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Posts Made By:
raven_coda
Forum:
Plugins
07-30-2008, 14:20
Replies:
11
TF2 Funny Gibs
Views:
33,032
Posted By
raven_coda
Re: TF2 Funny Gibs
Actually I got looking at birthday mode and it looks like it does make the funny gibs, along with presents and normal gibs. I was under the impression it didn't show these at all.
Sooo... the...
Forum:
Plugins
07-30-2008, 12:25
Replies:
11
TF2 Funny Gibs
Views:
33,032
Posted By
raven_coda
Re: TF2 Funny Gibs
That's a common thought but back around Dec. Valve changed Party/Birthday mode to show presents and balloons instead of these gibs, as well as removed the blood.
see here...
Forum:
Plugins
07-30-2008, 11:29
Replies:
11
TF2 Funny Gibs
Views:
33,032
Posted By
raven_coda
TF2 Funny Gibs
Here is a plugin that I have made that replaces all the TF2 player gibs with the rubber duckies, hambergers, cogs, etc.. from the german version.
I thought the funny gibs matched the TF2 style...
Forum:
Unapproved Plugins
07-23-2008, 12:23
Replies:
173
Chat Filter v0.4 (2/27)
Views:
105,958
Posted By
raven_coda
Re: Chat Filter v0.2 (5/27)
Hey I just noticed "hello" gets filter because it has "hell" in it.
Can you adjust your filter so that it only gets the words in the list? Maybe have it look for [SPACE]word[SPACE]
Forum:
Scripting
07-23-2008, 02:06
Replies:
12
How Do I tell if a player will explode at Player_Death
Views:
2,779
Posted By
raven_coda
Re: How Do I tell if a player will explode at Player_Death
m_nDefaultUpgradeLevel always returns 0.
but the following works great.
GetEntProp(entity, Prop_Send, "m_iUpgradeLevel");
Now I just need to make sure I keep up with all the new weapons as...
Forum:
Scripting
07-22-2008, 19:20
Replies:
12
How Do I tell if a player will explode at Player_Death
Views:
2,779
Posted By
raven_coda
Re: How Do I tell if a player will explode at Player_Death
How do I check the m_nDefaultUpgradeLevel?
I tried
GetEntProp(entity, Prop_Send, "m_nDefaultUpgradeLevel");
but apparently that's not right as it gives me
"GetEntProp" reported...
Forum:
Scripting
07-21-2008, 21:58
Replies:
7
Have entity fadeout
Views:
2,066
Posted By
raven_coda
Re: Have entity fadeout
That worked Great!! Thx to all who helped.
Just so you knoe incase anyone finds this thread I had to call
SetEntityRenderMode(ent, RENDER_TRANSCOLOR);
once on the entity so that it would...
Forum:
Scripting
07-21-2008, 21:29
Replies:
7
Have entity fadeout
Views:
2,066
Posted By
raven_coda
Re: Have entity fadeout
GetEntSendPropOffs seems to want an entity as the first argument instead of a string. should I just use -1 here?
Forum:
Scripting
07-21-2008, 20:36
Replies:
7
Have entity fadeout
Views:
2,066
Posted By
raven_coda
Re: Have entity fadeout
I'm having a little trouble getting this to work. I call it like this
CreateTimer(0.1, fadeout, ent, TIMER_REPEAT);
and here is the funtion.
public Action:fadeout(Handle:Timer, any:ent)
{...
Forum:
Scripting
07-21-2008, 18:21
Replies:
12
How Do I tell if a player will explode at Player_Death
Views:
2,779
Posted By
raven_coda
Re: How Do I tell if a player will explode at Player_Death
@bl4nk but how do I get the entity that is the sentry that killed the player?
Right now I get
GetClientOfUserId(GetEventInt(event, "userid"));
GetClientOfUserId(GetEventInt(event, "attacker"));...
