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Posts Made By:
Shooting King
Forum:
Module Coding
08-22-2023, 13:15
Replies:
72
Module: CSX Extended 2.0.1.0
Views:
42,488
Posted By
Shooting King
Re: Module: CSX Extended (v1.1)
Really happy to see someone still taking the work forward. Really appreciate your efforts @mlibre
Forum:
Module Coding
08-22-2021, 10:19
Replies:
12
[TUT NEEDED] Setting up Visual Studio 17 for module coding
Views:
6,898
Posted By
Shooting King
Re: [TUT NEEDED] Setting up Visual Studio 17 for module coding
Try it, if you are lucky it might work, else its not supported :D
Forum:
Module Coding
01-05-2021, 08:11
Replies:
5
Module: ANN Forward Utilities (Deep Learning & AI Related)
Views:
5,268
Posted By
Shooting King
Re: Module: ANN Forward Utilities (Deep Learning & AI Related)
HL has an Engine function to TraceSpehere (hull?) which you can use that instead of traceline (or) you can make a Invisible entity arround the bot and hook its Touch, i guess
Forum:
Module Coding
01-04-2021, 14:55
Replies:
5
Module: ANN Forward Utilities (Deep Learning & AI Related)
Views:
5,268
Posted By
Shooting King
Re: Module: ANN Forward Utilities (Deep Learning & AI Related)
Nice initiative !! :)
Forum:
Module Coding
12-17-2020, 07:17
Replies:
2
Solved
[Question][META] WARNING: Plugin didn't set meta_result:
Views:
4,156
Posted By
Shooting King
Re: [Question][META] WARNING: Plugin didn't set meta_result:
Just a quick glance, but is returning on "void" okay ??
Forum:
Module Coding
12-01-2020, 09:33
Replies:
82
Module: Threaded Sockets
Views:
46,920
Posted By
Shooting King
Re: Module: Threaded Sockets
Will definately fix bugs, dont worry :mrgreen:
Forum:
Module Coding
11-30-2020, 09:25
Replies:
82
Module: Threaded Sockets
Views:
46,920
Posted By
Shooting King
Re: Module: Threaded Sockets
backward compatibility is always there, if you are finding something which is not working as intended, report to me.
Send function sends only one req per invocation.
Please read the...
Forum:
Module Coding
11-28-2020, 08:05
Replies:
82
Module: Threaded Sockets
Views:
46,920
Posted By
Shooting King
Re: Module: Threaded Sockets
What you are doing seems correct but, after writing Socket for HTTP Request, dont close the socket, Keep "Reading the socket", you will get a HTTP response code, and some error data/success data from...
Forum:
Module Coding
11-26-2020, 07:46
Replies:
2
Any car gurus with a good ODB2 reader that reads Hyundai Accent ABS module codes?
Views:
5,798
Posted By
Shooting King
Re: Any car gurus with a good ODB2 reader that reads Hyundai Accent ABS module codes?
Why don't you just visit a service center ? They may even read all codes for you for free of cost. And how are you using AMXX Modules on your Bosch(?) ECU :o
Forum:
Module Coding
11-23-2020, 11:10
Replies:
82
Module: Threaded Sockets
Views:
46,920
Posted By
Shooting King
Re: Module: Threaded Sockets
Which version of AMXX/Metamod are you using wopox ? can you help me with "meta list", "amxx modules" and how are you getting such detailed messages about unable to find symbols in AMXX Log ? Are you...
Forum:
Module Coding
11-22-2020, 12:40
Replies:
82
Module: Threaded Sockets
Views:
46,920
Posted By
Shooting King
Re: Module: Threaded Sockets
Maybe there was some update with Linux after 5years ^^' Implemented Appveyor Autobuild and Possible fix in #c18088a...
Forum:
Module Coding
10-26-2020, 14:09
Replies:
161
Module: Fake Server Queries
Views:
84,424
Posted By
Shooting King
Re: Module: Fake Server Queries
Ok then uploading the module with _TESTING uncommented. This will result in module dumping much data on server console. Just use this for testing only. I am not uploading the code, since its the same...
