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Posts Made By:
Natsheh
Forum:
Scripting Help
05-18-2024, 04:58
Replies:
7
cs_set_user_team crashes server
Views:
332
Posted By
Natsheh
Re: cs_set_user_team crashes server
Show the output of meta list.
Forum:
Suggestions / Requests
05-15-2024, 17:55
Replies:
4
Solved
Problem with plugin after installing newest RegameDLL
Views:
172
Posted By
Natsheh
Re: Problem with plugin after installing newest RegameDLL
There is nothing wrong the killer is expected to be the world, if you want to add more logic to it add what v120kaaimcfg suggested
if(!killer || victim == killer)
Forum:
New Plugin Submissions
05-03-2024, 07:44
Replies:
23
Real time chat translator
Views:
4,743
Posted By
Natsheh
Re: Real time chat translator
RegisterHamFromEntity
This will also be hooked for several other entities with classname info_target make sure to set a custom classname for the entity and initialize the hook using register_think...
Forum:
Code Snippets/Tutorials
05-03-2024, 07:25
Replies:
6
Json Settings API (load/save data to JSON files)
Views:
1,319
Posted By
Natsheh
Re: Json Settings API (load/save data to JSON files)
Oh my bad, i just noticed it edit the json files...
Sometimes my brain is not functioning properly, exe crash
Good work l...!!
Forum:
New Plugin Submissions
05-01-2024, 18:41
Replies:
23
Real time chat translator
Views:
4,743
Posted By
Natsheh
Re: Real time chat translator
I forgot to mention, I've tested the curl side which basically almost hold the same process as the GRIP module, and as well i forgot to mention, that you can abandoned the relayment on using a php...
Forum:
New Plugin Submissions
05-01-2024, 15:53
Replies:
23
Real time chat translator
Views:
4,743
Posted By
Natsheh
Re: Real time chat translator
There is nothing immature of what i had stated previously, i infact had assumed that the script was written using an AI module because of the silly bugs that i spotted and i even tested the plugin,...
Forum:
Scripting Help
05-01-2024, 09:26
Replies:
21
Knife hit knockback
Views:
1,280
Posted By
Natsheh
Re: Knife hit knockback
stock create_velocity_vector(victim, attacker, Float:velocity[3])
{
if(!is_user_alive(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3], Float:attorigin[3];...
Forum:
Scripting Help
04-29-2024, 12:09
Replies:
3
Mix Maker - Help with camera animation
Views:
356
Posted By
Natsheh
Re: Mix Maker - Help with camera animation
Isn't obvious ?
He/She's using custom model animations as well an entity ( camera ).
If you want someone to do it for you post in the right section, otherwise post what've you tried....
Forum:
Scripting Help
04-29-2024, 12:05
Replies:
8
Open MENU on button N
Views:
583
Posted By
Natsheh
Re: Open MENU on button N
Debug your code.
Forum:
Scripting Help
04-27-2024, 05:34
Replies:
21
Knife hit knockback
Views:
1,280
Posted By
Natsheh
Re: Knife hit knockback
If you want an implementation within the plugin post in the plugin thread
Forum:
Scripting Help
04-26-2024, 12:54
Replies:
21
Knife hit knockback
Views:
1,280
Posted By
Natsheh
Re: Knife hit knockback
Bruh who even wrote it his crap ?
/ Stock by the one and only, Chronic :P
stock create_velocity_vector(victim,attacker,Float:velocity[3])
Forum:
Scripting Help
04-26-2024, 04:05
Replies:
21
Knife hit knockback
Views:
1,280
Posted By
Natsheh
Re: Knife hit knockback
The best way and the proper way to do it is to check player's knife attack animation in event traceattack/takedamage.
Forum:
Scripting Help
04-25-2024, 11:27
Replies:
4
zp_privileges_menu translater english version
Views:
457
Posted By
Natsheh
Re: zp_privileges_menu translater english version
Thats not how you translate a plugin, amxmodx support Multi lingual, create a lang key for each text and add it in the translation file under the [langcode] artibute/category
You can follow this...
