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Posts Made By:
Spirit_12
Forum:
Metamod:Source Plugins
06-12-2024, 17:13
Replies:
336
L4D/L4D2 Tickrate Enabler
Views:
233,953
Posted By
Spirit_12
Re: L4D/L4D2 Tickrate Enabler
This information is not needed yet, first thing you must provide is the output of this command.
plugins_print
Forum:
Scripting
06-07-2024, 23:38
Replies:
4
[L4D] Who will become Tank?
Views:
554
Posted By
Spirit_12
Re: [L4D] Who will become Tank?
I don't think its possible as its not predetermined. There are parameters which define between min/max flow a tank can/will spawn, but don't think it gets decided in advance.
The way promod...
Forum:
Metamod:Source Plugins
05-23-2024, 22:43
Replies:
1,602
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,759,932
Posted By
Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Was there a return value? Maybe valve did change the system and more functions need to be detoured.
Forum:
Metamod:Source Plugins
05-22-2024, 19:16
Replies:
1,602
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,759,932
Posted By
Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
I believe L4DToolZ did remove lobby reservation as well in the past. I have yet to migrate to the new one, but I did not use any additional plugins for to remove lobby reservation.
Forum:
General
05-18-2024, 13:07
Replies:
80
[L4D2]14th may Valve update causes srcds to crash immediately
Views:
10,868
Posted By
Spirit_12
Re: [L4D2]14th may Valve update causes srcds to crash immediately
My system uses GLIBC_2.19 I believe and you need at least GLIBC_2.29 for the metamod and sourcemod to work. I tried to compile it from source but still running into issues.
Before anyone says...
Forum:
Metamod:Source Plugins
05-10-2024, 13:40
Replies:
1,602
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,759,932
Posted By
Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
That has nothing to do with this plugin. Those appear to be director variables that can be accessed through vscript logic or Left4Dhooks natives.
Forum:
Plugins
05-05-2024, 20:37
Replies:
1,140
[L4D & L4D2] Left 4 DHooks Direct (1.151) [17-Jun-2024]
Views:
474,384
Posted By
Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.148) [05-May-2024]
Good work as always.
Hey can you confirm that some of the clone functions were removed or am I just not getting it?
Forum:
Metamod:Source Plugins
05-05-2024, 15:44
Replies:
1,602
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,759,932
Posted By
Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Is there any performance improvement to using offsets rather than signatures? I don't think so, but I could be wrong. Can you suggest if this update is necessary for L4D2 servers?
Also I would...
Forum:
Plugins
05-05-2024, 15:40
Replies:
1,140
[L4D & L4D2] Left 4 DHooks Direct (1.151) [17-Jun-2024]
Views:
474,384
Posted By
Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]
I double checked the signature and its correct. Can you make sure its added correctly into the gamedata file?
I'm gonna need an older binary to provide a fix for this. Issue is IDK the history...
Forum:
Plugins
05-04-2024, 18:55
Replies:
1,140
[L4D & L4D2] Left 4 DHooks Direct (1.151) [17-Jun-2024]
Views:
474,384
Posted By
Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]
Try these ones out. I don't run a L4D1 server therefore can't really test these but they should work.
L4DD::CTankRock::OnRelease - "@_ZN9CTankRock9OnReleaseERK6VectorRK6QAngleS2_S2_"...
Forum:
Plugins
05-04-2024, 14:14
Replies:
1,140
[L4D & L4D2] Left 4 DHooks Direct (1.151) [17-Jun-2024]
Views:
474,384
Posted By
Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]
I'm asking for operating system windows or Linux.
Forum:
Plugins
05-04-2024, 14:09
Replies:
1,140
[L4D & L4D2] Left 4 DHooks Direct (1.151) [17-Jun-2024]
Views:
474,384
Posted By
Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]
What OS are the signatures broken? I might be able to spare some time for this in Silver's absence.
Forum:
Metamod:Source Plugins
05-03-2024, 11:47
Replies:
1,602
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,759,932
Posted By
Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
To my knowledge sourcemod is backwards compatible so old plugins would run with the newer version of sourcemod.
