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Posts Made By:
meng
Forum:
Scripting
07-26-2011, 00:47
Replies:
8
Player Spawn
Views:
2,126
Posted By
meng
Re: Player Spawn
Also try adding SetEntityRenderMode (http://docs.sourcemod.net/api/index.php?fastload=show&id=827&) before making your changes. Not sure which you need. RENDER_TRANSADD?
Forum:
Scripting
07-20-2011, 14:55
Replies:
7
Logging - number of players
Views:
1,672
Posted By
meng
Re: Logging - number of players
No bumping!!! Bad jarski! Go to your room! Then have a look here (http://forums.alliedmods.net/showthread.php?t=127010). Was made for DoDS but maybe works for TF2? Dunno. And next time you have...
Forum:
Plugins
06-10-2011, 16:48
Replies:
273
[CSS] Spawn Tools 7
Views:
198,680
Posted By
meng
Re: [CSS] Spawn Tools 7
You should save the configuration and reload the map after any changes. I know its a pain in the arse. The engine only counts your spawns at the beginning of the map. So if you use default removal >...
Forum:
Plugins
06-06-2011, 19:22
Replies:
150
Simple Skins
Views:
155,234
Posted By
meng
Re: Simple Skins
Yep. As long as the paths are the same (excusing "materials"), your good.
Forum:
Scripting
05-19-2011, 20:05
Replies:
1
Help with SourcePawn Scripting.
Views:
809
Posted By
meng
Re: Help with SourcePawn Scripting.
Hook the event. (http://wiki.alliedmods.net/Events_%28SourceMod_Scripting%29#Hooking_Events)
With this. (http://docs.sourcemod.net/api/index.php?fastload=show&id=732&)
Forum:
Plugins
05-13-2011, 19:34
Replies:
399
[CSS] Throwing Knives
Views:
306,814
Posted By
meng
Re: [CSS] Throwing Knives
Hmm, might be good with cornflakes. For some reason I hesitate to try beer and Total.
Forum:
Plugins
05-13-2011, 18:20
Replies:
399
[CSS] Throwing Knives
Views:
306,814
Posted By
meng
Re: [CSS] Throwing Knives
I suppose. Try changing "flashbang_projectile" to "smokegrenade_projectile" and check for "weapons/smokegrenade/grenade_hit1.wav" in the sounds hook.
Forum:
Plugins
05-12-2011, 18:55
Replies:
399
[CSS] Throwing Knives
Views:
306,814
Posted By
meng
Re: [CSS] Throwing Knives
Its a flashbang in a knife suit. Make sure they collide.
Forum:
Plugins
04-27-2011, 21:06
Replies:
399
[CSS] Throwing Knives
Views:
306,814
Posted By
meng
Re: [CSS] Throwing Knives
Your correct.... :down: .... :?: .... :cry: ...., I'm a lazy drunk, you make it happen!!!!, I have :bacon!: in you!
Forum:
Plugins
04-26-2011, 21:24
Replies:
399
[CSS] Throwing Knives
Views:
306,814
Posted By
meng
Re: [CSS] Throwing Knives
I could, but it would require an extension and wouldn't look and feel like a natural helping of CSS.
Forum:
Plugin/Gameplay Ideas and Requests
04-26-2011, 21:09
Replies:
9
[CS:S] Req | MM (Mix Mod)
Views:
3,002
Posted By
meng
Re: [CS:S] Req | MM (Mix Mod)
That's well beyond SM capabilities. You might want to look into Counter Strike Source (http://en.wikipedia.org/wiki/Counter-Strike:_Source).
Forum:
Trash
04-26-2011, 20:47
Replies:
1
please delete this thread
Views:
1,073
Posted By
meng
Re: please delete this thread
You horrid, bloodsucking, waste-of-time! Who do you think you are? This thread will NEVER BE DELETED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :bacon!:
Forum:
Plugin/Gameplay Ideas and Requests
04-26-2011, 18:21
Replies:
3
Request 1 terrorist and all CT
Views:
1,237
Posted By
meng
Re: Request 1 terrorist and all CT
Have to block auto-assign. Also, should be using AddCommandListener (http://docs.sourcemod.net/api/index.php?fastload=show&id=949&).