Forum:
New Plugin Submissions
04-23-2024, 09:44
Replies:
23
Real time chat translator
Views:
4,743
Posted By
Natsheh
Re: Real time chat translator
Not recommended to be used, its hella buggy, fix all the out of index bounds in your plugin.
The plugin itself seemed to be written using Chatgpt or an AI module...
Forum:
Code Snippets/Tutorials
04-20-2024, 05:25
Replies:
6
Json Settings API (load/save data to JSON files)
Views:
1,319
Posted By
Natsheh
Re: Json Settings API (load/save data to JSON files)
I hate to bother you but JSON parsing already exist in the latest amxmodx version, just #include <json>
Forum:
Scripting Help
04-18-2024, 08:01
Replies:
12
Entity disappearing under the ground
Views:
1,038
Posted By
Natsheh
Re: Entity disappearing under the ground
Not really, solidity have nothing to do with moving through walls, on the other hand solidity is actually the interaction with other entities however solidity does matter when moving on the ground as...
Forum:
Scripting Help
04-18-2024, 07:57
Replies:
12
Entity disappearing under the ground
Views:
1,038
Posted By
Natsheh
Re: Entity disappearing under the ground
set_entvar(g_pPlayerEnt[plr], var_mins, {-16.0, -8.97, 0.0});
set_entvar(g_pPlayerEnt[plr], var_maxs, {16.0, 8.97, 12.76});
Forum:
Scripting Help
04-18-2024, 02:23
Replies:
20
Choosing a random player
Views:
1,510
Posted By
Natsheh
Re: Choosing a random player
@WATCH_D0GS UNITED, who is WE ?
Forum:
Scripting Help
04-17-2024, 10:12
Replies:
12
Entity disappearing under the ground
Views:
1,038
Posted By
Natsheh
Re: Entity disappearing under the ground
You are spawning the entity origin inside the world.
Forum:
News
04-17-2024, 08:09
Replies:
97
Sticky:
Development Roundup, We need you!
Views:
191,983
Posted By
Natsheh
Re: Development Roundup, We need you!
What updates are you looking for ?
Forum:
Scripting Help
04-09-2024, 22:15
Replies:
5
Solved
PVS meaning?
Views:
563
Posted By
Natsheh
Re: PVS meaning?
it depends on the map and the brushes are been put in use.
Forum:
Scripting Help
04-01-2024, 15:50
Replies:
10
Setting access flags for all players
Views:
698
Posted By
Natsheh
Re: Setting access flags for all players
I might misunderstood what the OP really wants, i thought he's interested in giving each player a unique accessflag upon entering the server and not just changing the default user flag, anyway i...
Forum:
Scripting Help
03-31-2024, 19:32
Replies:
10
Setting access flags for all players
Views:
698
Posted By
Natsheh
Re: Setting access flags for all players
I did understand the question he wants to give every player a unique flag which is not possible due to the limitations of flags, what he doesn't know about is userid, userid is unique for every player
Forum:
Scripting Help
03-30-2024, 09:18
Replies:
10
Setting access flags for all players
Views:
698
Posted By
Natsheh
Re: Setting access flags for all players
Its called userid "get_user_userid"
Forum:
Scripting Help
03-23-2024, 15:38
Replies:
2
Solved
Fixing PVS/PAS Engine Messages when using a entity view.
Views:
391
Posted By
Natsheh
Re: Fixing PVS/PAS Engine Messages when using a view entity.
nvm i fixed it, and i submitted a fix to rehlds repo
The fix:
qboolean SV_ValidClientMulticast(client_t *client, int soundLeaf, int to)
{
if (Host_IsSinglePlayerGame() || client->proxy)...
Showing results 1 to 25 of 500
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