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Posts Made By:
foon
Forum:
Scripting
04-07-2022, 12:16
Replies:
0
Override Uber skin
Views:
550
Posted By
foon
Override Uber skin
Does anyone know of a way to remove the Uber effect off of a weapon/cosmetic when a player is Ubered? m_nForcedSkin only works on player entities and m_nSkin doesnt look like it does anything.
Forum:
Scripting
05-29-2021, 09:55
Replies:
1
tf2 block game over scoreboard
Views:
731
Posted By
foon
tf2 block game over scoreboard
im trying to block the map end scoreboard that pops up after all the rounds have been completed
ive blocked these events to try n find what is causing it, but even if blocking those events,...
Forum:
Plugins
01-20-2021, 08:32
Replies:
58
[ANY] Advanced Filters v1.2 (Name & Chat filtering solution w/ Sourcebans++ support)
Views:
17,177
Posted By
foon
Re: [ANY?] Simple Filters 1.0.4 (Sourcebans++ support)
Any way to make it so the log shows what word was said?
L 01/1/2021 - 14:48:52: [simple-filters.smx] Blocked someusername message because it contains a bad word.
Forum:
Plugins
01-10-2021, 21:46
Replies:
58
[ANY] Advanced Filters v1.2 (Name & Chat filtering solution w/ Sourcebans++ support)
Views:
17,177
Posted By
foon
Re: [ANY?] Simple Filters 1.0.2
having a setting to run a command when a word is detected could be useful (so you could sm_gag/sm_mute/sm_silence etc)
Forum:
Scripting
12-25-2020, 09:53
Replies:
3
Solved
TR_EnumerateEntities is using trigger abs/bbox
Views:
905
Posted By
foon
Re: TR_EnumerateEntities is using trigger abs/bbox
I also tried using SDKHook_StartTouch and SDKHook_EndTouch, but somehow missed SDKHook_Touch. Working now, thanks!
Forum:
Scripting
12-25-2020, 03:46
Replies:
3
Solved
TR_EnumerateEntities is using trigger abs/bbox
Views:
905
Posted By
foon
TR_EnumerateEntities is using trigger abs/bbox
im trying to detect if a person is standing in a trigger using TR_EnumerateEntities. i have a problem where if the map maker grouped the triggers together, it uses (im assuming) the abs/bbox of the...
Forum:
Source Servers (SRCDS)
10-27-2020, 18:33
Replies:
20
[TF2]STEAMAUTH: Client 'name of user' received failure code 6
Views:
29,781
Posted By
foon
Re: [TF2]STEAMAUTH: Client 'name of user' received failure code 6
I do use that yes, but it was also happening before I was using it too (although i'm not sure if it's happening more so now or not).
Forum:
Unapproved Plugins
08-24-2020, 05:02
Replies:
21
[TF2] Pyro Airblast Glitch Fix
Views:
14,539
Posted By
foon
Re: [TF2] Pyro Airblast Glitch Fix
Can confirm that this is still happening, we have had multiple people come into our servers and do that.
https://www.youtube.com/watch?v=yDShQA-GLro
Forum:
Plugins
08-08-2020, 04:25
Replies:
26
[ANY] ProxyKiller - Configurable Proxy & VPN player manager
Views:
19,337
Posted By
foon
Re: [ANY] ProxyKiller - Configurable Proxy & VPN player manager
https://bitbucket.org/Sikarii/proxykiller/wiki/Commands
sm_proxykiller_rules_add STEAM_0:1:XXXXXXXX
Forum:
Extensions
07-22-2020, 18:05
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
120,157
Posted By
foon
Re: REST in Pawn 1.2 - HTTP client for JSON REST APIs (Updated 2020/07/16)
Is there anyway to get the file that was uploaded in "OnImageUploaded". You can pass a value, but you cant pass a string (unless i'm missing something here).
Forum:
Extensions
07-22-2020, 10:39
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
120,157
Posted By
foon
Re: REST in Pawn 1.2 - HTTP client for JSON REST APIs (Updated 2020/07/16)
After uploading a file, should we close the handle or is that done automatically?
void OnImageUploaded(HTTPStatus status, any value)
{
delete httpClient;
}
Forum:
General
06-12-2020, 21:49
Replies:
0
[tf2] Remove weapon nametag/description tag?
Views:
953
Posted By
foon
[tf2] Remove weapon nametag/description tag?
Is there anyway to remove a persons hat/weapon nametag or description tag? Some people have some very interesting names that don't fly in our server. We dont want to ban the person if we dont have to...
Forum:
Scripting
05-28-2020, 22:53
Replies:
0
Custom SourceTV A2S_INFO?
