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Inexgrav
Forum:
Plugin/Gameplay Ideas and Requests
01-16-2014, 08:25
Replies:
4
[Req CS:GO] Disable random weapons in Deathmatch gamemode
Views:
11,088
Posted By
Inexgrav
Re: [Req CS:GO] Disable random weapons in Deathmatch gamemode
It's a client cvar, that switches mode on and off, means it's not triggerable via rcon.
Forum:
Plugin/Gameplay Ideas and Requests
01-12-2014, 06:15
Replies:
4
[Req CS:GO] Disable random weapons in Deathmatch gamemode
Views:
11,088
Posted By
Inexgrav
Re: [Req CS:GO] Disable random weapons in Deathmatch gamemode
I don't use a plugin for that, it's a Valve gamemode in CS:GO
Forum:
Plugin/Gameplay Ideas and Requests
01-12-2014, 03:45
Replies:
4
[Req CS:GO] Disable random weapons in Deathmatch gamemode
Views:
11,088
Posted By
Inexgrav
[Req CS:GO] Disable random weapons in Deathmatch gamemode
Hi,
I want to disable the use of dm_togglerandomweapons by client or disable random weapon function in Deathmatch gamemode altogether.
Is there any way I can do that with cvars/configs and I just...
Forum:
Plugins
12-23-2013, 04:46
Replies:
77
[TF2] RPG Fortress Mod Beta (v1.5 BETA) Updated 2-10-2016
Views:
44,872
Posted By
Inexgrav
Re: [TF2] Runescape Fortress Mod Beta (v 1.9 BETA) Updated 12-16-13
Only on medieval maps, I don't use the plugin on those.
Forum:
Plugins
12-21-2013, 23:03
Replies:
77
[TF2] RPG Fortress Mod Beta (v1.5 BETA) Updated 2-10-2016
Views:
44,872
Posted By
Inexgrav
Re: [TF2] Runescape Fortress Mod Beta (v 1.9 BETA) Updated 12-16-13
Yeah just giving Soldiers Batallion/Buff Banner/Concheror will improve their usefulness, cause they are only useful against medics whos spells are on cooldowns, and maybe Rangers. (if Soldiers ever...
Forum:
Plugins
12-21-2013, 09:22
Replies:
77
[TF2] RPG Fortress Mod Beta (v1.5 BETA) Updated 2-10-2016
Views:
44,872
Posted By
Inexgrav
Re: [TF2] Runescape Fortress Mod Beta (v 1.9 BETA) Updated 12-16-13
Why give wizards a way to destroy projectiles for free? It uses no metal, and rangers are supposed to counter wizards.
Forum:
Plugins
12-21-2013, 08:32
Replies:
77
[TF2] RPG Fortress Mod Beta (v1.5 BETA) Updated 2-10-2016
Views:
44,872
Posted By
Inexgrav
Re: [TF2] Runescape Fortress Mod Beta (v 1.9 BETA) Updated 12-16-13
Warriors need to have battlecry buffs to be more useful, wizards need short circuit to be replaced with something else because of the recent buffs, it annihilates everything. Engineers need dispenser...
Forum:
Plugin/Gameplay Ideas and Requests
12-19-2013, 23:45
Replies:
0
[TF2 Paid req] FortWars slight modification
Views:
618
Posted By
Inexgrav
[TF2 Paid req] FortWars slight modification
I want someone to modify FortWars to work not only on setup time but on any time (basically a sandbox) and to not display few messages in the center of the screen.
Basically that's it, if you're...
Forum:
Plugins
12-03-2013, 09:55
Replies:
50
[TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Views:
38,772
Posted By
Inexgrav
Re: [TF2] Zombie Fortress Redux - [v1.01]
Had a chance to test it on a live server, works perfectly. Thank you for this, was really looking for vanilla ZF, cause it's the best one.
Forum:
Plugins
12-02-2013, 23:42
Replies:
109
[TF2] Noise Maker Player
Views:
69,068
Posted By
Inexgrav
Re: [TF2] Noise Maker Player
Is there any way I can disable "Halloween Note" particle effect on a player?
I found that this plugin is the perfect replacement for "Say sounds" in Prophunt, but particle thing kinda ruins that.
Forum:
Plugin/Gameplay Ideas and Requests
11-30-2013, 14:35
Replies:
0
[TF2] Radio interference and sound effect simulation
Views:
686
Posted By
Inexgrav
[TF2] Radio interference and sound effect simulation
http://www.youtube.com/watch?feature=player_embedded&v=MlNJtYF4z24#t=69
Is it possible to add radio "clicks" and sound effects to what people are saying on a voice chat like in Arma or other games?
Forum:
Plugin/Gameplay Ideas and Requests
11-22-2013, 04:33
Replies:
15
[TF2] New medic MvM Upgrades to Weapons in normal gameplay
Views:
8,370
Posted By
Inexgrav
Re: [TF2] Medic MvM upgrades for normal game
I meant upgrades from the new update, reanimator and projectile shield to be specific, I renamed a thread to reflect that.
So what I was thinking was that converting upgrades to weapons somehow.
Forum:
Plugin/Gameplay Ideas and Requests
11-21-2013, 21:46
Replies:
15
[TF2] New medic MvM Upgrades to Weapons in normal gameplay
Views:
8,370
Posted By
Inexgrav
[TF2] New medic MvM Upgrades to Weapons in normal gameplay
Anyone working on this one? Allowing medic upgrades from mvm to be used not only in MvM but in regular game like new weapons?
Showing results 1 to 13 of 13
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