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Posts Made By:
delayedCoder
Forum:
Unapproved/Old Plugins
08-02-2011, 21:23
Replies:
8
.
Views:
3,670
Posted By
delayedCoder
Re: Half-Life Deathmatch Ultimate Sounds
No it's not. Yours is poorly coded compared to Lev's.
Forum:
Unapproved/Old Plugins
08-01-2011, 12:34
Replies:
8
.
Views:
3,670
Posted By
delayedCoder
Re: Half-Life Deathmatch Ultimate Sounds
There are way too many of these.
Please just stop...
Forum:
Unapproved/Old Plugins
07-31-2011, 22:35
Replies:
35
Kill Rewards ( Final ) [ Updated 07.01.2012 ]
Views:
40,567
Posted By
delayedCoder
Re: Kill Rewards
Well first, what DOESN'T work?
Forum:
Approved Plugins
07-30-2011, 00:36
Replies:
24
Weapon Return
Views:
26,417
Posted By
delayedCoder
Re: Weapon Return
Your first '0' constant isn't really necessary.
Otherwise, good work and great idea!
Forum:
Unapproved/Old Plugins
07-30-2011, 00:11
Replies:
13
Jump Sound
Views:
4,621
Posted By
delayedCoder
Re: Jump Sound
You can go ahead and unapprove them, as I see no need for it now.
Forum:
Unapproved/Old Plugins
07-29-2011, 02:23
Replies:
35
Kill Rewards ( Final ) [ Updated 07.01.2012 ]
Views:
40,567
Posted By
delayedCoder
Re: Kill Rewards
CSDM may interact with this plugin in a negative way. Try disabling CSDM and see if there's any further problems.
Also, you can always check your logs to see if any errors are being reported.
Forum:
Scripting Help
07-29-2011, 02:18
Replies:
4
Get menu page
Views:
2,241
Posted By
delayedCoder
Re: Get menu page
A quick way to exit the menu without the client doing anything physically would be:
client_cmd(id, "slot10");
As for hooking the page, i'm testing it, hold on.
Forum:
Scripting Help
07-29-2011, 00:30
Replies:
3
invisibility
Views:
851
Posted By
delayedCoder
Re: invisibility
Here's something to get you going:
This will detect if a user has been idle for 5 seconds, if so, they will be invisible.
Note: There is no team detection or crouch method.
#include <amxmodx>...
Forum:
Unapproved/Old Plugins
07-27-2011, 23:20
Replies:
13
Jump Sound
Views:
4,621
Posted By
delayedCoder
Re: Jump Sound
Hm, I have an idea. How would I detect that?
Forum:
Scripting Help
07-27-2011, 02:17
Replies:
8
After killing an enemy with no bullets automatically fill plug
Views:
2,394
Posted By
delayedCoder
Re: After killing an enemy with no bullets automatically fill plug
..what?
Forum:
Unapproved/Old Plugins
07-27-2011, 02:17
Replies:
13
Jump Sound
Views:
4,621
Posted By
delayedCoder
Re: Jump Sound
Can you think of a way to prevent this? I'm trying to test it but I can't pick up enough speed to detect any kind of sound.
Forum:
Unapproved/Old Plugins
07-27-2011, 01:27
Replies:
13
Jump Sound
Views:
4,621
Posted By
delayedCoder
Re: Jump Sound
Counter-Strike doesn't have a default sound for a jump. They only have a sound for the landing.
Forum:
Unapproved/Old Plugins
07-26-2011, 22:13
Replies:
13
Jump Sound
Views:
4,621
Posted By
delayedCoder
Re: Jump Sound
Haha so many people keep suggesting hamsandwich.
I need to find the .inc file.
Forum:
Unapproved/Old Plugins
07-26-2011, 21:52
Replies:
13
Jump Sound
Views:
4,621
Posted By
delayedCoder
Jump Sound
Jump Sound
Version: 0.1
Author: delayedCoder
Description:
In games where there is no jumping sound, there is now a jumping sound. The sound is very generic and is built in Half-Life. In the...
Forum:
Unapproved/Old Plugins
07-26-2011, 14:04
Replies:
18
x2 First Blood
Views:
4,158
Posted By
delayedCoder
Re: x2 First Blood
Loopholes and errors that have been pointed out have now been fixed.
Updated.
Forum:
Unapproved/Old Plugins
07-26-2011, 13:45
Replies:
18
x2 First Blood
Views:
4,158
Posted By
delayedCoder
Re: x2 First Blood
I'll fix this after work, thanks for the heads-up.
:grrr:
Forum:
Unapproved/Old Plugins
07-25-2011, 00:02
Replies:
18
x2 First Blood
Views:
4,158
Posted By
delayedCoder
Re: x2 First Blood
Thanks for pointing it out.
Updated.
Forum:
Unapproved/Old Plugins
07-24-2011, 14:19
Replies:
18
x2 First Blood
Views:
4,158
Posted By
delayedCoder
Re: x2 First Blood
I thought that since I was hooking the event of death that I would be catching the time the player is rewarded frags. That is why I added two instead of one.
Also, Ham Sandwich, to my knowledge,...
Forum:
HL1 Servers (HLDS)
07-24-2011, 02:38
Replies:
9
How many players
Views:
2,182
Posted By
delayedCoder
Re: How many players
You can handle 30-32 players with those specs.
Forum:
Unapproved/Old Plugins
07-24-2011, 02:34
Replies:
18
x2 First Blood
Views:
4,158
Posted By
delayedCoder
x2 First Blood
x2 First Blood
Version: 0.3
Author: delayedCoder
Description:
When first blood is drawn, the attacker gets double the kill points instead of one.
Showing results 1 to 20 of 20
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