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Posts Made By:
dA.oOZe
Forum:
News
10-19-2007, 06:09
Replies:
111
Poll:
What do you want to see next?
Views:
43,414
Posted By
dA.oOZe
Re: What do you want to see next?
Add a clientsettings-api: http://forums.alliedmods.net/showthread.php?t=59393
Forum:
Plugin/Gameplay Ideas and Requests
10-17-2007, 10:54
Replies:
8
Request: Vote Nextmap
Views:
2,348
Posted By
dA.oOZe
Re: Request: Vote Nextmap
You can activate the plugins by copying the needed files from
cstrike/addons/sourcemod/plugins/disabled/
to
cstrike/addons/sourcemod/plugins/
Don't know what the filenames are, but they...
Forum:
Unapproved Plugins
09-21-2007, 20:15
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.3 [Multi-Lingual!]
I think this "hp meter"-stuff is done via a clientside plugin in ZM - read something about on the forum -, its not serverside. And I dont know if I should like the idea of displaying HP via a server...
Forum:
Unapproved Plugins
09-19-2007, 02:51
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.3 [Multi-Lingual!]
Okay, so this seems to be an issue with SM or the SDK? I think ZM is not that dark, or is it just the fog that makes it all a bit lighter?
You are using SetLightStyle() for the maps darkness,...
Forum:
Unapproved Plugins
09-18-2007, 13:24
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.3 [Multi-Lingual!]
Hm... I don' really like how to manage a maps darkness. Setting it to "a" is too dark while "b" and above are too light. Any way to set it to something between those two values??
Forum:
Unapproved Plugins
09-18-2007, 02:41
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.3 [Multi-Lingual!]
Wow, greatest news for the last days! You are the man, sumguy14!
Forum:
Unapproved Plugins
09-13-2007, 15:10
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]
If I got it right, I believe, that sumguy14 has already made darkness adjustable via a cvar, but that will go into the next release. So the only thing you have to do is wait for it. I hope it's out...
Forum:
Unapproved Plugins
09-13-2007, 07:28
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]
Can you add something like "if the length of a sound reads 0 then just ignore it" or "if the length of the whole ambient sounds read 0 and there is no delay set, ignore everything"? Would at least be...
Forum:
Unapproved Plugins
09-12-2007, 07:52
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]
Got another one: Using your provided ambience.txt, when setting every "delay" to 0 it will also freeze the server. Maybe there is an issue with reading the playtime of the wave-files??
I have...
Forum:
Unapproved Plugins
09-12-2007, 07:19
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]
Okay, I was now able to reproduce the issue even with standard sound:
The default ambience.txt file you provide with ZR works great, but if I remove everything but one entry, it freezes my server...
Forum:
Unapproved Plugins
09-11-2007, 06:35
Replies:
688
Official HLstatsX Ingame Plugin
Views:
497,705
Posted By
dA.oOZe
Re: Official HLstatsX Ingame Plugin
Just wanted to say "thank you" for this great plugin. I don't use hlstatsx so I don't need the hlstats plugin, but the weapon_logging plugin is great and working perfect with psychostats. Now,...
Forum:
Unapproved Plugins
09-11-2007, 06:21
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]
I think I was able to track all my issues down to the ambient system. I disabled it and now everything seems to work as expected. Played a few rounds without problems. All other plugins are still...
Forum:
Unapproved Plugins
09-09-2007, 08:40
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]
I did have problems with the whole server and tracked them down to be damaged ram which I replaced. Now the server runs fine (without zombiemod but a whole bunch of other plugins). I don't have the...
Forum:
Unapproved Plugins
09-06-2007, 08:07
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]
#1: Thats the point, no zombie is spawned at all, all players are moved to CT team. I just tested with 19 bots and me playing, but all 20 players where put into CT team
#2: I can see the overlay...
Forum:
Unapproved Plugins
09-05-2007, 14:30
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.2 [Big Update]
Sadly, the plugin is far away from running stable - at least for me. I got a couple of problems right after installing the new version:
#1: All players are put into CT team when the first zombie...
Forum:
Unapproved Plugins
09-04-2007, 09:53
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.2
You are the man. Thank you very much! Will test the new version tonight or tomorrow and post info on any possible weirdness - hopefully nothing.
Forum:
Unapproved Plugins
09-02-2007, 15:10
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.1
Great news, can't wait to test it!
Forum:
Unapproved Plugins
09-02-2007, 15:07
Replies:
143
Mapchooser (AMXX port)
Views:
94,489
Posted By
dA.oOZe
Re: Mapchooser (AMXX port)
Do you have a mapsfile configured for the plugin to use (sm_mapchooser_file)? And does this file exist in the right place? The path must be relative to the sourcemod folder.
I don't know what...
Forum:
Plugins
09-02-2007, 15:02
Replies:
24
Buy it, dammit!: Source
Views:
25,382
Posted By
dA.oOZe
Re: Buy it, dammit!: Source
Okay, the aim-map stuff I did not think of. I have gungame running with standard maps.
Anyway, does anybody know about a plugin that removes the guns dropped when a player dies?
Forum:
Unapproved Plugins
08-31-2007, 16:14
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.1
This might be because the nonexistence of the right sound. If you could record a sound that says "humans win" or "zombies took over the world" or something I am pretty sure it could be included.
Forum:
Plugins
08-31-2007, 16:09
Replies:
24
Buy it, dammit!: Source
Views:
25,382
Posted By
dA.oOZe
Re: Buy it, dammit!: Source
You should have said that it removes all weapons on the floor on round start (at least your sourcecode says so). What I need is something, that removes all weapons right when the fall on the floor...
Forum:
Unapproved Plugins
08-30-2007, 06:14
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.1
Respwan mode was off and it happend right after round start, I think when the first zombies were to appear. But instead of zombies all players were put into CT team. I configures ZM to spawn the...
Forum:
Unapproved Plugins
08-29-2007, 16:04
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.1
Okay, finally got it running with 1.0.1b.
Some things to mention:
1. zm_dark 1 does ... nothing. No darkness at all
2. Could you make it play a background sound (eg. the one from the original...
Forum:
Unapproved Plugins
08-29-2007, 06:48
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.1
1.0.1 is the first version I installed. System is Linux. I will test 1.0.1b when I get home from work and post my results.
One question regarding the "hacks"-extension: How can I see if it is...
Forum:
Unapproved Plugins
08-28-2007, 17:28
Replies:
401
Zombie:Reloaded 1.0.6
Views:
139,892
Posted By
dA.oOZe
Re: Zombie:Reloaded 1.0.1
Sadly, I can't get the plugin to work. I starts fine (or output says so) and then, after joining the server and selecting a team, the server crashes with no comment.
Debug mode enabled, but there...
Showing results 1 to 25 of 44
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