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Posts Made By:
bigdaddy424
Forum:
General
05-08-2024, 23:32
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
81,051
Posted By
bigdaddy424
Re: [Editor] AMXXPawn for Visual Studio Code
i also remember having problems setting up with klippys version so i chose this one and stuck with https://marketplace.visualstudio.com/items?itemName=Abhinash.amxxpawn-language
Forum:
Suggestions / Requests
05-08-2024, 23:24
Replies:
7
Edit PVIP Shop
Views:
785
Posted By
bigdaddy424
Re: Edit PVIP Shop
i only know how to work on json as its easier to parse a file rather than doing all the parsing myself by reading the file line by line and detecting stupid brackets that have no real purpose of...
Forum:
Scripting Help
05-08-2024, 23:16
Replies:
16
error 017: undefined symbol
Views:
1,472
Posted By
bigdaddy424
Re: error 017: undefined symbol
well i feel embarrassed lol this is horrible
Forum:
Suggestions / Requests
05-06-2024, 20:37
Replies:
7
Edit PVIP Shop
Views:
785
Posted By
bigdaddy424
Re: Edit PVIP Shop
im unable to test this locally
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <zombieplague>
#include <zp_buymenu>
enum _:_table
Forum:
Code Snippets/Tutorials
05-05-2024, 20:01
Replies:
6
Json Settings API (load/save data to JSON files)
Views:
1,564
Posted By
bigdaddy424
Re: Json Settings API (load/save data to JSON files)
theres is a lot of repetitive code. you can avoid this creating a separate function then distributing it where its meant to be used
Forum:
Scripting Help
05-05-2024, 19:56
Replies:
13
change v_ model for a few seconds
Views:
1,138
Posted By
bigdaddy424
Re: change v_ model for a few seconds
ive had the same issue where animation would overlap and replay but im not sure whats causing it. tried commenting `UTIL_SenwWeaponAnim` but animation would start at random time and im afraid you...
Forum:
Scripting Help
05-05-2024, 19:49
Replies:
16
error 017: undefined symbol
Views:
1,472
Posted By
bigdaddy424
Re: error 017: undefined symbol
https://www.diffchecker.com/g8mRSQO2/
#include <amxmodx>
#include <engine>
#include <amxconst>
#include <cstrike_const>
#define PLUGIN_VERSION "1.0"
#define PLUGIN_NAME "Warmup Knife Round"...
Forum:
Suggestions / Requests
05-05-2024, 19:39
Replies:
11
Request modify .sma to inl.
Views:
780
Posted By
bigdaddy424
Re: Request modify .sma to inl.
this is a lot of work i doubt anyone will do it
Forum:
Scripting Help
05-03-2024, 18:11
Replies:
13
change v_ model for a few seconds
Views:
1,138
Posted By
bigdaddy424
Re: change v_ model for a few seconds
#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
const m_flNextPrimaryAttack = 46
const USE_ANIMATION = 0
new const model[] = "models/v_injectorX.mdl"...
Forum:
Scripting Help
05-03-2024, 14:20
Replies:
13
change v_ model for a few seconds
Views:
1,138
Posted By
bigdaddy424
Re: change v_ model for a few seconds
you can shoot while animation is being played
public weapon_knife(knife_entity)
{
new id = pev(knife_entity, pev_owner)
if (id)
{
if (get_user_team(id) == 2)
set_pev(id,...
Forum:
Scripting Help
05-02-2024, 21:30
Replies:
13
change v_ model for a few seconds
Views:
1,138
Posted By
bigdaddy424
Re: change v_ model for a few seconds
this works, just cancel task when switching weapons
only drawback is that you have to keep both weapon model replacement and syringe injector in the same source
#include <amxmodx>
#include...
Forum:
Scripting Help
04-28-2024, 23:56
Replies:
13
change v_ model for a few seconds
Views:
1,138
Posted By
bigdaddy424
Re: change v_ model for a few seconds
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define m_iActiveItem 373
#define LINUX_DIFF_PLAYER 5
const USE_ANIMATION = 0
new const model[] = "models/v_injectorX.mdl"
Forum:
New Plugin Submissions
04-28-2024, 22:46
Replies:
9
Radio Gag System
Views:
1,378
Posted By
bigdaddy424
Re: Radio Gag System
that activity only happens when running a non steam server
im not sure what you mean about these numbers but youre taking it on extreme levels. my lazy calculations were made using nvault_set on a...