Forum:
Scripting
04-20-2011, 19:52
Replies:
3
Need code optimisation, small plugin.
Views:
1,201
Posted By
meng
Re: Need code optimisation, small plugin.
Maybe, also, for sure, why not, add...
(GetClientMenu(client) == MenuSource_None)
to your timer callback?!?!
Forum:
Scripting
04-20-2011, 18:20
Replies:
12
Plugin timer
Views:
2,661
Posted By
meng
Re: Plugin timer
C'MON MAN!
// hurt....
if (GetConVarBool(g_enable) && (g_hTimer == INVALID_HANDLE))
Forum:
Scripting
04-20-2011, 18:02
Replies:
12
Plugin timer
Views:
2,661
Posted By
meng
Re: Plugin timer
Replace the event callback I provided with your own.
HookEvent("round_start", MyCallBackName_roundstart, EventRoundStart, EventHookMode_PostNoCopy);
~~~>HookEvent("round_start",...
Forum:
Scripting
04-20-2011, 17:04
Replies:
12
Plugin timer
Views:
2,661
Posted By
meng
Re: Plugin timer
new Handle:g_hTimer;
public OnPluginStart()
{
HookEvent("round_start", EventRoundStart, EventHookMode_PostNoCopy);
}
public EventRoundStart(Handle:event, const String:name[],...
Forum:
Scripting
04-18-2011, 00:00
Replies:
8
write to a .txt file
Views:
2,058
Posted By
meng
Re: write to a .txt file
Unless its a private server, you would end up with massive (unless your server sucks lemur ass) amounts of stat files. You might want to give them a cookie!
Forum:
Scripting
04-17-2011, 23:53
Replies:
3
Force player weapon
Views:
1,542
Posted By
meng
Re: Force player weapon
If you were an ULTRA_SUPER_DUPER_TRYHARD, You might try,
FakeClientCommand(client, "use weapon_flashbang");
Forum:
Plugins
04-17-2011, 21:12
Replies:
399
[CSS] Throwing Knives
Views:
306,814
Posted By
meng
Re: [CSS] Throwing Knives
Ha! Well, you can thank blodia for this post (http://forums.alliedmods.net/showpost.php?p=1043057&postcount=37). I had no idea how I was going to do this until I found that.
Forum:
Plugins
04-17-2011, 19:41
Replies:
399
[CSS] Throwing Knives
Views:
306,814
Posted By
meng
Re: [CSS] Throwing Knives
They way it was, players would end up with victims knives if they killed them with a throwing knife OR a melee knife. Now you can set it so they only get the victims knives if they kill em melee...
Forum:
Plugins
04-17-2011, 19:10
Replies:
399
[CSS] Throwing Knives
Views:
306,814
Posted By
meng
Re: [CSS] Throwing Knives
Updated [ v1.2.2 ]
Added OnPostKnifeKill forward
Added option to enable knife stealing for melee only
Forum:
Plugins
04-15-2011, 00:27
Replies:
399
[CSS] Throwing Knives
Views:
306,814
Posted By
meng
Re: [CSS] Throwing Knives
Lies :comply:
Forum:
Scripting
04-14-2011, 22:46
Replies:
4
(css] help i give the defuse kit
Views:
2,191
Posted By
meng
Re: (css] help i give the defuse kit
public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
new clientTeam = GetClientTeam(client);
...
Forum:
Plugin/Gameplay Ideas and Requests
04-13-2011, 23:32
Replies:
5
Admin Clan Tag
Views:
3,023
Posted By
meng
Re: Admin Clan Tag
I thinks it the booze that does it.
Showing results 1 to 25 of 500
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