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Search: Posts Made By: Extremelyd1
Forum: Scripting 11-12-2019, 03:15
Replies: 1
Views: 861
Posted By Extremelyd1
DangerZone drones

Has anyone been able to work with the flying drones from dangerzone without actually having the dangerzone mode active? I have tried and managed to spawn such a drone, but I can't manage to assign a...
Forum: Plugins 11-11-2019, 07:33
Replies: 13
Views: 19,212
Posted By Extremelyd1
Re: [CS:GO] Strat Roulette

It seems that the strat file could not be found, so you might have forgotten to copy/paste the rounds.txt from the zip file to csgo/addons/sourcemod/configs/stratroulette/rounds.txt
Forum: Plugins 11-11-2019, 07:31
Replies: 13
Views: 19,212
Posted By Extremelyd1
Re: [CS:GO] Strat Roulette

If you have sourcemod already successfully installed on your server you can just download the release from my Github page and paste the csgo folder over the existing csgo folder in your server...
Forum: Plugins 08-09-2019, 10:57
Replies: 13
Views: 19,212
Posted By Extremelyd1
Re: [CS:GO] Strat Roulette

It has been added to my issue list on github (https://github.com/Extremelyd1/Strat-Roulette/issues), I'll work on it when I have time. If you have any other requests/features, please open an issue on...
Forum: Plugins 08-09-2019, 09:27
Replies: 13
Views: 19,212
Posted By Extremelyd1
Re: [CS:GO] Strat Roulette

I'm not sure what you mean with adding this options. What should this option do exactly?



These are not errors, but warning because of the indentation not being entirely correct. I do not use...
Forum: Plugins 06-21-2019, 09:35
Replies: 13
Views: 19,212
Posted By Extremelyd1
[CS:GO] Strat Roulette

Strat Roulette

What is Strat Roulette?
Strat Roulette is a gamemode in which every round a different mechanic is applied. This ranges from using only certain weapons in a round to only being able...
Forum: Scripting 06-04-2019, 16:49
Replies: 7
Views: 3,484
Posted By Extremelyd1
Re: [CSGO] Running out of ammo does not trigger reload event

This is the code that I use:


public OnPluginStart() {
HookEvent("weapon_reload", WeaponReload);
HookEvent("weapon_outofammo", WeaponOutOfAmmo);
HookEvent("weapon_fire_on_empty",...
Forum: Scripting 06-04-2019, 16:38
Replies: 4
Views: 2,091
Posted By Extremelyd1
Re: Scoreboard and score management (CSGO)

The SetTeamScore function only updates the display value of the team scores (the 9 and 4 in the picture). However, I would like to manipulate the scores between those on the scoreboard (the 12 and 3x...
Forum: Scripting 05-25-2019, 07:21
Replies: 4
Views: 2,091
Posted By Extremelyd1
Re: Scoreboard and score management (CSGO)

Still nobody that can help me with this?
Forum: Scripting 05-25-2019, 05:24
Replies: 7
Views: 3,484
Posted By Extremelyd1
[CSGO] Running out of ammo does not trigger reload event

I'm trying to set the ammo in the current clip to 1 after each reload by using the 'weapon_reload' event. But it does not seem to trigger when the user shoots its last bullet in the magazine and...
Forum: Scripting 05-12-2019, 13:35
Replies: 3
Views: 1,494
Posted By Extremelyd1
Re: Dangerzone detect squad wipe

Thanks a lot! I have to mention that you have to cache the "m_nSurvivalTeam" property because it does not yield the correct team in the Event_PlayerDeath event.
Forum: Scripting 05-06-2019, 16:00
Replies: 3
Views: 1,494
Posted By Extremelyd1
Dangerzone detect squad wipe

Is it possible to detect a squad wipe occuring in Dangerzone? Previously, I kept track of players dying and which team they were on to figure out when a team did not have any players left. With the...
Forum: Scripting 11-12-2018, 07:48
Replies: 4
Views: 2,091
Posted By Extremelyd1
Re: Scoreboard and score management (CSGO)

I have aquired more information, but am still unsure on how to use it:
Apparently there is a 'gamerules' entity in csgo that has a few properties pertaining to the status of the match.
One of these...
Forum: Scripting 11-10-2018, 07:53
Replies: 4
Views: 2,091
Posted By Extremelyd1
Scoreboard and score management (CSGO)

I'm working on a custom csgo gamemode in which I need to terminate the round in certain cases. This works fine with CS_TerminateRound(), however, the score is not being updated, so in order to do...
Forum: Plugins 10-31-2018, 16:26
Replies: 765
Views: 339,441
Posted By Extremelyd1
Re: [CS:GO] TTT - Trouble in Terrorist Town

What maps do you guys use, because lately all ttt maps I've used have objects which people can just phase through.
Forum: Scripting 05-24-2018, 11:15
Replies: 1
Views: 794
Posted By Extremelyd1
CS_terminateRound not adding team score

I found this project that is really old, but it still works quite well. It is a VIP gamemode in CS:GO, but after the round ends when a VIP is rescued the amount of rounds won by CT (or T) does not go...
Forum: Plugins 11-28-2017, 14:46
Replies: 765
Views: 339,441
Posted By Extremelyd1
Re: [CS:GO] TTT - Trouble in Terrorist Town

How can I enforce to have 2 terrorists chosen at round start while having less than 8 players?
Also, is there a way to incorporate traitor testers from maps in this plugin?
Showing results 1 to 17 of 17

 
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