Forum:
Metamod:Source Plugins
05-02-2024, 11:28
Replies:
1,602
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,759,932
Posted By
Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Does it spit out any errors?
Forum:
Metamod:Source Plugins
04-14-2024, 00:44
Replies:
336
L4D/L4D2 Tickrate Enabler
Views:
233,953
Posted By
Spirit_12
Re: L4D/L4D2 Tickrate Enabler
What are your client side rates set to?
Forum:
Off-Topic
04-13-2024, 23:58
Replies:
91
just shut with that pride logo shit, thats not something to be proud about
Views:
19,297
Posted By
Spirit_12
Re: just shut with that pride logo shit, thats not something to be proud about
Ever thought if we maybe treat them as Gamers and programmers maybe that's better for them. Their sexuality or way of life or whatever doesn't really matter here. Reality is that if there is a...
Forum:
Metamod:Source Plugins
04-06-2024, 23:04
Replies:
336
L4D/L4D2 Tickrate Enabler
Views:
233,953
Posted By
Spirit_12
Re: L4D/L4D2 Tickrate Enabler
My netgraph shows 60 60 and I'm using the build from Accelerator's repo.
Also that message that you are getting might just be client side. I would suggest looking at netgraph.
Forum:
Off-Topic
04-06-2024, 23:02
Replies:
91
just shut with that pride logo shit, thats not something to be proud about
Views:
19,297
Posted By
Spirit_12
Re: just shut with that pride logo shit, thats not something to be proud about
There is an argument for acceptance and then there is a slippery slope. LGBTQ movement started as acceptance but it has really turned into an agenda war. I never really understood this whole...
Forum:
Metamod:Source Plugins
04-06-2024, 01:08
Replies:
336
L4D/L4D2 Tickrate Enabler
Views:
233,953
Posted By
Spirit_12
Re: L4D/L4D2 Tickrate Enabler
I'll have to side with Lux. As he showcased it works on Linux and has been working on my server as well.
Forum:
Extensions
03-16-2024, 14:38
Replies:
161
CollisionHook
Views:
125,622
Posted By
Spirit_12
Re: CollisionHook
Is there any advantage of using an extension when the same can be done via plugin and is easier to maintain?
Forum:
Extensions
03-08-2024, 15:47
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
289,840
Posted By
Spirit_12
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
I looked at it further and it seems your gamedata is outdated. Try changing the following and provide results.
"SurvivorCounters"
{
"linux" "1056"
"windows" "1048"
}
Forum:
General
02-25-2024, 22:59
Replies:
5
Solved
Calculate NAV distance between entities
Views:
1,055
Posted By
Spirit_12
Re: Calculate NAV distance between entities
Glad it worked out for you. I'm using the same technique to implement map events which is so much easier since I don't have to compile the map with each instance.
Forum:
General
02-23-2024, 22:46
Replies:
5
Solved
Calculate NAV distance between entities
Views:
1,055
Posted By
Spirit_12
Re: Calculate NAV distance between entities
You can easily do this with vscripts or Left4Dhooks. Here are the rough pointers.
Vscripts
Get map's flow via GetMaxFlowDistance.
Then you need to get GetLastKnownArea from your bot.
Use...
Forum:
Extensions
02-20-2024, 22:03
Replies:
79
[EXTENSION] SMJansson 2.3.1/3 (2012-05-07)
Views:
155,089
Posted By
Spirit_12
Re: [EXTENSION] SMJansson 2.3.1/3 (2012-05-07)
"The latest SMJansson build with a memory leak fix from bottiger1 "
Not the original author unless the person uses different aliases.
Forum:
Extensions
02-20-2024, 18:31
Replies:
79
[EXTENSION] SMJansson 2.3.1/3 (2012-05-07)
Views:
155,089
Posted By
Spirit_12
Re: [EXTENSION] SMJansson 2.3.1/3 (2012-05-07)
Can you provide source files. Otherwise your attachment will get pulled.
Showing results 1 to 25 of 500
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