Views:
604
Posted By
foon
Custom SourceTV A2S_INFO?
Is there any way to change the A2S_INFO (https://developer.valvesoftware.com/wiki/Server_queries#A2S_INFO), i'm trying to change "Server type" from SourceTV to dedicated server. I'm making a chatroom...
Forum:
Source Servers (SRCDS)
05-28-2020, 01:14
Replies:
1
Server Flood
Views:
905
Posted By
foon
Re: Server Flood
I had the same thing happen yesterday.
Forum:
General
05-23-2020, 16:26
Replies:
3
Clients only download .bsp files intead of .bz2
Views:
1,587
Posted By
foon
Re: Clients only download .bsp files intead of .bz2
If you don't want to pay for a fastDL host, you can always use this.
https://forums.alliedmods.net/showthread.php?t=321898
Forum:
Scripting
05-23-2020, 16:20
Replies:
2
Detouring OnValidateAuthTicketResponse, stopping/bypassing steamauth?
Views:
1,296
Posted By
foon
Re: Detouring OnValidateAuthTicketResponse, stopping/bypassing steamauth?
That's what I thought too at first. I talked to a bunch of people, and their game isn't physically crashing, they are just getting kicked to the main menu. Unless you can crash without physically...
Forum:
Scripting
05-22-2020, 17:29
Replies:
2
Detouring OnValidateAuthTicketResponse, stopping/bypassing steamauth?
Views:
1,296
Posted By
foon
Detouring OnValidateAuthTicketResponse, stopping/bypassing steamauth?
Ive been having SteamAuth issues (failure code 6 - meaning "Steam auth ticket has been canceled") for a while now. I've tried everything I can to fix this issue, even going to a base game install...
Forum:
Source Servers (SRCDS)
05-21-2020, 22:41
Replies:
20
[TF2]STEAMAUTH: Client 'name of user' received failure code 6
Views:
29,781
Posted By
foon
Re: [TF2]STEAMAUTH: Client 'name of user' received failure code 6
sorry for the necro but i am having this problem also (on linux if that makes a difference), every map change 1-3 people drop off due to auth issues (on bad days it can be 10+ at a time). checking...
Forum:
Plugin/Gameplay Ideas and Requests
05-19-2020, 17:29
Replies:
0
[tf2] do not allow teleporters to block movement
Views:
441
Posted By
foon
[tf2] do not allow teleporters to block movement
i havent seen this plugin anywhere and it would be quite nice to have. if you set the teleporter to non solid it never teleports the client, and if you resize the teleporters box to smaller than...
Forum:
Scripting
05-19-2020, 14:33
Replies:
2
[TF2] how to check when building has finished building
Views:
714
Posted By
foon
Re: [TF2] how to check when building has finished building
using Dhooks worked, thanks!
Forum:
Scripting
05-18-2020, 18:26
Replies:
2
[TF2] how to check when building has finished building
Views:
714
Posted By
foon
[TF2] how to check when building has finished building
is there any way to check when a building has finished building?
"player_builtobject" is when you put the building down, and if you post hook it, that fires after you put it down...
Forum:
Scripting
04-29-2020, 22:25
Replies:
4
Database reconnect on lost connection?
Views:
1,459
Posted By
foon
Database reconnect on lost connection?
Im wondering, when you make a connection to a database and you lose connection to it, will it auto-reconnect on the next map start, or do I have to connect again?
Example, do I have to do this or...
Forum:
Plugins
04-04-2020, 15:24
Replies:
502
[ANY] Little Anti-Cheat
Views:
178,674
Posted By
foon
Re: [TF2] Little Anti-Cheat
You also might want to tone down the log info, it wraps way to easy and makes it a pain to read.
2020/02/29 03:49:32 [Version 0.7.1] {Name: "A user name" | SteamID: STEAM_0:1:528111416 | IP:...
Forum:
Plugins
03-29-2020, 11:24
Replies:
502
[ANY] Little Anti-Cheat
Views:
178,674
Posted By
foon
Re: [TF2] Little Anti-Cheat
Since you are using the SB++ include, you need to be checking if Sourcebans++ exists, not Sourcebans.
You have to replace it in three locations. Line 354, 398, 404 (in lilac_rewrite.sp). Replace...
Forum:
Source Servers (SRCDS)
03-08-2020, 11:11
Replies:
1
[TF2] Invalid STEAM UserID Ticket
Views:
1,872
Posted By
foon
Re: [TF2] Invalid STEAM UserID Ticket
An update, we moved from a Gentoo based box to a windows box and it fixed the problem. I really do not want to run on windows since I like having the stacktrace if the server crashes.
Might...
Showing results 1 to 25 of 61
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