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Forum: Suggestions / Requests Today, 01:34
Replies: 13
Views: 357
Posted By Tote
Re: Req : change cvar + map when..

Yeah, i said i understand.
its Kind of good idea. But would be better if you actually check the players at round end would be More better. cuz gaining and losing players just in 1 round wont make...
Forum: Suggestions / Requests Yesterday, 09:13
Replies: 13
Views: 357
Posted By Tote
Re: Req : change cvar + map when..

1. I'm aware what you said "big problem in code". I know that it can cause the map to change infinitely. But he didn't ask this in his request. so I did this. Can be done by either checking players...
Forum: Suggestions / Requests Yesterday, 05:06
Replies: 13
Views: 357
Posted By Tote
Re: Req : change cvar + map when..

You are not wrong, I am "clearly new" at writing plugins. When i see someone requesting something interesting(atleast interesting for myself), It makes me want to help them. Also, as i mentioned, I...
Forum: Suggestions / Requests 06-15-2024, 15:22
Replies: 13
Views: 357
Posted By Tote
Re: Req : change cvar + map when..

oh yeah now u bring it up, i didnt thought about that at that moment :D do most stuff when im sleepy

oh yeah i guess its bad idea to do like this. i just need to check plays on client disconnected...
Forum: Suggestions / Requests 06-15-2024, 05:52
Replies: 13
Views: 357
Posted By Tote
Re: Req : change cvar + map when..

#include <amxmodx>

public plugin_init() {

set_task(1.0, "check_players", .flags = "b")
}

public check_players() {
new iPlayers[32], pnum
get_players(iPlayers, pnum)
Forum: Suggestions / Requests 06-15-2024, 05:43
Replies: 3
Views: 197
Posted By Tote
Re: [Request]Plugin Player Model ZP

#include <amxmodx>
#include <amxmisc>
#include <zombieplague> // or ur include
#include <hamsandwich>

#define PLUGIN "Player Models on IP/ID & only when ZM"
#define VERSION "1.0"
#define...
Forum: Suggestions / Requests 06-14-2024, 04:25
Replies: 18
Views: 854
Posted By Tote
Re: [REQ] Weapons menu

You are compiling the plugin with wrong version. Your server has different amxmodx version, while you compile the plugin with different amxmodx version. This happens because the server & plugin...
Forum: Suggestions / Requests 06-13-2024, 05:20
Replies: 13
Views: 357
Posted By Tote
Re: Req : change cvar + map when..

#include <amxmodx>
#include <amxmisc>

public plugin_init() {

set_task(1.0, "check_players", .flags = "b")
}

public check_players() {
new iPlayers[32], pnum
Forum: Suggestions / Requests 06-13-2024, 05:14
Replies: 18
Views: 854
Posted By Tote
Re: [REQ] Weapons menu

#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>

new g_iMenu

public plugin_init()
{
register_plugin("Weapons Menu", "1.0", "OciXCrom")
Forum: Suggestions / Requests 06-12-2024, 05:22
Replies: 6
Views: 216
Posted By Tote
Re: or use this method

do it defaultly maybe

1. ham_strip_weapon(id, "weapon_m4a1")
2. ham_strip_weapon(id, "weapon_ak47")

or make a CHECK if has any of those weapons and then strip i think
Forum: Suggestions / Requests 06-11-2024, 10:31
Replies: 6
Views: 216
Posted By Tote
Re: I want Drop This Weapons Only

https://forums.alliedmods.net/showthread.php?t=89811

or use this method:

stock ham_strip_weapon(id,weapon[])
{
if(!equal(weapon,"weapon_",7)) return 0;

new wId =...
Forum: Scripting Help 06-10-2024, 11:12
Replies: 3
Views: 276
Posted By Tote
Re: Print center problem

I've already answered it here:

https://forums.alliedmods.net/showthread.php?t=347140
Forum: Suggestions / Requests 06-08-2024, 07:29
Replies: 4
Views: 233
Posted By Tote
Re: Stop plugin when other plugin run

define plugin with c4? what?

just put/set this code inside your plugin.
if u already have event/functions for bomb planted and defused just put the inside par bomb_defused, bomb_planted into...
Forum: New Plugin Submissions 06-07-2024, 07:10
Replies: 852
Views: 261,842
Posted By Tote
Re: OciXCrom's Rank System [XP|Levels|Ranks]

#include <crxranks>

if(crxranks_get_user_level(id) == 10) {
// DO SOMETHNG
}
Forum: Suggestions / Requests 06-07-2024, 07:05
Replies: 5
Views: 274
Posted By Tote
Re: [Request] Frag Limit plugin

Without MOTD.

#include <amxmodx>
#include <amxmisc>

#define PLUGIN "RESTART MATCH when reach SPECIFIC kills"
#define VERSION "1.0"
#define AUTHOR "Tote"

new g_iKills[33], g_KillsLimit
Forum: Suggestions / Requests 06-07-2024, 06:48
Replies: 4
Views: 233
Posted By Tote
Re: Stop plugin when other plugin run

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>

#define PLUGIN "Consider this is C4 plugin (i.e, first plugin.)"
#define VERSION "1.0"
#define AUTHOR "Tote"

#define INFINITE_NOT
Forum: Suggestions / Requests 06-07-2024, 06:40
Replies: 4
Views: 233
Posted By Tote
Re: Stop plugin when other plugin run

send your C4 plugin SMA
Forum: Suggestions / Requests 06-07-2024, 06:36
Replies: 2
Views: 194
Posted By Tote
Re: Flashbang instead of awp

Man.. be clear what you want :D, you said in the post title flashbang and in the desc smokegrenade btw here you go if you want flashbang just change the name to "flashbang" where is "smokegrenade"...
Forum: Scripting Help 06-07-2024, 06:33
Replies: 3
Views: 251
Posted By Tote
Re: BioHazard 2.2 - Vip only class

if u want ur request to be accepted & done fast, make it attractive my guy.
u sent a link of addon which is almost 500 MBs no one gonna spend time to download that and search inside the sma file....
Forum: Suggestions / Requests 06-06-2024, 00:17
Replies: 1
Views: 147
Posted By Tote
Re: custom model

Are u talking about counter-strike 1.6? (AMXMODX)
Forum: Suggestions / Requests 06-06-2024, 00:16
Replies: 1
Views: 139
Posted By Tote
Re: Knife

public EventHLTV()
{
g_endround = 0
g_gui = 1
}

public Player_Spawn(id)
{
if(g_gui)
{
Forum: Suggestions / Requests 06-04-2024, 12:21
Replies: 10
Views: 485
Posted By Tote
Re: How to set plugins to cooperate with each other

Ofcourse, he can do it with native. But he mentioned he wants to active & deactive the plugin itself.

He can do this:
Make a native to check if it's warmup round. And then use the native in the...
Forum: Suggestions / Requests 06-03-2024, 05:14
Replies: 10
Views: 485
Posted By Tote
Re: How to set plugins to cooperate with each other

So u are saying u want to disable the 2nd plugin, which is FIH Sound Changer, when, the 1st plugin (warmup) is enabled right. So basically its hard to put in words, you don't need to use natives or...
Forum: Suggestions / Requests 06-02-2024, 03:30
Replies: 6
Views: 320
Posted By Tote
Re: [req] random henade at roundstart

Ops, i did it at night didn't look at it, fixed.
Forum: Suggestions / Requests 05-30-2024, 10:07
Replies: 6
Views: 320
Posted By Tote
Showing results 1 to 25 of 165

 
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