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Posts Made By:
Tote
Forum:
Suggestions / Requests
Today, 01:34
Replies:
13
Req : change cvar + map when..
Views:
357
Posted By
Tote
Re: Req : change cvar + map when..
Yeah, i said i understand.
its Kind of good idea. But would be better if you actually check the players at round end would be More better. cuz gaining and losing players just in 1 round wont make...
Forum:
Suggestions / Requests
Yesterday, 09:13
Replies:
13
Req : change cvar + map when..
Views:
357
Posted By
Tote
Re: Req : change cvar + map when..
1. I'm aware what you said "big problem in code". I know that it can cause the map to change infinitely. But he didn't ask this in his request. so I did this. Can be done by either checking players...
Forum:
Suggestions / Requests
Yesterday, 05:06
Replies:
13
Req : change cvar + map when..
Views:
357
Posted By
Tote
Re: Req : change cvar + map when..
You are not wrong, I am "clearly new" at writing plugins. When i see someone requesting something interesting(atleast interesting for myself), It makes me want to help them. Also, as i mentioned, I...
Forum:
Suggestions / Requests
06-15-2024, 15:22
Replies:
13
Req : change cvar + map when..
Views:
357
Posted By
Tote
Re: Req : change cvar + map when..
oh yeah now u bring it up, i didnt thought about that at that moment :D do most stuff when im sleepy
oh yeah i guess its bad idea to do like this. i just need to check plays on client disconnected...
Forum:
Suggestions / Requests
06-15-2024, 05:52
Replies:
13
Req : change cvar + map when..
Views:
357
Posted By
Tote
Re: Req : change cvar + map when..
#include <amxmodx>
public plugin_init() {
set_task(1.0, "check_players", .flags = "b")
}
public check_players() {
new iPlayers[32], pnum
get_players(iPlayers, pnum)
Forum:
Suggestions / Requests
06-15-2024, 05:43
Replies:
3
[Request]Plugin Player Model ZP
Views:
197
Posted By
Tote
Re: [Request]Plugin Player Model ZP
#include <amxmodx>
#include <amxmisc>
#include <zombieplague> // or ur include
#include <hamsandwich>
#define PLUGIN "Player Models on IP/ID & only when ZM"
#define VERSION "1.0"
#define...
Forum:
Suggestions / Requests
06-14-2024, 04:25
Replies:
18
[REQ] Weapons menu
Views:
854
Posted By
Tote
Re: [REQ] Weapons menu
You are compiling the plugin with wrong version. Your server has different amxmodx version, while you compile the plugin with different amxmodx version. This happens because the server & plugin...
Forum:
Suggestions / Requests
06-13-2024, 05:20
Replies:
13
Req : change cvar + map when..
Views:
357
Posted By
Tote
Re: Req : change cvar + map when..
#include <amxmodx>
#include <amxmisc>
public plugin_init() {
set_task(1.0, "check_players", .flags = "b")
}
public check_players() {
new iPlayers[32], pnum
Forum:
Suggestions / Requests
06-13-2024, 05:14
Replies:
18
[REQ] Weapons menu
Views:
854
Posted By
Tote
Re: [REQ] Weapons menu
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>
new g_iMenu
public plugin_init()
{
register_plugin("Weapons Menu", "1.0", "OciXCrom")
Forum:
Suggestions / Requests
06-12-2024, 05:22
Replies:
6
Solved
I want Drop This Weapons Only
Views:
216
Posted By
Tote
Re: or use this method
do it defaultly maybe
1. ham_strip_weapon(id, "weapon_m4a1")
2. ham_strip_weapon(id, "weapon_ak47")
or make a CHECK if has any of those weapons and then strip i think
Forum:
Suggestions / Requests
06-11-2024, 10:31
Replies:
6
Solved
I want Drop This Weapons Only
Views:
216
Posted By
Tote
Re: I want Drop This Weapons Only
https://forums.alliedmods.net/showthread.php?t=89811
or use this method:
stock ham_strip_weapon(id,weapon[])
{
if(!equal(weapon,"weapon_",7)) return 0;
new wId =...
