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Search: Posts Made By: dA.oOZe
Forum: News 10-19-2007, 06:09
Replies: 111
Views: 43,414
Posted By dA.oOZe
Re: What do you want to see next?

Add a clientsettings-api: http://forums.alliedmods.net/showthread.php?t=59393
Forum: Plugin/Gameplay Ideas and Requests 10-17-2007, 10:54
Replies: 8
Views: 2,348
Posted By dA.oOZe
Re: Request: Vote Nextmap

You can activate the plugins by copying the needed files from

cstrike/addons/sourcemod/plugins/disabled/

to

cstrike/addons/sourcemod/plugins/

Don't know what the filenames are, but they...
Forum: Unapproved Plugins 09-21-2007, 20:15
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.3 [Multi-Lingual!]

I think this "hp meter"-stuff is done via a clientside plugin in ZM - read something about on the forum -, its not serverside. And I dont know if I should like the idea of displaying HP via a server...
Forum: Unapproved Plugins 09-19-2007, 02:51
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.3 [Multi-Lingual!]

Okay, so this seems to be an issue with SM or the SDK? I think ZM is not that dark, or is it just the fog that makes it all a bit lighter?

You are using SetLightStyle() for the maps darkness,...
Forum: Unapproved Plugins 09-18-2007, 13:24
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.3 [Multi-Lingual!]

Hm... I don' really like how to manage a maps darkness. Setting it to "a" is too dark while "b" and above are too light. Any way to set it to something between those two values??
Forum: Unapproved Plugins 09-18-2007, 02:41
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.3 [Multi-Lingual!]

Wow, greatest news for the last days! You are the man, sumguy14!
Forum: Unapproved Plugins 09-13-2007, 15:10
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]

If I got it right, I believe, that sumguy14 has already made darkness adjustable via a cvar, but that will go into the next release. So the only thing you have to do is wait for it. I hope it's out...
Forum: Unapproved Plugins 09-13-2007, 07:28
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]

Can you add something like "if the length of a sound reads 0 then just ignore it" or "if the length of the whole ambient sounds read 0 and there is no delay set, ignore everything"? Would at least be...
Forum: Unapproved Plugins 09-12-2007, 07:52
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]

Got another one: Using your provided ambience.txt, when setting every "delay" to 0 it will also freeze the server. Maybe there is an issue with reading the playtime of the wave-files??
I have...
Forum: Unapproved Plugins 09-12-2007, 07:19
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]

Okay, I was now able to reproduce the issue even with standard sound:
The default ambience.txt file you provide with ZR works great, but if I remove everything but one entry, it freezes my server...
Forum: Unapproved Plugins 09-11-2007, 06:35
Replies: 688
Views: 497,705
Posted By dA.oOZe
Re: Official HLstatsX Ingame Plugin

Just wanted to say "thank you" for this great plugin. I don't use hlstatsx so I don't need the hlstats plugin, but the weapon_logging plugin is great and working perfect with psychostats. Now,...
Forum: Unapproved Plugins 09-11-2007, 06:21
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]

I think I was able to track all my issues down to the ambient system. I disabled it and now everything seems to work as expected. Played a few rounds without problems. All other plugins are still...
Forum: Unapproved Plugins 09-09-2007, 08:40
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]

I did have problems with the whole server and tracked them down to be damaged ram which I replaced. Now the server runs fine (without zombiemod but a whole bunch of other plugins). I don't have the...
Forum: Unapproved Plugins 09-06-2007, 08:07
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]

#1: Thats the point, no zombie is spawned at all, all players are moved to CT team. I just tested with 19 bots and me playing, but all 20 players where put into CT team

#2: I can see the overlay...
Forum: Unapproved Plugins 09-05-2007, 14:30
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]

Sadly, the plugin is far away from running stable - at least for me. I got a couple of problems right after installing the new version:

#1: All players are put into CT team when the first zombie...
Forum: Unapproved Plugins 09-04-2007, 09:53
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.2

You are the man. Thank you very much! Will test the new version tonight or tomorrow and post info on any possible weirdness - hopefully nothing.
Forum: Unapproved Plugins 09-02-2007, 15:10
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.1

Great news, can't wait to test it!
Forum: Unapproved Plugins 09-02-2007, 15:07
Replies: 143
Views: 94,489
Posted By dA.oOZe
Re: Mapchooser (AMXX port)

Do you have a mapsfile configured for the plugin to use (sm_mapchooser_file)? And does this file exist in the right place? The path must be relative to the sourcemod folder.

I don't know what...
Forum: Plugins 09-02-2007, 15:02
Replies: 24
Views: 25,382
Posted By dA.oOZe
Re: Buy it, dammit!: Source

Okay, the aim-map stuff I did not think of. I have gungame running with standard maps.

Anyway, does anybody know about a plugin that removes the guns dropped when a player dies?
Forum: Unapproved Plugins 08-31-2007, 16:14
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.1

This might be because the nonexistence of the right sound. If you could record a sound that says "humans win" or "zombies took over the world" or something I am pretty sure it could be included.
Forum: Plugins 08-31-2007, 16:09
Replies: 24
Views: 25,382
Posted By dA.oOZe
Re: Buy it, dammit!: Source

You should have said that it removes all weapons on the floor on round start (at least your sourcecode says so). What I need is something, that removes all weapons right when the fall on the floor...
Forum: Unapproved Plugins 08-30-2007, 06:14
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.1

Respwan mode was off and it happend right after round start, I think when the first zombies were to appear. But instead of zombies all players were put into CT team. I configures ZM to spawn the...
Forum: Unapproved Plugins 08-29-2007, 16:04
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.1

Okay, finally got it running with 1.0.1b.

Some things to mention:

1. zm_dark 1 does ... nothing. No darkness at all
2. Could you make it play a background sound (eg. the one from the original...
Forum: Unapproved Plugins 08-29-2007, 06:48
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.1

1.0.1 is the first version I installed. System is Linux. I will test 1.0.1b when I get home from work and post my results.

One question regarding the "hacks"-extension: How can I see if it is...
Forum: Unapproved Plugins 08-28-2007, 17:28
Replies: 401
Views: 139,892
Posted By dA.oOZe
Re: Zombie:Reloaded 1.0.1

Sadly, I can't get the plugin to work. I starts fine (or output says so) and then, after joining the server and selecting a team, the server crashes with no comment.

Debug mode enabled, but there...
Showing results 1 to 25 of 44

 
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