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Search: Posts Made By: StaticDude
Forum: Scripting Help 09-18-2014, 12:22
Replies: 2
Views: 1,172
Posted By StaticDude
Re: Disabling player's view angle change

Thanks. But I've figured out that you need to do that on Ham_TraceAttack not Ham_TakeDamage. Like this:

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

new...
Forum: Scripting Help 09-16-2014, 14:06
Replies: 2
Views: 1,172
Posted By StaticDude
Disabling player's view angle change

Hi, everyone! How to disable change of player's view angle (punchangle?) when he receives a damage? Thanks.
Forum: Scripting Help 01-01-2014, 15:54
Replies: 11
Views: 2,434
Posted By StaticDude
Re: Detecting other player's movement direction

I've always had problems with such type of math, but I'll try it out. Thanks.
Forum: Scripting Help 01-01-2014, 07:52
Replies: 11
Views: 2,434
Posted By StaticDude
Re: Detecting other player's movement direction

I'm gonna change order of some checks depending on player movement direction.
Forum: Scripting Help 01-01-2014, 06:51
Replies: 11
Views: 2,434
Posted By StaticDude
Re: Detecting other player's movement direction

Yeah, detecting other directions is also needed. I'll try to explain it better: I need to detect in which way player moves on my screen (left/right/up/down/left&up/left&down and etc).
...
Forum: Scripting Help 12-31-2013, 16:46
Replies: 11
Views: 2,434
Posted By StaticDude
Re: Detecting other player's movement direction

I don't think this is good idea, because I need to take in account other player's point of view. For example: I'm looking at other player which moves right for me but left for him and etc.
Forum: Scripting Help 12-31-2013, 12:36
Replies: 11
Views: 2,434
Posted By StaticDude
Detecting other player's movement direction

Hi. I want to detect in which direction player is moving from other player's point of view. Here's the pic:

http://img854.**************/img854/1794/qaqy.png

So I need to detect if player2 is...
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