Replies:
12
SourceForts - Roundsleft
Views:
17,677
Posted By
kill0r
Re: [PLUGIN] SourceForts - Roundsleft
thx a lot, and i searched >50minutes for it, damn :D
Forum:
Plugins
06-08-2007, 12:00
Replies:
12
SourceForts - Roundsleft
Views:
17,677
Posted By
kill0r
SourceForts - Roundsleft
Version 0.5.0.5
Warning:
This plugin is made for SourceFortsMod, don't try to use it in other mods.
Description:
It will reply to say-roundsleft and cvar-roundsleft, it'll show the...
Showing results 1 to 23 of 23
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