Forum:
Scripting Help
04-27-2024, 21:53
Replies:
13
change v_ model for a few seconds
Views:
1,138
Posted By
bigdaddy424
Re: change v_ model for a few seconds
can you give a real example
define whats a v_.mdl whether its a special animation on a weapon or a totally different viewmodel.
elaborate what weapon or the pistol or the knife that the player had...
Forum:
New Plugin Submissions
04-27-2024, 21:24
Replies:
23
Real time chat translator
Views:
6,558
Posted By
bigdaddy424
Re: Real time chat translator
code looks clean imo, could be google servers that suspect api is exploited or utilized for profit
Forum:
Suggestions / Requests
04-25-2024, 21:50
Replies:
5
Slay Fire
Views:
562
Posted By
bigdaddy424
Re: Slay Fire
followed up with `cmd_access`
Forum:
Suggestions / Requests
04-25-2024, 21:49
Replies:
5
Speedmeter +AmmoPacks
Views:
675
Posted By
bigdaddy424
Re: Speedmeter +AmmoPacks
keeping this logic the player will get 1 ammo pack every FREQ seconds, in this case thats 0.1 or 10 ammo packs per second
you have 2 options. either give player 1 ammo pack every few seconds if they...
Forum:
Suggestions / Requests
04-25-2024, 19:36
Replies:
5
Slay Fire
Views:
562
Posted By
bigdaddy424
Re: Slay Fire
keep in mind anyone can use amx_fire you can restrict that command adding a 3rd parameter at `register_clcmd`
Forum:
Suggestions / Requests
04-25-2024, 19:34
Replies:
3
Edit this plugin
Views:
502
Posted By
bigdaddy424
Re: Edit this plugin
#include <amxmodx>
new _menu_items[][] =
{
"\wAlien Knife [\yUNLOCKED\w]",
"\wEllium Knife [\yUNLOCKED\w]",
"\wDark Dagger [\yUNLOCKED\w]",
"\wTransparent Knife [\yUNLOCKED\w]",...
Forum:
Scripting Help
04-24-2024, 21:23
Replies:
8
Change color in menu
Views:
685
Posted By
bigdaddy424
Re: Change color in menu
https://github.com/alliedmodders/amxmodx/blob/27f451a868c3154a0ab0d4d70e0a650074fd485d/amxmodx/newmenus.cpp#L94 see `m_ItemColor`
you have to recompile the source
Edit:
apparently youre able to...
Forum:
Suggestions / Requests
04-24-2024, 00:01
Replies:
5
Slay Fire
Views:
562
Posted By
bigdaddy424
Re: Slay Fire
this is private paid work, credit goes to its author.
all i did was the command and ability to burn a player when you touch them
Forum:
Suggestions / Requests
04-23-2024, 22:19
Replies:
3
Basebuilder Switch Dead CT to T last round
Views:
641
Posted By
bigdaddy424
Re: Basebuilder Switch Dead CT to T last round
first off you need to switch to roundsleft in order to make this work
https://forums.alliedmods.net/showthread.php?p=67909?p=67909
we modify his work and a forward so every round start we check if...
Forum:
New Plugin Submissions
04-23-2024, 21:48
Replies:
9
Radio Gag System
Views:
1,378
Posted By
bigdaddy424
Re: Radio Gag System
in order to occupy around 1mb of ram memory you need an array of 20-30k entries so its safe to say that memory isnt an excuse not that it ever has been something to consider especially working on...
Forum:
New Plugin Submissions
04-22-2024, 23:05
Replies:
9
Radio Gag System
Views:
1,378
Posted By
bigdaddy424
Re: Radio Gag System
good idea but poorly executed
very hardcoded and i recommend browsing the web api and in this case reading about Trie array...
https://www.amxmodx.org/api...
Forum:
New Plugin Submissions
04-16-2024, 21:00
Replies:
3
Ultimate Break Message v1.1
Views:
998
Posted By
bigdaddy424
Re: Ultimate Break Message v1.1
great idea, although your works lacks readability because its in someway hardcoded
use charsmax
put `get_mapname` in `plugin_init`, map name will never change
extensive use of `dir_exists`...
Showing results 1 to 25 of 500
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