Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 12
1
2
3
11
>
Last
»
Showing results 1 to 25 of 289
Search took
0.03
seconds.
Search:
Posts Made By:
Frus
Forum:
Plugin/Gameplay Ideas and Requests
08-28-2010, 03:40
Replies:
8
[HELP] Making Public SM Commands (Admin Only)
Views:
4,435
Posted By
Frus
Re: [HELP] Making Public SM Commands (Admin Only)
You will need a plugin to block +/- commands.
And you will most likely only be able to block commands that the server uses, not the client. So things that change graphics or sound settings, etc....
Forum:
Plugin/Gameplay Ideas and Requests
08-05-2010, 12:17
Replies:
5
[TF2] Execute .cfg on Event
Views:
2,171
Posted By
Frus
Re: [TF2] Execute .cfg on Event
Forum:
Scripting
04-21-2010, 10:59
Replies:
3
[L4D2] Removing dead survivor bodies
Views:
2,782
Posted By
Frus
Re: [L4D2] Removing dead survivor bodies
I don't think l4d2's dead bodies are ragdolls...
I'd honestly be very surprised if they were classed as such, even moreso if the classname is 'cs_ragdoll'.
Forum:
Scripting
04-16-2010, 15:07
Replies:
20
No -1 frag on suicide
Views:
4,416
Posted By
Frus
Re: No -1 frag on suicide
leonardo said it, if you're running estools it would cause it.
Forum:
Plugins
04-03-2010, 05:14
Replies:
96
[L4D2] Weapon Drop
Views:
99,721
Posted By
Frus
Re: [L4D2] Weapon Drop
Actually it just doesn't let you select that slot, you have to remove all your weapons before you go into civ mode. (It's not even really civ mode like in other source games, if you remember pausing...
Forum:
Scripting
04-03-2010, 03:45
Replies:
6
[L4D2] Capture tank dying before its dead
Views:
2,671
Posted By
Frus
Re: [L4D2] Capture tank dying before its dead
check the team and zombieclass netprop ;)
Isn't there a tank_incapacitated event, or am I crazy?
Forum:
General
04-02-2010, 14:11
Replies:
11
L4D2 Sm_cvar?
Views:
10,114
Posted By
Frus
Re: L4D2 Sm_cvar?
You have to explicitely change cvars, they won't default by themselves if that's what you're asking.
I would recommend using sm_resetcvar <cvar> when 'defaulting' cvars though.
Forum:
Plugin/Gameplay Ideas and Requests
04-02-2010, 10:58
Replies:
1
[L4D2] Request for plugins
Views:
932
Posted By
Frus
Re: [L4D2] Request for plugins
Tsunami's advertisements plugin
and
Downtown1's left4downtown extension and ready up plugin. (Just disable the ready up part)
Forum:
Scripting
03-08-2010, 15:08
Replies:
19
Client Connect Public function
Views:
4,587
Posted By
Frus
Re: Client Connect Public function
By 'after' I quite literally mean immediately after :S (the next line)
Forum:
Scripting
03-08-2010, 13:03
Replies:
19
Client Connect Public function
Views:
4,587
Posted By
Frus
Re: Client Connect Public function
add this after you get the client number
if (!client) return Plugin_Continue;
Forum:
Unapproved Plugins
02-24-2010, 08:38
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
128,051
Posted By
Frus
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
This is effectively random for both teams. Since Entity IDs are not consistent across rounds you are giving both teams different locations of medkits.
The proper way to implement such a feature...
Forum:
Scripting
02-02-2010, 10:06
Replies:
4
what is wrong?
Views:
1,340
Posted By
Frus
Re: what is wrong?
new constraint = EntRefToEntIndex(CreateEntityByName("phys_constraint"));
CreateEntityByName returns an entity index, not an entity reference.
