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Posts Made By:
TheVaskov
Forum:
New Plugin Submissions
05-15-2024, 08:38
Replies:
5
[DOD] Weaponmod ini
Views:
520
Posted By
TheVaskov
Re: [DOD] Weaponmod ini
These warnings disappear when I edit the code using indentations and tabs, but then the code becomes unreadable for me and VScode stops importing the list of published methods. I would like to stick...
Forum:
New Plugin Submissions
05-14-2024, 04:01
Replies:
5
[DOD] Weaponmod ini
Views:
520
Posted By
TheVaskov
Re: [DOD] Weaponmod ini
Yes, I wrote this code myself, mostly. I took some short inserts from other weapon plugins
The description has been edited and will be improved and filled out later.
What specific complaints do you...
Forum:
New Plugin Submissions
05-13-2024, 14:56
Replies:
5
[DOD] Weaponmod ini
Views:
520
Posted By
TheVaskov
[DOD] Weaponmod ini
Description
The plugin changes the behavior of standard weapons. Not significantly, but based on catching standard functions, you can try and write unique behavior.
Functional
say mm to open...
Forum:
New Plugin Submissions
05-13-2024, 06:23
Replies:
1
[DOD] Weapons Equipment by Steam ID
Views:
377
Posted By
TheVaskov
[DOD] Weapons Equipment by Steam ID
This plugin opens a simple menu when you respawn after death with a choice of weapons that are available to you as a VIP player.
https://i.postimg.cc/C5ZkQvvD/dod-caen-donner-huds.png
It reads...
Forum:
Suggestions / Requests
05-09-2024, 14:50
Replies:
1
Day of Defeat Sturmbot Bots only join axies team
Views:
311
Posted By
TheVaskov
Re: Day of Defeat Sturmbot Bots only join axies team
The server must have the following configurations:
mp_limitteams 0
mp_autoteambalance 0
shrikebot\sturmbot.cfg must have the following configurations:
1 == Allies \ 2 == Axis
addbot 1 1...
Forum:
Code Snippets/Tutorials
04-24-2024, 07:06
Replies:
0
[TUT] Day Of Defeat Custom HUD Flag Icons
Views:
788
Posted By
TheVaskov
[TUT] Day Of Defeat Custom HUD Flag Icons
Good afternoon, today I will tell you how to use standard amxx solutions to install a custom flag icon in the interface of all players and on the radar with the map.
Description of the technique:...
Forum:
Scripting Help
04-11-2024, 07:53
Replies:
12
CurWeapon Event
Views:
1,021
Posted By
TheVaskov
Re: CurWeapon Event
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <dodx>
#include <dodfun>
#include <hamsandwich>
#pragma semicolon 1
new g_LastWeapon[33] = 0;
Forum:
Scripting Help
04-09-2024, 05:20
Replies:
5
Solved
PVS meaning?
Views:
626
Posted By
TheVaskov
Re: PVS meaning?
https://forums.alliedmods.net/showthread.php?t=9542
Forum:
Scripting Help
03-25-2024, 15:19
Replies:
7
block hiding v_model
Views:
572
Posted By
TheVaskov
Re: block hiding v_model
#include <amxmodx>
#include <dodx>
#include <fakemeta>
#include <hamsandwich>
#include <engine>
public plugin_init()
{
register_plugin("DOD SNIPER LEARNING", "0.0", "America")
Forum:
Scripting Help
03-25-2024, 14:55
Replies:
7
block hiding v_model
Views:
572
Posted By
TheVaskov
Re: block hiding v_model
I did:
precache_model("models/dod_nagant.mdl")
set_pev(id, pev_viewmodel2, "models/dod_nagant.mdl")
result: no v_model
____
precache_model("models/dod_nagant.mdl")
set_pev(id,...
Forum:
Scripting Help
03-25-2024, 13:06
Replies:
7
block hiding v_model
Views:
572
Posted By
TheVaskov
Re: block hiding v_model
I looked at your plugin.
I have already tried using the pev_viewmodel2 method
I have already tried using the write_byte to get_user_msgid("SetFOV") method
I can't tune...
Forum:
Scripting Help
03-25-2024, 11:57
Replies:
7
block hiding v_model
Views:
572
Posted By
TheVaskov
block hiding v_model
Task: enable v_model display when changing FOV
I have already tried different methods of replacing data in (I will list the methods in a confused way)
player pdata_cbase
weapon pdata_cbase ...