Forum:
Scripting Help
06-10-2024, 11:12
Replies:
3
Print center problem
Views:
276
Posted By
Tote
Re: Print center problem
I've already answered it here:
https://forums.alliedmods.net/showthread.php?t=347140
Forum:
Suggestions / Requests
06-08-2024, 07:29
Replies:
4
Solved
Stop plugin when other plugin run
Views:
233
Posted By
Tote
Re: Stop plugin when other plugin run
define plugin with c4? what?
just put/set this code inside your plugin.
if u already have event/functions for bomb planted and defused just put the inside par bomb_defused, bomb_planted into...
Forum:
New Plugin Submissions
06-07-2024, 07:10
Replies:
852
OciXCrom's Rank System [XP|Levels|Ranks]
Views:
261,842
Posted By
Tote
Re: OciXCrom's Rank System [XP|Levels|Ranks]
#include <crxranks>
if(crxranks_get_user_level(id) == 10) {
// DO SOMETHNG
}
Forum:
Suggestions / Requests
06-07-2024, 07:05
Replies:
5
[Request] Frag Limit plugin
Views:
274
Posted By
Tote
Re: [Request] Frag Limit plugin
Without MOTD.
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "RESTART MATCH when reach SPECIFIC kills"
#define VERSION "1.0"
#define AUTHOR "Tote"
new g_iKills[33], g_KillsLimit
Forum:
Suggestions / Requests
06-07-2024, 06:48
Replies:
4
Solved
Stop plugin when other plugin run
Views:
233
Posted By
Tote
Re: Stop plugin when other plugin run
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#define PLUGIN "Consider this is C4 plugin (i.e, first plugin.)"
#define VERSION "1.0"
#define AUTHOR "Tote"
#define INFINITE_NOT
Forum:
Suggestions / Requests
06-07-2024, 06:40
Replies:
4
Solved
Stop plugin when other plugin run
Views:
233
Posted By
Tote
Re: Stop plugin when other plugin run
send your C4 plugin SMA
Forum:
Suggestions / Requests
06-07-2024, 06:36
Replies:
2
Solved
Flashbang instead of awp
Views:
194
Posted By
Tote
Re: Flashbang instead of awp
Man.. be clear what you want :D, you said in the post title flashbang and in the desc smokegrenade btw here you go if you want flashbang just change the name to "flashbang" where is "smokegrenade"...
Forum:
Scripting Help
06-07-2024, 06:33
Replies:
3
BioHazard 2.2 - Vip only class
Views:
251
Posted By
Tote
Re: BioHazard 2.2 - Vip only class
if u want ur request to be accepted & done fast, make it attractive my guy.
u sent a link of addon which is almost 500 MBs no one gonna spend time to download that and search inside the sma file....
Forum:
Suggestions / Requests
06-06-2024, 00:17
Replies:
1
custom model
Views:
147
Posted By
Tote
Re: custom model
Are u talking about counter-strike 1.6? (AMXMODX)
Forum:
Suggestions / Requests
06-06-2024, 00:16
Replies:
1
Knife
Views:
139
Posted By
Tote
Re: Knife
public EventHLTV()
{
g_endround = 0
g_gui = 1
}
public Player_Spawn(id)
{
if(g_gui)
{
Forum:
Suggestions / Requests
06-04-2024, 12:21
Replies:
10
How to set plugins to cooperate with each other
Views:
485
Posted By
Tote
Re: How to set plugins to cooperate with each other
Ofcourse, he can do it with native. But he mentioned he wants to active & deactive the plugin itself.
He can do this:
Make a native to check if it's warmup round. And then use the native in the...
Forum:
Suggestions / Requests
06-03-2024, 05:14
Replies:
10
How to set plugins to cooperate with each other
Views:
485
Posted By
Tote
Re: How to set plugins to cooperate with each other
So u are saying u want to disable the 2nd plugin, which is FIH Sound Changer, when, the 1st plugin (warmup) is enabled right. So basically its hard to put in words, you don't need to use natives or...
Forum:
Suggestions / Requests
06-02-2024, 03:30
Replies:
6
[req] random henade at roundstart
Views:
320
Posted By
Tote
Re: [req] random henade at roundstart
Ops, i did it at night didn't look at it, fixed.
Forum:
Suggestions / Requests
05-30-2024, 10:07
Replies:
6
[req] random henade at roundstart
Views:
320
Posted By
Tote
Re: [req] random henade at roundstart
updated
Showing results 1 to 25 of 165
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