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Posts Made By:
shewowkees
Forum:
Plugins
08-12-2017, 06:49
Replies:
10
[TF2] Multiple Buildings with pda & no extension
Views:
7,464
Posted By
shewowkees
Re: [TF2] Multiple Buildings with pda & no extension
Could you post an example of using GetEntPropEnt with an m_h... prop? I couldn't manage to get it working :/
Also yes i've updated the comments and the safety checks (what a stupid mistake for a...
Forum:
Plugins
08-11-2017, 08:06
Replies:
10
[TF2] Multiple Buildings with pda & no extension
Views:
7,464
Posted By
shewowkees
Re: [TF2] Multiple Buildings with pda & no extension
Unfortunately, tf_fastbuild builds instantly but only to level 1, but this functionality is there because i need it for my server ^^.
Yeah actually i'm quite surprised the sapper trick doesn't screw...
Forum:
Plugins
08-11-2017, 07:10
Replies:
10
[TF2] Multiple Buildings with pda & no extension
Views:
7,464
Posted By
shewowkees
[TF2] Multiple Buildings with pda & no extension
Hello !
I don't know if this has been done before but this plugin allows you to quickly setup a game with a custom sentry/dispenser limit.
Other plugins have that feature what's different?
I...
Forum:
Plugins
07-18-2017, 14:18
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
Ok guys final release, i got bored to death with the plugin so i let anyone continue this (especially snowtiger)
Forum:
Scripting
07-12-2017, 16:50
Replies:
5
[TF2] Segfault when triggering victory
Views:
1,164
Posted By
shewowkees
Re: [TF2] Segfault when triggering victory
Thanks, i will try that :)
It's just to keep track of the entity i've created but you surely have guessed that . Should it be a reference? how would you code it? I'm not comfortable with memory...
Forum:
Scripting
07-11-2017, 18:02
Replies:
5
[TF2] Segfault when triggering victory
Views:
1,164
Posted By
shewowkees
Re: [TF2] Segfault when triggering victory
Thanks, done.
Forum:
Scripting
07-11-2017, 11:28
Replies:
5
[TF2] Segfault when triggering victory
Views:
1,164
Posted By
shewowkees
[TF2] Segfault when triggering victory
Hello everyone ! I'm quite new to sm scripting but while scripting and testing my gamemode (zombie vs engineers) i ran into some segmentation faults.
Accelerator told me the following.
0...
Forum:
Plugins
07-07-2017, 17:27
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
Nice :D It's a shame i couldn't merge your work automatically, git is not perfect :/ I'll look at your code within the next weeks :) But i'm afraid my next projects will essentially be learning other...
Forum:
Plugins
07-07-2017, 10:50
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
Hey sorry for the lack of updates, i had to ace my finals first :p but even then i didn't find the motivation to correct the bugs. I also tried for weeks to fix a bug which turned out to not even be...
Forum:
Plugins
05-09-2017, 14:58
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
Sorry guys i hadn't much time to work on this recently... And it's gonna go on this way for two month. I've got my final exams coming quickly and a lot of things to catch up for college.
So i'll...
Forum:
Plugins
05-03-2017, 20:55
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
Yup seen your changes they were good ! I merged them with master. On the next forum update, i'll put you in the contributors list and in the plugin announcements :).
JillChang as you said to me...
Forum:
Plugins
05-02-2017, 03:53
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
Oh if it stopped in 1.2 it must be due to the round time update... I'll come up with a fix soon !
[EDIT]: Got zf_biotic_... working ! download the latest version to check it out :D
Forum:
Plugins
05-01-2017, 15:40
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
I just released 1.2.1.
After searching all the internet for hours i've found this post https://forums.alliedmods.net/showthread.php?t=274253&page=2
which explains how to change a player's team...
Forum:
Plugins
05-01-2017, 09:57
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
I've been working all week end to release V1.2 ! It should be more stable (no more forcing clients to spawn should fixe some bugs). Most of my time was spent testing it with actual people. I ran into...
Forum:
Plugins
04-24-2017, 03:31
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
Oh that's really weird because on my server (ip on the first message), none of this happens. The client crashing part is worrying me more as i couldn't test with many real players (tested with 30...
Forum:
Plugins
04-23-2017, 17:50
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
Hmm i had noticed there were two syntaxes but being new to sourcepawn, i don't know which one is the newest :/ is it the one thaught on the wiki? My only concern is untyped variables, they make me...
Forum:
Plugins
04-23-2017, 14:47
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
This command was to prevent last engineers to go spectator thus breaking the game, but i've taken your problem into account and set the maximum idle time to 10 minutes which is more than enough...
Forum:
Plugins
04-23-2017, 08:58
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
Sorry i hadn't seen you've done that, i was already working on my own implementation of those features :$. But thanks for the help anyway !
Well i just released a new version (1.1) in the...
Forum:
Plugins
04-21-2017, 12:30
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
Thanks for the feedback everyone !
I did not know you could block player commands that easily ! Thanks, I'll probably use this way of disabling sentries :)
I find it very weird that you have...
Forum:
Plugins
04-18-2017, 04:15
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
Re: [TF2] Zombies VS Enginners (Muselk)
Well it will ! Probably after my finals though... :x
Forum:
Plugins
04-17-2017, 15:33
Replies:
87
[TF2] Zombies VS Enginners (Muselk)
Views:
34,740
Posted By
shewowkees
[TF2] Zombies VS Enginners (Muselk)
Hello everyone, this is my first time here and i don't speak english really well so forgive me please.
Description:
This plugin implements muselk's zombie mode (i believe he had the idea but i...
Showing results 1 to 21 of 21
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