Forum:
Module Coding
02-13-2024, 12:53
Replies:
206
Sticky:
Module: Rage
Views:
219,611
Posted By
TheVaskov
Re: Module: Rage
1. Is this still a valid module in 2024 for Day Of Defeat ?
2. Can you write a good guide on how to create files that are at addresses?
../addons/rage/functions/....
Forum:
Scripting
01-19-2024, 08:01
Replies:
3
Block BSP list precache files
Views:
555
Posted By
TheVaskov
Re: Block BSP list precache files
What kind of stripper is this?
its fun but stripper didn't works for change model. =) Maybe i Did mistake but its so simple to make it rightly
Simple Example:
I have DOD:S hlds server with...
Forum:
Scripting
01-19-2024, 04:56
Replies:
3
Block BSP list precache files
Views:
555
Posted By
TheVaskov
Block BSP list precache files
As we know:
BSP map files contain models and materials.
Unfortunately, specifically in DODS, after caching files whose names match the originals, which are represented in the Valve.vpk file...
Forum:
HL1 Servers (HLDS)
11-18-2023, 12:34
Replies:
13
HL 2023-11-17 Update breaks dedicated server?
Views:
6,433
Posted By
TheVaskov
Re: HL 2023-11-17 Update breaks dedicated server?
Did I understand correctly that after the official update of HL1, they will now try to update the accompanying official products? For example Day of Defeat ??
This means that all previous releases...
Forum:
Scripting Help
10-10-2023, 13:59
Replies:
22
[DOD] weapons, classes, teams Addon (request/solution)
Views:
5,448
Posted By
TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)
I just accidentally wrote a post with a new note. Later I’ll edit and add some new stuff.
Forum:
Module Coding
05-03-2023, 04:44
Replies:
127
Module: Okapi
Views:
74,806
Posted By
TheVaskov
Re: Module: Okapi
1. Open DOD.dll with Ghidra
2. Find FuncName
3. Read'n'learn arguments
4. Create function
5. Test
Day of Defeat 1.3
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
Forum:
Approved Plugins
04-23-2023, 03:00
Replies:
12
FakeMeta Research
Views:
16,321
Posted By
TheVaskov
Re: FakeMeta Research
I had some compilation errors. I fixed something it works for DOD amxx 1.8.2
Forum:
Scripting Help
04-23-2023, 02:57
Replies:
22
[DOD] weapons, classes, teams Addon (request/solution)
Views:
5,448
Posted By
TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)
This code is a plugin for the game Day of Defeat and adds the ability for players to use explosives "Satchel Charge". The plugin allows players to create and install charges that can explode when...
Forum:
Scripting Help
04-23-2023, 02:51
Replies:
22
[DOD] weapons, classes, teams Addon (request/solution)
Views:
5,448
Posted By
TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)
This plugin allows you to add a new weapon for the Day of Defeat Goldsrc (steam)
The system is based on standard weapons. We take the index of the essence of the weapon in your hands, and set the...
Forum:
Scripting Help
04-23-2023, 01:32
Replies:
22
[DOD] weapons, classes, teams Addon (request/solution)
Views:
5,448
Posted By
TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)
This plugin activates the grenade as soon as you swing it, if you don't throw it away within two seconds, it will explode in your hands.
Forum:
Scripting Help
04-22-2023, 07:39
Replies:
9
[Help] UTIL_RadiusDamage func_breakable NOT WORK!!!
Views:
2,371
Posted By
TheVaskov
Re: [Help] UTIL_RadiusDamage func_breakable NOT WORK!!!
new i = 0
new Float:f_origin[3], Float:endpoint[3]
new Float:f_origin_traceto[3]
new i_aim[3]
new float:f_aim[3]
pev(id_owner, pev_origin, f_origin)
f_origin[2]+=18.0
...
Forum:
Scripting Help
04-02-2023, 03:32
Replies:
20
Need Help: get_pdata_string
Views:
5,117
Posted By
TheVaskov
Re: Need Help: get_pdata_string
We Have this Message in Cell = "%p captured the %n for the %t"
#define ofs_sz_WinString 100
new symb = get_pdata_int(ent, ofs_sz_WinString )
server_print(" SymbNum: %d^n SymbStr: %s^n ",...
Forum:
Code Snippets/Tutorials
03-16-2023, 02:22
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
164,231
Posted By
TheVaskov
Re: [TUT] Modules and efficient scripting
Then natural questions arise:
1. Fakemeta High: Would it make sense to replace
Fakemeta:
set_pev(weaponbox,pev_movetype,MOVETYPE_TOSS)
set_pev(weaponbox,pev_solid,SOLID_TRIGGER)...
Showing results 1 to 25 of 46
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