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Posts Made By:
StealthGus
Forum:
General
05-10-2018, 19:06
Replies:
8
[CSGO] Downloads Related Server Crash
Views:
5,212
Posted By
StealthGus
Re: [CSGO] Downloads Related Server Crash
What's the actual signature of your crash? Because I think I'm having the same issue. Your accelerator logs have expired.
Forum:
Scripting
03-20-2018, 12:37
Replies:
18
Solved
"Client X is not connected" directly after IsClientConnected
Views:
5,361
Posted By
StealthGus
Re: "Client X is not connected" directly after IsClientConnected
You aren't checking for IsClientConnected, you're checking !IsClientConnected or if client is not connected. Same thing with your "IsFakeClient". And then you're having it continue to a function that...
Forum:
Source Servers (SRCDS)
03-18-2018, 12:51
Replies:
7
[Accelerator] Server crashing right at the end of rounds
Views:
1,404
Posted By
StealthGus
Re: [Accelerator] Server crashing right at the end of rounds
What SM version are you running?
What SM plugins are you running? Could you paste them?
What style server is this?
What game?
Forum:
Plugins
03-15-2018, 14:44
Replies:
4
[ANY] SpeakToAll - Allows admins to speak to all players on command
Views:
3,579
Posted By
StealthGus
Re: [ANY] SpeakToAll - Allows admins to speak to all players on command
Updated to Version 1.0.1
Contains the fixes given by ddhoward, fixes to code style, two new ConVars, and full updater support. Also added smbuilder support, will probably move to a more CI based...
Forum:
Plugins
02-05-2018, 15:09
Replies:
4
[ANY] SpeakToAll - Allows admins to speak to all players on command
Views:
3,579
Posted By
StealthGus
[ANY] SpeakToAll - Allows admins to speak to all players on command
This is my first public release. Someone asked for the functionality in Discord and after searching I couldn't find something with this exact functionality so I made it.
Command:
sm_speaktoall...
Forum:
Source Servers (SRCDS)
11-02-2017, 18:42
Replies:
1
Black Mesa Dedicated Server [Steam]
Views:
4,077
Posted By
StealthGus
Re: Black Mesa Dedicated Server [Steam]
You need to put it in the addons folder.
Forum:
Scripting
09-26-2017, 15:03
Replies:
5
[CS:GO] Library for conversions between SteamID versions
Views:
1,479
Posted By
StealthGus
Re: [CS:GO] Library for conversions between SteamID versions
SteamID64 is the way to go if using cross-games.
I use SteamID64 for our proprietary banning system which reaches into DODS, CSS, TF2, and CSGO.
Forum:
General
09-06-2017, 01:12
Replies:
36
Server keeps crashing. No way to find the cause?
Views:
7,794
Posted By
StealthGus
Re: Server keeps crashing. No way to find the cause?
Post your sm plugins list and your sm exts list, as well as what version of sourcemod you're running
Forum:
General
09-05-2017, 22:21
Replies:
36
Server keeps crashing. No way to find the cause?
Views:
7,794
Posted By
StealthGus
Re: Server keeps crashing. No way to find the cause?
What game?
Forum:
Plugin/Gameplay Ideas and Requests
09-05-2017, 18:59
Replies:
10
Plugin Help
Views:
1,884
Posted By
StealthGus
Re: Plugin Help
Why not just make 2 configs, 1 called bhop_enable.cfg and 1 called bhop_disable.cfg each with their respective commands and then run sm_rcon exec bhop_enable.cfg or sm_rcon exec bhop_disable.cfg?
Forum:
Scripting
09-01-2017, 14:13
Replies:
5
[TF2] SDKHooks_OnTakeDamage Script Not Working
Views:
934
Posted By
StealthGus
Re: [TF2] SDKHooks_OnTakeDamage Script Not Working
Any reason why you are mixing the old and new syntax together? I'm not positive but that could potentially be an issue..
Forum:
Scripting
01-09-2017, 22:58
Replies:
14
KillCounter for CSGO
Views:
2,915
Posted By
StealthGus
Re: KillCounter for CSGO
Hmmm, alright I'll check that.
Yes the table is being created.
Forum:
Scripting
01-09-2017, 14:17
Replies:
14
KillCounter for CSGO
Views:
2,915
Posted By
StealthGus
Re: KillCounter for CSGO
Oh geez, I did a great job explaining didn't I?
SQL Never fires. I can't get it to even add a row. I'm aware I'll have an issue with a creating a new row every connect but that's easily fixable...
Forum:
Scripting
01-08-2017, 23:51
Replies:
14
KillCounter for CSGO
Views:
2,915
Posted By
StealthGus
KillCounter for CSGO
I'm trying to make just a simple kill counter plugin. This is semi-one of my first times messing around with SQL inside of sourcemod. I know it looks super rough and it's mostly because my original...
Forum:
Store
12-27-2016, 14:53
Replies:
1
Paid help
Views:
818
Posted By
StealthGus
Re: Paid help
I added you, my name on steam is STEALTH^-
Forum:
Store
12-23-2016, 04:03
Replies:
0
Issue
Cannot login using steam
Views:
635
Posted By
StealthGus
Cannot login using steam
I've tried numerous times to try and login using the Login with Steam button, and every time it returns a Error 401. I've searched every thread possible and have not found the solution, so alas I...
Forum:
Store
12-23-2016, 03:17
Replies:
469
Sticky:
Release
Sourcemod Store (Includes Download - Patch 1.2.7)
Views:
282,457
Posted By
StealthGus
Re: Sourcemod Store (Includes Download)
Can you atleast point someone in the right direction to fixing the problem? I understand you have a busy life, but looking at this store, it is 1000% better than Zephs store. Zephs store is clunky...
Forum:
Source Servers (SRCDS)
12-06-2016, 01:54
Replies:
9
Run multiple servers at once
Views:
2,695
Posted By
StealthGus
Re: Run multiple servers at once
Screen is disgusting for large scale servers, imo.
Creating a .conf file in /etc/init does wonders.
I run about 40ish servers across the source games, trust me, it's a heck of a lot easier to...
Forum:
General
06-24-2016, 22:55
Replies:
6
Can someone compile a specific plugin for me?
Views:
1,201
Posted By
StealthGus
Re: Can someone compile a specific plugin for me?
You have to use the store compiler that comes with the Store plugin.
Forum:
General
06-24-2016, 17:47
Replies:
6
Can someone compile a specific plugin for me?
Views:
1,201
Posted By
StealthGus
Re: Can someone compile a specific plugin for me?
His plugin is already here on the forums/
https://forums.alliedmods.net/showthread.php?t=276677
Forum:
News
06-20-2016, 03:14
Replies:
100
SourceMod 1.8 Now Stable
Views:
112,936
Posted By
StealthGus
Re: SourceMod 1.8 Now Stable
As stated 3 or 4 times now, it's not an error you should be concerned about.
Forum:
Extensions
04-25-2016, 12:46
Replies:
847
[ANY] SteamWorks
Views:
597,942
Posted By
StealthGus
Re: [ANY] SteamWorks
Thanks Kyle,
The Linux Version works perfect and our Admin System and store is now working.
Thanks for the help!
Forum:
General
03-28-2015, 14:32
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
212,036
Posted By
StealthGus
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Lysis & Dissassembler
Everytime I try to start a new project or open a project, I get Spedit has stopped working.
Is this a problem on my side? I want to try and use this but it doesn't seem to want to work for me
Showing results 1 to 23 of 23
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