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Posts Made By:
PreDominance
Forum:
Scripting Help
08-26-2014, 21:22
Replies:
6
nVault not reading data after client connect
Views:
1,148
Posted By
PreDominance
Re: Part of my vault is being deleted on map change..
Unfortunately that did not fix it for me.
Here's the problem in a nutshell.
When I give myself XP in a round, save my player, and re log into the server, everything's peachy.
I use this...
Forum:
Scripting Help
08-26-2014, 20:02
Replies:
6
nVault not reading data after client connect
Views:
1,148
Posted By
PreDominance
Re: Part of my vault is being deleted on map change..
Mmh what you say makes sense. It does seem like all of the P_DATA variables are null (0).
What bothers me is that vault_loadPlayer() works upon a user changing race (it retrieves their info from...
Forum:
Scripting Help
08-25-2014, 17:01
Replies:
6
nVault not reading data after client connect
Views:
1,148
Posted By
PreDominance
Re: Part of my vault is being deleted on map change..
I have them, sorry!
public plugin_precache()
{
}
public client_putinserver(id)
{
event_client_putinserver(id);
}
Forum:
Scripting Help
08-25-2014, 12:23
Replies:
6
nVault not reading data after client connect
Views:
1,148
Posted By
PreDominance
nVault not reading data after client connect
Greetings,
This is what my vault looks like. I can reconnect to the server and my information is saved. But after a mapchange, my data is no longer being read correctly....
Forum:
Scripting Help
08-24-2014, 12:54
Replies:
5
how do i add green color to this?
Views:
722
Posted By
PreDominance
Re: how do i add green color to this?
Go here (http://www.amxmodx.org/snapshots.php) and download the latest dev build. IT has included with it the ColorChat include, which you can use with
client_print_color(<from> <to> <msg>)
Forum:
Scripting Help
08-23-2014, 12:18
Replies:
9
Making X Killed Y disappear
Views:
1,585
Posted By
PreDominance
Re: Making X Killed Y disappear
Odds are it's been done before, especially if the limits of your amx knowledge do not extend past pre-hooking events. Search around see if you find what you're doing first.
Forum:
Scripting Help
08-22-2014, 15:17
Replies:
23
Strings
Views:
4,443
Posted By
PreDominance
Re: Strings
Idk just trying to think of a use for numerical representations of characters.
Forum:
Scripting Help
08-22-2014, 12:51
Replies:
4
help with shop
Views:
1,047
Posted By
PreDominance
Re: help with shop
Create an array of booleans (or a bit-field) and check upon menu creation if the person has the item. However for that you're going to have to move the menu creation outside of plugin init and create...
Forum:
Scripting Help
08-22-2014, 12:46
Replies:
7
Run time error 3: stack error on set_task
Views:
945
Posted By
PreDominance
Re: Run time error 3: stack error on set_task
You're returning a character with your getWolno function and you're formatting it as a string; use %c.
Unfortunately I don't have the mental capacity without coffee to try to understand the...
Forum:
Scripting Help
08-22-2014, 12:36
Replies:
23
Strings
Views:
4,443
Posted By
PreDominance
Re: Strings
bool:isLetter(char c) return (c > 64 && c < 122);
bool:isDigit(char c) return (c > 47 && c < 58);
Forum:
Scripting Help
08-14-2014, 10:28
Replies:
8
[REQ] compiling error [plz help]
Views:
1,427
Posted By
PreDominance
Re: [REQ] compiling error [plz help]
http://puu.sh/aSbRR/30fb3ba934.png
The web compiler is for AXMODX 1.8.1, which mayyyy or may not include the geoip_city native (I didn't test on my computer). The only compile errors I received...
Forum:
Scripting Help
08-14-2014, 10:24
Replies:
12
ColorChat
Views:
2,166
Posted By
PreDominance
Re: ColorChat
??? You don't have to add anything. Download the latest dev build (http://www.amxmodx.org/snapshots.php) of AMXMODX which has client_print_color already included...
Forum:
Scripting Help
08-14-2014, 01:49
Replies:
3
CreateMultiForward questions.
Views:
1,270
Posted By
PreDominance
CreateMultiForward questions.
Greetings,
I'm looking into making my Warcraft plugin more of an API style (after being told, quite literally, that using callfunc was shit), where each race is an entirely new plugin.
Each...
