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Posts Made By:
Aydeev
Forum:
Scripting Help
03-11-2015, 20:10
Replies:
9
client_cmd(id,"kill")
Views:
3,429
Posted By
Aydeev
Re: client_cmd(id,"kill")
user_kill worked just fine. Plugin is working again
Forum:
Scripting Help
03-11-2015, 15:11
Replies:
9
client_cmd(id,"kill")
Views:
3,429
Posted By
Aydeev
Re: client_cmd(id,"kill")
Okay thanks for the info.
Gonna try if user_kill() still works and if it does I'll replace it in the plugins source
Forum:
Scripting Help
03-11-2015, 14:29
Replies:
9
client_cmd(id,"kill")
Views:
3,429
Posted By
Aydeev
client_cmd(id,"kill")
Hello,
I'm having problems with the AFK KiSS Plugin (https://forums.alliedmods.net/showthread.php?t=14419) (https://forums.alliedmods.net/showthread.php?t=14419) running on a newer amx build (AMX...
Forum:
Code Snippets/Tutorials
01-19-2015, 13:12
Replies:
16
[FAQ]armoury_entity
Views:
12,038
Posted By
Aydeev
Re: [FAQ]armoury_entity
Thank you!
Forum:
Code Snippets/Tutorials
01-12-2015, 18:39
Replies:
16
[FAQ]armoury_entity
Views:
12,038
Posted By
Aydeev
Re: [FAQ]armoury_entity
Why does this remove the entities for the remainder of the map? Since picked up weapons respawn each round I would have thought removing them would make them reappear again next round.
I want to...
Forum:
Scripting Help
12-06-2014, 10:27
Replies:
1
Loophole in this plugin?
Views:
909
Posted By
Aydeev
Loophole in this plugin?
Hello,
this plugin controls the team selection of players so that there are even teams in the beginning, and later so that people can join the losing team. It's based on bmann's Teamlocker...
Forum:
Scripting Help
11-17-2014, 12:21
Replies:
11
Problem with Ham_Item_Deploy and _cl_autowepswitch 1
Views:
3,188
Posted By
Aydeev
Re: Problem with Ham_Item_Deploy and _cl_autowepswitch 1
Ok I'm afraid I have to bother you guys once again:
Code from #8 (with corrected offset) works for all weapons but for the scout and the awp.
I guess it has something to do with them being the...
Forum:
Scripting Help
11-15-2014, 20:26
Replies:
11
Problem with Ham_Item_Deploy and _cl_autowepswitch 1
Views:
3,188
Posted By
Aydeev
Re: Problem with Ham_Item_Deploy and _cl_autowepswitch 1
What a stupid mistake to make... :cry: I was only looking at the get_pdata_cbase offset and completely forgot the other one
Thanks for your help
Forum:
Scripting Help
11-15-2014, 12:41
Replies:
11
Problem with Ham_Item_Deploy and _cl_autowepswitch 1
Views:
3,188
Posted By
Aydeev
Re: Problem with Ham_Item_Deploy and _cl_autowepswitch 1
Plugin prevents players from shooting with primary weapons if blockshooting flag is set. Works on windows server, but on unix servers players can still shoot. I currently do not have access to the...
Forum:
Scripting Help
11-15-2014, 12:07
Replies:
11
Problem with Ham_Item_Deploy and _cl_autowepswitch 1
Views:
3,188
Posted By
Aydeev
Re: Problem with Ham_Item_Deploy and _cl_autowepswitch 1
const m_pPlayer = 41
const XO_WEAPON = 4
...
//inside the hook function
new userid = get_pdata_cbase(ent, m_pPlayer, XO_WEAPON)
This works on my local windows test server but not on the main...
Forum:
Suggestions / Requests
11-12-2014, 11:46
Replies:
3
Is this an Amxmodx plugin? (esp cheat in demos)
Views:
1,136
Posted By
Aydeev
Re: Is this an Amxmodx plugin? (esp cheat in demos)
Thanks, found it:
Admin Spectator ESP v1.3
https://forums.alliedmods.net/showthread.php?t=23691
@YamiKaitou
as far as I know esp cheats use overlays to display the information on the screen...
