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Posts Made By:
hellmonja
Forum:
Scripting Help
04-17-2022, 10:11
Replies:
2
Solved
custom sprite
Views:
475
Posted By
hellmonja
Re: custom sprite
You need to do both. I assume you have the sprite already made.
In hud.txt you need to give that sprite a name you can call and set the numbers and stuff.
In the plugin, hook into DeathMsg....
Forum:
Scripting Help
04-17-2022, 02:23
Replies:
8
Solved
Removing Grenade Entity Before Explosion
Views:
565
Posted By
hellmonja
Re: Removing Grenade Entity Before Explosion
Roger that. It's working now but I haven't had time to do an extensive so I don't know yet if it fixed the crashing. If it still does it's probably other stuff that's causing it. But it's good to...
Forum:
Scripting Help
04-16-2022, 08:24
Replies:
8
Solved
Removing Grenade Entity Before Explosion
Views:
565
Posted By
hellmonja
Re: Removing Grenade Entity Before Explosion
That's definitely good to know, thanks. I'm familiar with FL_KILLME but it never worked for me. Probably because I'm unfamiliar with calling entity think and didn't know you had to do that.
I made...
Forum:
Scripting Help
04-15-2022, 15:38
Replies:
3
Help on Scripting
Views:
417
Posted By
hellmonja
Re: Help on Scripting
You posted in the wrong section then. Scripting Help is for helping you to script, not have someone do the work for you. I think that is for Plugin Requests.
What OciXCrom suggest is very easy...
Forum:
Scripting Help
04-15-2022, 15:33
Replies:
8
Solved
Removing Grenade Entity Before Explosion
Views:
565
Posted By
hellmonja
Re: Removing Grenade Entity Before Explosion
Sorry. Not that I don't want to share, but the thing in embedded into a larger plugin. And I know you would like to have the whole thing but I doubt anyone would take the time to sift thru it.
I...
Forum:
Scripting Help
04-15-2022, 14:27
Replies:
8
Solved
Removing Grenade Entity Before Explosion
Views:
565
Posted By
hellmonja
Re: Removing Grenade Entity Before Explosion
As I've said it only creates a minidump. No error logs...
I see how the thread can be related. But I only asked if anyone had an idea if removing grenades would cause the game to crash. The thing...
Forum:
Scripting Help
04-15-2022, 14:16
Replies:
8
Solved
Removing Grenade Entity Before Explosion
Views:
565
Posted By
hellmonja
Removing Grenade Entity Before Explosion
Is there any known bug with removing a grenade entity multiple times before it explodes, like making the game crash or something?
I'm working on this plugin where you can throw a camera like a...
Forum:
Scripting Help
02-23-2022, 14:40
Replies:
0
[HELP] Sliding Faster Down Ladders
Views:
541
Posted By
hellmonja
[HELP] Sliding Faster Down Ladders
Hey guys! Is it possible to make players go faster on ladders? I want to make a function that lets them slide down ladders...
Forum:
Scripting Help
07-04-2021, 08:13
Replies:
9
i need help when i work with function for this happens
Views:
1,393
Posted By
hellmonja
Re: i need help when i work with function for this happens
Whether it was disrespectful or not is up for debate. My point is there are far better ways to go about it, without discouraging them. An easy way to see my point is to imagine someone telling you...
Forum:
Scripting Help
07-03-2021, 23:48
Replies:
9
i need help when i work with function for this happens
Views:
1,393
Posted By
hellmonja
Re: i need help when i work with function for this happens
There are far classier ways to go about it:
1. "Please post the whole code so we can investigate further."
2. "That line of code seems fine. Please post the whole script so we can see where the...
Forum:
Scripting Help
07-03-2021, 15:56
Replies:
9
i need help when i work with function for this happens
Views:
1,393
Posted By
hellmonja
Re: i need help when i work with function for this happens
Why so confrontational? Whatever happened to welcoming newbies and teaching them the ropes?...
Forum:
Scripting Help
07-03-2021, 15:45
Replies:
36
Solved
Get 'Owner' of other third entity
Views:
3,187
Posted By
hellmonja
Re: Get 'Owner' of other third entity
Just to be clear, rewriting a plugin from scratch is not a sign of bravado. It's always harder to fix someone else's code (at least from my experience personally) and writing it from scratch with the...
Forum:
Scripting Help
06-27-2021, 16:07
Replies:
4
Solved
[HELP] Getting Rescue Zone Coords Properly
Views:
687
Posted By
hellmonja
Re: [HELP] Getting Rescue Zone Coords Properly
Roger that. Set it from +-250 to +-50. I think it's working fine now...