Forum:
Module Coding
10-17-2020, 23:20
Replies:
82
Module: Threaded Sockets
Views:
46,920
Posted By
Shooting King
Re: Module: Threaded Sockets
Which distribution are you running ? Did you compile the module yourself ?
Forum:
Module Coding
09-26-2020, 23:39
Replies:
161
Module: Fake Server Queries
Views:
84,424
Posted By
Shooting King
Re: Module: Fake Server Queries
Hi ph3ronix, I am actually busy right now but you didn't explain your problem, anyways I want to safely guess that you want to use the module with rehlds and server does not appear in favourite tab....
Forum:
Off-Topic
06-08-2020, 12:59
Replies:
20
New AlliedModders logo?
Views:
6,618
Posted By
Shooting King
Re: New AlliedModders logo?
aHahahahaaaa xD Nice nice xD
Forum:
Scripting Help
02-14-2020, 12:00
Replies:
5
[H3LP] StartObserver with Orpheu
Views:
1,448
Posted By
Shooting King
Re: [H3LP] StartObserver with Orpheu
Yes just replace a Vector with 3x Float (for 3D Vecs and 2x Float in 2D Vecs). HL1 Vectors are different from C++ vectors, These are simply 3 Floats tied to some methods. (3D Vecs and 2D Vects,...
Forum:
Module Coding
01-26-2020, 04:12
Replies:
161
Module: Fake Server Queries
Views:
84,424
Posted By
Shooting King
Re: Module: Fake Server Queries
In that thread it says Plugin Author is Inline. I have not seen what changes he did in the original FSQ, so its better to contact him.
Also, i think its not appropriate to link other forums on...
Forum:
Module Coding
01-23-2020, 05:55
Replies:
161
Module: Fake Server Queries
Views:
84,424
Posted By
Shooting King
Re: Module: Fake Server Queries
Return PLUGIN_HANDLED in Server_SendTo() based on Header, there will be a specific header for Players query.
Ps: i dunno if i should reply to that CentOS query after much time :mrgreen:
Forum:
Module Coding
01-07-2020, 16:17
Replies:
82
Module: Threaded Sockets
Views:
46,920
Posted By
Shooting King
Re: Module: Threaded Sockets
Somemore details maybe ? Like what distro of linux are you using. Amxx version ? Amxx modules ? What does the the console say ?
The release version and debug were compiled on the same platform +...
Forum:
Module Coding
12-28-2019, 12:49
Replies:
11
Module: GoldSrc REST In Pawn (gRIP)
Views:
16,582
Posted By
Shooting King
Re: Module: GoldSrc REST In Pawn (gRIP)
I am confused :(
There are two types of sockets, IIRC, Blocking and non-blocking.
If this module is using non-blocking sockets, how it different from many already existing non-blocking modules...
Forum:
Module Coding
05-11-2019, 10:04
Replies:
82
Module: Threaded Sockets
Views:
46,920
Posted By
Shooting King
Re: Module: Threaded Sockets
Seems like the module could not find the Public CallbackHandler "Open_Socket". Trying keeping the CallbackHandler name same.
Also to confirm the same try logging out the return value of...
Forum:
Module Coding
05-19-2017, 01:59
Replies:
82
Module: Threaded Sockets
Views:
46,920
Posted By
Shooting King
Re: Module: Threaded Sockets
The Forward is called after (https://github.com/ShootingKing-AM/ThreadedSockets/blob/master/CThreadedSockets.cpp#L77-L78) sending data through the socket.
This is a generic Threaded Sockets...
Forum:
Module Coding
05-17-2017, 12:19
Replies:
82
Module: Threaded Sockets
Views:
46,920
Posted By
Shooting King
Re: Module: Threaded Sockets
In pawn it's not \r\n but it's ^r^n. Try it and let me know
.
Forum:
Module Coding
05-12-2017, 03:48
Replies:
3
Solved
How to fix this ?
Views:
1,382
Posted By
Shooting King
Re: How to fix this ?
@OP, Yes you will definitely need the SKD(s) !!
Forum:
Off-Topic
04-20-2017, 13:07
Replies:
4
Paypal Donate Button
Views:
1,508
Posted By
Shooting King
Re: Paypal Donate Button
Oh !
Any suggestions for paypal alternatives ?
Showing results 1 to 25 of 500
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