Forum:
Suggestions / Requests
11-12-2014, 09:38
Replies:
3
Is this an Amxmodx plugin? (esp cheat in demos)
Views:
1,136
Posted By
Aydeev
Is this an Amxmodx plugin? (esp cheat in demos)
Hello,
some servers have demos of banned users on their websites to prove the banned user was cheating.
I've seen such demos where there is an esp cheat included in the demo file, so even when...
Forum:
Approved Plugins
11-11-2014, 16:48
Replies:
105
TeamLocker
Views:
89,551
Posted By
Aydeev
Re: TeamLocker
The lock can be bypassed by using the Vgui menus (setinfo "_vgui_menus" "1")
Is there any way to prevent that?
Edit: Found a solution myself. Add this to force the old style menu on players...
Forum:
Scripting Help
11-11-2014, 09:56
Replies:
8
[Help] Using concmd
Views:
1,174
Posted By
Aydeev
Re: [Help] Using concmd
public example()
{
new Arg1[3]
read_argv(1, Arg1, 2) // read argument 1 and strore it in Arg1
//if you need to convert the string to an integer (for example: a player id)
new playerid =...
Forum:
Scripting Help
11-06-2014, 20:21
Replies:
11
Problem with Ham_Item_Deploy and _cl_autowepswitch 1
Views:
3,188
Posted By
Aydeev
Re: Problem with Ham_Item_Deploy and _cl_autowepswitch 1
My mistake was only looking at CBasePlayerWeapon, if I had realized CBasePlayerItem was worth checking out too I might have found m_pPlayer myself :)
Thanks
Forum:
Scripting Help
11-06-2014, 12:16
Replies:
11
Problem with Ham_Item_Deploy and _cl_autowepswitch 1
Views:
3,188
Posted By
Aydeev
Re: Problem with Ham_Item_Deploy and _cl_autowepswitch 1
I don't understand what's going on there but it works. Thank you :)
Forum:
Scripting Help
11-06-2014, 10:44
Replies:
11
Problem with Ham_Item_Deploy and _cl_autowepswitch 1
Views:
3,188
Posted By
Aydeev
Problem with Ham_Item_Deploy and _cl_autowepswitch 1
Hello,
I've been using the folowing code to get a player's id when a weapon deploy is registered
...
RegisterHam(Ham_Item_Deploy, szWeaponName, "Ham_Item_Deploy_hook", 0)
...
public...
Forum:
Scripting Help
11-05-2014, 10:16
Replies:
1
"Benshmarking" Plugins
Views:
727
Posted By
Aydeev
"Benshmarking" Plugins
Hello,
is there any way to test a plugins effect on the server's resources (cpu, network traffic)?
The admins I write plugins for are getting worried that too many plugins will slow the server...
Forum:
Scripting Help
10-29-2014, 10:39
Replies:
4
register_event conditions
Views:
1,315
Posted By
Aydeev
Re: register_event conditions
I ended up doing it like this:
register_event("DeathMsg", "weaponcheck", "a", "4!usp")
public weaponcheck()
{
if (!equal(weaponName,"elite") && if (!equal(weaponName...
Used usp in the...
Forum:
Scripting Help
10-29-2014, 07:54
Replies:
4
register_event conditions
Views:
1,315
Posted By
Aydeev
Re: register_event conditions
Thank you for your explanations!
I'm not sure about using two register_event calls with the same function though.
register_event("DeathMsg", "weaponcheck", "a", "4!usp") ...
Forum:
Scripting Help
10-28-2014, 19:47
Replies:
4
register_event conditions
Views:
1,315
Posted By
Aydeev
register_event conditions
Hi,
I'm trying to fetch the weapons from kills using register_event on DeathMsg.
Since I'm not interested in all weapons I thought I'd exclude those in the event condition.
I tried this:...
Forum:
Suggestions / Requests
10-05-2014, 19:19
Replies:
5
Execute timed commands
Views:
1,113
Posted By
Aydeev
Re: Execute timed commands
Thanks but that requires writing a plugin doesnt it? I don't know anything about that. I was hoping to find something you can put into the servers cfgs
Forum:
Suggestions / Requests
10-05-2014, 18:54
Replies:
5
Execute timed commands
Views:
1,113
Posted By
Aydeev
Execute timed commands
Hello,
is it posible to use Amxmodx to time commands to be executed automatically after a specific time?
For example, if I would like to turn off friendly fire after 10 minutes on each map.
...
Showing results 1 to 23 of 23
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