Forum:
Scripting
02-01-2010, 12:00
Replies:
2
How to find Offsets??? (L4D2)
Views:
2,693
Posted By
Frus
Re: How to find Offsets??? (L4D2)
The vast majority of them are the same as l4d1: http://wiki.alliedmods.net/Category:Game_Resources
use sm_dump_datamaps and sm_dump_netprops on a server with sm loaded to get the latest l4d2 ones.
Forum:
Coding MM:S Plugins & SM Extensions
02-01-2010, 11:06
Replies:
3
Interrogate map entities
Views:
2,043
Posted By
Frus
Re: Interrogate map entities
FindEntityByClassname only gives you the entity index, and it is best suited to be iterated through.
Main link: http://docs.sourcemod.net/api/index.php?fastload=show&id=43&
as an example...
Forum:
Scripting
02-01-2010, 10:39
Replies:
6
Player connecting
Views:
2,206
Posted By
Frus
Re: Player connecting
if (IsClientConnected(client) && !IsClientInGame(client))
I would expect does what you want in your final question.
But I would expect these forwards would be the most helpful to you:
...
Forum:
Scripting
02-01-2010, 10:24
Replies:
5
Control server by say commands > map change
Views:
1,329
Posted By
Frus
Re: Control server by say commands > map change
I would use the built in command api for it.
#include <sourcemod>
public OnPluginStart()
{
RegConsoleCmd("sm_smap", PublicMapChange);
}
public Action:PublicMapChange(client, args)
Forum:
General
02-01-2010, 10:15
Replies:
10
L4D 2 cvar list? (need help removing medkits)
Views:
24,645
Posted By
Frus
Re: L4D 2 cvar list? (need help removing medkits)
http://forums.alliedmods.net/showthread.php?t=115929
Forum:
Scripting
02-01-2010, 10:07
Replies:
5
Control server by say commands > map change
Views:
1,329
Posted By
Frus
Re: Control server by say commands > map change
http://wiki.alliedmods.net/Overriding_Command_Access_%28SourceMod%29
Forum:
Scripting
02-01-2010, 10:02
Replies:
5
Control server by say commands > map change
Views:
1,329
Posted By
Frus
Re: Control server by say commands > map change
You know all sm_ commands automatically have chat triggers right?
You can type in chat any of the following (The same idea works for every sm_ command):
!map <map>
!sm_map <map>
or the private...
Forum:
Scripting
01-31-2010, 17:02
Replies:
12
error 22: Maximum number of parameters reached
Views:
4,253
Posted By
Frus
Re: error 22: Maximum number of parameters reached
The wiki describes it differently than what you claim, and my limited use of translations has worked fine using the wiki as a guide.
...
Forum:
Plugin/Gameplay Ideas and Requests
01-31-2010, 12:37
Replies:
2
TF2: Respawn timers dependant on player population?
Views:
1,166
Posted By
Frus
Re: TF2: Respawn timers dependant on player population?
http://forums.alliedmods.net/showthread.php?p=590466
Forum:
Scripting
01-31-2010, 11:22
Replies:
12
error 22: Maximum number of parameters reached
Views:
4,253
Posted By
Frus
Re: error 22: Maximum number of parameters reached
When using %T don't you need to specify the client/server to use the language from? I thought you usually use %t for things like printhinttext.
Forum:
Unapproved Plugins
01-30-2010, 16:48
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
128,051
Posted By
Frus
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
RTW IS the (sub)version.
RC1 -> RC2 -> RTW.
The current cevo config uses RTW as well.
Forum:
Unapproved Plugins
01-30-2010, 16:32
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
128,051
Posted By
Frus
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
What do you mean?
Forum:
Scripting
01-30-2010, 13:06
Replies:
30
#define string in string
Views:
11,852
Posted By
Frus
Re: #define string in string
String:DoSomething(maxlen) {
decl String:buffer[maxlen];
FormatEx(buffer,maxlen,"blabla");
return buffer;
}
Shouldn't that work?
Showing results 1 to 25 of 289
Page 1 of 12
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
11:01
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode