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Posts Made By:
georgik57
Forum:
New Plugin Submissions
05-31-2024, 08:38
Replies:
43
D7 Kill Assist
Views:
10,181
Posted By
georgik57
Re: D7 Kill Assist
Until proper update is released:
public fwHamTakeDamagePlayerPre(const iIDVictim)//, const iIDInflictor, const iIDAttacker, const Float:fDamage, const iBsDamageType
{
g_iHealth =...
Forum:
New Plugin Submissions
05-31-2024, 06:30
Replies:
43
D7 Kill Assist
Views:
10,181
Posted By
georgik57
Re: D7 Kill Assist
self damage counts(if you fall, damage yourself with grenade, etc)
Forum:
New Plugin Submissions
05-13-2024, 03:39
Replies:
43
D7 Kill Assist
Views:
10,181
Posted By
georgik57
Re: D7 Kill Assist
debug include is not needed. leave it commented.
yes, cvar specifies how much damage is needed for an assist.
Forum:
New Plugin Submissions
05-12-2024, 07:00
Replies:
94
Map Manager Modular
Views:
21,996
Posted By
georgik57
Re: Map Manager Modular
please read the documentation properly. you need to have this plugin enabled in order for the sounds to work.
that would probably require some modifications in the code
Forum:
New Plugin Submissions
05-09-2024, 08:54
Replies:
2
Holy Hand Grenade
Views:
761
Posted By
georgik57
Re: Holy Hand Grenade
didn't this grenade in worms work by just doing some damage instead of instantly killing and besides that it pushed the enemy away?
Forum:
New Plugin Submissions
05-09-2024, 08:43
Replies:
94
Map Manager Modular
Views:
21,996
Posted By
georgik57
Re: Map Manager Modular
you can't run plugins compiled on amxx 1.10 on a server that uses amxx 1.8.2 for example. compiling online is also a bad idea. always compile locally in your pc and with the amxx version that is...
Forum:
New Plugin Submissions
05-09-2024, 03:53
Replies:
94
Map Manager Modular
Views:
21,996
Posted By
georgik57
Re: Map Manager Modular
worked just fine for me. make sure you're using and compiling with the latest version of amxx.
Forum:
Approved Plugins
05-02-2024, 17:20
Replies:
217
Ping Faker 1.5
Views:
364,792
Posted By
georgik57
Re: Ping Faker 1.5
nothing goes before them. just copy them as they are and with your desired value.
Forum:
Zombie Plague Mod
04-23-2024, 13:15
Replies:
3
Help / Support
Zombie plague 4,5
Views:
699
Posted By
georgik57
Re: Zombie plague 4,5
plugins are either missing or compiled wrong or with an incompatible amxx version
Forum:
Zombie Plague Mod
04-23-2024, 09:23
Replies:
3
Help / Support
Zombie plague 4,5
Views:
699
Posted By
georgik57
Re: Zombie plague 4,5
check your log files
Forum:
Approved Plugins
04-23-2024, 09:04
Replies:
217
Ping Faker 1.5
Views:
364,792
Posted By
georgik57
Re: Ping Faker 1.5
read the cvars details from the first post
Forum:
Approved Plugins
04-23-2024, 08:55
Replies:
54
Camera View Menu [Updated 22.06.05]
Views:
138,255
Posted By
georgik57
Re: Camera View Menu [Updated 22.06.05]
it's actually exactly the same thing except it's a low edit
https://forums.alliedmods.net/showthread.php?p=2775426#post2775426
Forum:
New Plugin Submissions
04-21-2024, 12:54
Replies:
6
D7 HUD Info
Views:
962
Posted By
georgik57
Re: D7 HUD Info
It measures client fps to avoid overflowing when he can't process enough information.
If it goes under 40, the messages are not sent.
Forum:
New Plugin Submissions
04-21-2024, 12:21
Replies:
6
D7 HUD Info
Views:
962
Posted By
georgik57
Re: D7 HUD Info
Works either way i guess. I've always used this version and had no problems.
Forum:
New Plugin Submissions
04-21-2024, 11:58
Replies:
6
D7 HUD Info
Views:
962
Posted By
georgik57
Re: D7 HUD Info
Woops. Edited. Also here: bitsums.inc (https://forums.alliedmods.net/attachment.php?attachmentid=156747&d=1470798439). Ty.
Forum:
Suggestions / Requests
04-21-2024, 09:57
Replies:
13
[REQUEST][Half-Life] HUD for timeleft, system clock w/ auto timezone
Views:
1,242
Posted By
georgik57
Re: [REQUEST][HL] timeleft, system clock HUD
https://forums.alliedmods.net/showthread.php?p=2821332
Forum:
New Plugin Submissions
04-21-2024, 09:48
Replies:
6
D7 HUD Info
Views:
962
Posted By
georgik57
D7 HUD Info
D i 5 7 i n c T's HUD Info
https://i.imgur.com/oWwUU8P.png
http://bit.ly/D7ImgDesc
Simple multiple HUD info plugin that can display any information in any style you want, with the ability to...
Forum:
New Plugin Submissions
04-20-2024, 11:58
Replies:
6
Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
Views:
1,161
Posted By
georgik57
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
idk if it's possible to do that since the sounds are played on client side.
setting ammo as soon as the clip is in is also not a good idea because if you hold attack it will start shooting before...
Forum:
Suggestions / Requests
04-17-2024, 10:00
Replies:
24
Simple WarmUp
Views:
2,391
Posted By
georgik57
Re: Simple WarmUp
that's because player movement speed is reset by the engine on weapon change. you need to hook weapon change event and set it back every time.
Forum:
Scripting Help
04-17-2024, 09:56
Replies:
12
Entity disappearing under the ground
Views:
1,300
Posted By
georgik57
Re: Entity disappearing under the ground
it's because of the size. you spawn it inside the wall so it goes through.
edit: and the solid_not property. pretty self explanatory. if it's not solid it will be able to move through walls.
Forum:
Scripting Help
04-17-2024, 09:47
Replies:
9
Execute cfg via chat
Views:
1,088
Posted By
georgik57
Re: Execute cfg via chat
you can do amx_rcon exec lo3.cfg
Forum:
Scripting Help
04-04-2024, 05:54
Replies:
1
Night plugin help with countdown
Views:
276
Posted By
georgik57
Re: Night plugin help with countdown
What you want, except no hud present:
https://forums.alliedmods.net/showthread.php?t=273814
zpnm_gp_day_light.sma
Forum:
Scripting Help
04-04-2024, 05:48
Replies:
13
nVault save + load
Views:
1,353
Posted By
georgik57
Re: nVault save + load
I would recommend using OciXCrom's chat plugins:
https://amxx-bg.info/pluginlab/
Forum:
Scripting Help
04-04-2024, 05:45
Replies:
11
How to fixed ZP Items Rock Guitar
Views:
647
Posted By
georgik57
Re: How to fixed ZP Items Rock Guitar
Delete or comment:
stock client_print_color(const id,const input[], any:...)
{
new msg[191], players[32], count = 1; vformat(msg,190,input,3);
replace_all(msg,190,"!g","^4"); // green...
Forum:
Scripting Help
03-30-2024, 14:53
Replies:
11
How to fixed ZP Items Rock Guitar
Views:
647
Posted By
georgik57
Re: How to fixed ZP Items Rock Guitar
//// csadsfdsa.sma
// Header size: 2408 bytes
// Code size: 13736 bytes
// Data size: 5060 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=255...
Showing results 1 to 25 of 500
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