Forum:
Scripting Help
08-12-2014, 16:00
Replies:
6
Help
Views:
783
Posted By
PreDominance
Re: Help
No steam = no support. End of discussion.
Forum:
Scripting Help
08-12-2014, 15:25
Replies:
15
Setting a player's speed..is a nightmare.
Views:
1,587
Posted By
PreDominance
Re: Setting a player's speed..is a nightmare.
I'm not using amx super, I'm making a new warcraft mod from scratch. The only plugins running on my server are the base plugins, logevents, and my warcraft.
Forum:
Scripting Help
08-12-2014, 14:51
Replies:
15
Setting a player's speed..is a nightmare.
Views:
1,587
Posted By
PreDominance
Re: Setting a player's speed..is a nightmare.
But when do I call this? I don't want to inform them to set it higher, this would be for a warcraft-style server that needs to have some players running at SPEED_X, some at SPEED_Y, and the rest at...
Forum:
Scripting Help
08-12-2014, 14:28
Replies:
8
Best way to just save the data from an array
Views:
2,604
Posted By
PreDominance
Re: Best way to just save the data from an array
Just use nVault. It's so much easier than trying to parse data from a file.
Forum:
Scripting Help
08-12-2014, 14:21
Replies:
15
Setting a player's speed..is a nightmare.
Views:
1,587
Posted By
PreDominance
Re: Setting a player's speed..is a nightmare.
Yeah I'm figuring this all out as I go.
So how am I supposed to do this? If I don't set sv_maxspeed higher than 400, nothing will work.
If I set sv_maxspeed higher than 400, but do not set...
Forum:
Scripting Help
08-12-2014, 07:07
Replies:
14
Getting user's ping
Views:
1,690
Posted By
PreDominance
Re: Getting user's ping
There's 3 steps to do if you want to learn anything about scripting for AMX Mod X.
A: Google "site:alliedmods.net <search terms>"
B: Check documentation
C: Check plugin database
The most...
Forum:
Scripting Help
08-12-2014, 06:14
Replies:
15
Setting a player's speed..is a nightmare.
Views:
1,587
Posted By
PreDominance
Re: Setting a player's speed..is a nightmare.
I literally have the absolute newest dev version of AMXMod. Hooking curweapon does not solve the problem.
*Edit
Aaaaaand Cs1.6 is stupid. Nowhere does anyone say anything about sv_maxspeed >:C
...
Forum:
Scripting Help
08-12-2014, 05:55
Replies:
15
Setting a player's speed..is a nightmare.
Views:
1,587
Posted By
PreDominance
Setting a player's speed..is a nightmare.
Greetings,
I'm having an insanely difficult time with setting my speed. Yes I've read the forums and I've gone through about 20 threads, trying different crap and I can't find what I'm doing...
Forum:
Scripting Help
08-12-2014, 05:27
Replies:
6
Triggering function at round-end and giving multiple HE grenades
Views:
901
Posted By
PreDominance
Re: Triggering function at round-end and giving multiple HE grenades
Round end function. (http://lmgtfy.com/?q=alliedmods+round+end+function)
For multiple nades...create a global array, say.. new numGivenNades[33];, and I'm not sure if you increment this with...
Forum:
Scripting Help
08-11-2014, 15:17
Replies:
7
Message ignore spectators
Views:
1,104
Posted By
PreDominance
Re: Message ignore spectators
What hamlet said: get_players returns the number of players in the server, so you only have to loop for (new i; i < num; i++) {}.
Forum:
Scripting Help
08-10-2014, 21:03
Replies:
11
WC3FT changing the scaling with level for shopmenu items.
Views:
2,599
Posted By
PreDominance
Re: WC3FT changing the scaling with level for shopmenu items.
To be blunt: why don't you look for it, then?
shared.inl, line 789
public SHARED_SetSpeed( id )
{
if ( id >= TASK_UNHOLYSPEED )
{
id -= TASK_UNHOLYSPEED;
}
Forum:
Scripting Help
08-10-2014, 16:05
Replies:
11
WC3FT changing the scaling with level for shopmenu items.
Views:
2,599
Posted By
PreDominance
Re: WC3FT changing the scaling with level for shopmenu items.
shared.inl, line 846
// Unholy Aura bonus
if ( iSkillLevel > 0.0 )
{
fNewSpeed = p_unholy[iSkillLevel-1];
if (ITEM_Has(id, ITEM_BOOTS) >...
Showing results 1 to 25 of 71
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