Forum:
Scripting Help
06-25-2021, 12:09
Replies:
4
Solved
[HELP] Getting Rescue Zone Coords Properly
Views:
687
Posted By
hellmonja
Re: [HELP] Getting Rescue Zone Coords Properly
Cool! It has everything I need and actually works. I was wondering why always get stuck on the floor. In some maps the location is a bit off but that's okay. The worse is probably Italy. I don't know...
Forum:
Scripting Help
06-23-2021, 15:33
Replies:
4
Solved
[HELP] Getting Rescue Zone Coords Properly
Views:
687
Posted By
hellmonja
[HELP] Getting Rescue Zone Coords Properly
So I'm trying to make this plugin where as a CT you can teleport to the hostage rescue zone from anywhere near the map. I'm trying to get the coordinates for the rescue zone like so:
new entity =...
Forum:
Scripting Help
04-11-2021, 16:30
Replies:
16
Set armor and helmet using only engine
Views:
2,272
Posted By
hellmonja
Re: Set armor and helmet using only engine
I've heard this many times. So when I need something in fakemeta_util I copy the function I need into my plugin and access it from there. Is this a better way or the same as using fakemeta_util?...
Forum:
Scripting Help
04-11-2021, 16:22
Replies:
5
Solved
[HELP] How to Count Hostages
Views:
719
Posted By
hellmonja
Re: [HELP] How to Count Hostages
#include <amxmodx>
#include <engine>
#include <fakemeta>
public plugin_init() {
register_plugin("Hostage Counter", "v0.1a", "hellmonja");
register_concmd("debug", "Debug");
}
Forum:
Scripting Help
04-11-2021, 14:47
Replies:
5
Solved
[HELP] How to Count Hostages
Views:
719
Posted By
hellmonja
Re: [HELP] How to Count Hostages
Pardon? Is that an offset?...
EDIT: Sorry but how do I use this? I can't find any examples. And when I try to use it with get_pdata_cbase the game hangs...
Forum:
Scripting Help
04-11-2021, 14:28
Replies:
5
Solved
[HELP] How to Count Hostages
Views:
719
Posted By
hellmonja
[HELP] How to Count Hostages
I have this:
new i_hostage_num, ent = -1;
while((ent = find_ent_by_class(ent, "hostage_entity")))
if(pev_valid(ent))
i_hostage_num++;
switch(i_hostage_num)
{
case 0 :...
Forum:
Scripting Help
11-02-2020, 09:32
Replies:
3
[HELP] Change Duration of Smoke
Views:
687
Posted By
hellmonja
Re: [HELP] Change Duration of Smoke
Will try that. It just occurred to me to look into the Colored Smokes plugin. There it uses TE_FIREFIELD. I'll try that first then TE_SMOKE if it doesn't work. I also found out if I remove the...
Forum:
Scripting Help
11-02-2020, 09:29
Replies:
4
[HELP] Hook Custom Entity Being Destroyed
Views:
643
Posted By
hellmonja
Re: [HELP] Hook Custom Entity Being Destroyed
I see. When you say 'check against' like this right?
if(equali(classname, "func_myent"))
Sorry, I can't access my unit for the time being.
Also, regarding Natsheh's post and why you didn't...
Forum:
Scripting Help
11-02-2020, 00:17
Replies:
4
[HELP] Hook Custom Entity Being Destroyed
Views:
643
Posted By
hellmonja
[HELP] Hook Custom Entity Being Destroyed
So let's say I made a breakable entity, and set its classname to 'func_myent' for example. How do I detect if it gets destroyed? I wanted to put some gibs when it gets killed. But I haven't seen...
Forum:
Scripting Help
11-02-2020, 00:13
Replies:
3
[HELP] Change Duration of Smoke
Views:
687
Posted By
hellmonja
[HELP] Change Duration of Smoke
Greetings! How's everyone doing these days?
Anyway getting right into it. Is it possible to shorten the smoke's life from a smoke grenade? I've searched high and low for this,and tried different...
Forum:
Scripting Help
07-20-2020, 01:29
Replies:
11
Solved
[HELP] Destroying 2 Bomb Sites
Views:
1,298
Posted By
hellmonja
Re: [HELP] Destroying 2 Bomb Sites
So far it works. It even allows me to plant three C4's one after the other before the 1st one explodes.
https://cdn.discordapp.com/attachments/623173530107772948/733756228408442980/gg_sands0000.jpg...
Forum:
Scripting Help
07-17-2020, 12:51
Replies:
11
Solved
[HELP] Destroying 2 Bomb Sites
Views:
1,298
Posted By
hellmonja
Re: [HELP] Destroying 2 Bomb Sites
register_logevent("Event_C4_Planted", 3, "2=Planted_The_Bomb")
...
public Event_C4_Planted()
{
return PLUGIN_HANDLED
}
Alright, solved it with this. It even works on rare maps with 3 bombsites...
Showing results 1 to 25 of 306
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