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Search: Posts Made By: delayedCoder
Forum: Unapproved/Old Plugins 08-02-2011, 21:23
Replies: 8
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Views: 3,670
Posted By delayedCoder
Re: Half-Life Deathmatch Ultimate Sounds

No it's not. Yours is poorly coded compared to Lev's.
Forum: Unapproved/Old Plugins 08-01-2011, 12:34
Replies: 8
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Views: 3,670
Posted By delayedCoder
Re: Half-Life Deathmatch Ultimate Sounds

There are way too many of these.

Please just stop...
Forum: Unapproved/Old Plugins 07-31-2011, 22:35
Replies: 35
Views: 40,567
Posted By delayedCoder
Re: Kill Rewards

Well first, what DOESN'T work?
Forum: Approved Plugins 07-30-2011, 00:36
Replies: 24
Views: 26,417
Posted By delayedCoder
Re: Weapon Return

Your first '0' constant isn't really necessary.

Otherwise, good work and great idea!
Forum: Unapproved/Old Plugins 07-30-2011, 00:11
Replies: 13
Views: 4,621
Posted By delayedCoder
Re: Jump Sound

You can go ahead and unapprove them, as I see no need for it now.
Forum: Unapproved/Old Plugins 07-29-2011, 02:23
Replies: 35
Views: 40,567
Posted By delayedCoder
Re: Kill Rewards

CSDM may interact with this plugin in a negative way. Try disabling CSDM and see if there's any further problems.

Also, you can always check your logs to see if any errors are being reported.
Forum: Scripting Help 07-29-2011, 02:18
Replies: 4
Views: 2,241
Posted By delayedCoder
Re: Get menu page

A quick way to exit the menu without the client doing anything physically would be:

client_cmd(id, "slot10");

As for hooking the page, i'm testing it, hold on.
Forum: Scripting Help 07-29-2011, 00:30
Replies: 3
Views: 851
Posted By delayedCoder
Re: invisibility

Here's something to get you going:
This will detect if a user has been idle for 5 seconds, if so, they will be invisible.

Note: There is no team detection or crouch method.

#include <amxmodx>...
Forum: Unapproved/Old Plugins 07-27-2011, 23:20
Replies: 13
Views: 4,621
Posted By delayedCoder
Re: Jump Sound

Hm, I have an idea. How would I detect that?
Forum: Scripting Help 07-27-2011, 02:17
Replies: 8
Views: 2,394
Posted By delayedCoder
Forum: Unapproved/Old Plugins 07-27-2011, 02:17
Replies: 13
Views: 4,621
Posted By delayedCoder
Re: Jump Sound

Can you think of a way to prevent this? I'm trying to test it but I can't pick up enough speed to detect any kind of sound.
Forum: Unapproved/Old Plugins 07-27-2011, 01:27
Replies: 13
Views: 4,621
Posted By delayedCoder
Re: Jump Sound

Counter-Strike doesn't have a default sound for a jump. They only have a sound for the landing.
Forum: Unapproved/Old Plugins 07-26-2011, 22:13
Replies: 13
Views: 4,621
Posted By delayedCoder
Re: Jump Sound

Haha so many people keep suggesting hamsandwich.

I need to find the .inc file.
Forum: Unapproved/Old Plugins 07-26-2011, 21:52
Replies: 13
Views: 4,621
Posted By delayedCoder
Jump Sound

Jump Sound
Version: 0.1
Author: delayedCoder



Description:
In games where there is no jumping sound, there is now a jumping sound. The sound is very generic and is built in Half-Life. In the...
Forum: Unapproved/Old Plugins 07-26-2011, 14:04
Replies: 18
Views: 4,158
Posted By delayedCoder
Re: x2 First Blood

Loopholes and errors that have been pointed out have now been fixed.

Updated.
Forum: Unapproved/Old Plugins 07-26-2011, 13:45
Replies: 18
Views: 4,158
Posted By delayedCoder
Re: x2 First Blood

I'll fix this after work, thanks for the heads-up.

:grrr:
Forum: Unapproved/Old Plugins 07-25-2011, 00:02
Replies: 18
Views: 4,158
Posted By delayedCoder
Re: x2 First Blood

Thanks for pointing it out.

Updated.
Forum: Unapproved/Old Plugins 07-24-2011, 14:19
Replies: 18
Views: 4,158
Posted By delayedCoder
Re: x2 First Blood

I thought that since I was hooking the event of death that I would be catching the time the player is rewarded frags. That is why I added two instead of one.

Also, Ham Sandwich, to my knowledge,...
Forum: HL1 Servers (HLDS) 07-24-2011, 02:38
Replies: 9
Views: 2,182
Posted By delayedCoder
Re: How many players

You can handle 30-32 players with those specs.
Forum: Unapproved/Old Plugins 07-24-2011, 02:34
Replies: 18
Views: 4,158
Posted By delayedCoder
x2 First Blood

x2 First Blood
Version: 0.3
Author: delayedCoder



Description:
When first blood is drawn, the attacker gets double the kill points instead of one.
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