Forum:
Scripting
07-21-2008, 17:24
Replies:
12
How Do I tell if a player will explode at Player_Death
Views:
2,779
Posted By
raven_coda
Re: How Do I tell if a player will explode at Player_Death
Kigen, I looked it up and according to the wiki you gib if killed by an explosive. So maybe I can go about it that way. I'll look at the attackers weapon and if it's a rocket, Demo's grenade, Sticky...
Forum:
Scripting
07-21-2008, 16:12
Replies:
12
How Do I tell if a player will explode at Player_Death
Views:
2,779
Posted By
raven_coda
Re: How Do I tell if a player will explode at Player_Death
nah, I tried that. I put it off half a sec but ragdoll still exists.:cry:
Forum:
Scripting
07-21-2008, 15:27
Replies:
12
How Do I tell if a player will explode at Player_Death
Views:
2,779
Posted By
raven_coda
How Do I tell if a player will explode at Player_Death
I'm trying to tell if a TF2 player will explode or not at the player_death event.
I was trying the following but the ragdoll tends to exists if the player explodes or not.
new ragdoll =...
Forum:
Scripting
07-21-2008, 13:05
Replies:
7
Have entity fadeout
Views:
2,066
Posted By
raven_coda
Have entity fadeout
Right now I'm removing entities by
AcceptEntityInput(Ent, "Kill", 0);
but I was wondering if there was a way to have entities fade out when I remove them instead of just suddenly disappearing.
Forum:
Scripting
07-17-2008, 23:53
Replies:
2
If it's not a entity what is it?
Views:
1,120
Posted By
raven_coda
Re: If it's not a entity what is it?
Not sure, It's in TF2 so I can't use gravity gun. After it breaks once I can walk through it, where as before it breaks I could not. I think you're right in that after a while it just disapears.
...
Forum:
Scripting
07-17-2008, 19:01
Replies:
2
If it's not a entity what is it?
Views:
1,120
Posted By
raven_coda
If it's not a entity what is it?
So I'm using GetClientAimTarget and looking at the breakable barrel. It works fine as long as the barrel is in tact but as soon as I jab it once and it breaks into half a barrel GetClientAimTarget =...
Forum:
Scripting
06-16-2008, 15:38
Replies:
8
Changing TF2 Gibbs
Views:
6,010
Posted By
raven_coda
Re: Changing TF2 Gibbs
Okay, I lied, I 'm not giving up. I just can't let myself leave this alone. I've found that the gibs are defined in each players phy file near the end of the file. Here's an example of the demos.
...
Forum:
Scripting
05-28-2008, 00:15
Replies:
8
Changing TF2 Gibbs
Views:
6,010
Posted By
raven_coda
Re: Changing TF2 Gibbs
k, I now have all the mdl files along with their vtx,vvd, and phy for the custom gibs I'd like to put in. I take it that from the lack of responses nobody knows how to do a custom gib so after this...
Forum:
Unapproved Plugins
05-27-2008, 16:11
Replies:
173
Chat Filter v0.4 (2/27)
Views:
105,958
Posted By
raven_coda
Re: Chat Filter v0.2 (5/27)
If I add another catagory to the cfg will it just work or do I have to do something else to get it to work? This is great btw going to add it tonight.
Forum:
Unapproved Plugins
05-24-2008, 19:00
Replies:
268
Psychostats Interface Plugin
Views:
167,589
Posted By
raven_coda
Re: Psychostats Interface Plugin
Hey this is a great idea! However I seem to be having a little trouble with it. /rank and /top10 bring up the screen but when I press 0 to exit it doesn't respond. Does that function work yet? I...
Forum:
Scripting
05-21-2008, 11:20
Replies:
8
Changing TF2 Gibbs
Views:
6,010
Posted By
raven_coda
Re: Changing TF2 Gibbs
What if I had a vtx file that I wanted to replace a gibb with; If I were to change just one gibb how would I write that in a script?
Forum:
Scripting
05-19-2008, 15:36
Replies:
8
Changing TF2 Gibbs
Views:
6,010
Posted By
raven_coda
Re: Changing TF2 Gibbs
I don't think thats the case. Party mode (which is now replaced by birthday mode) makes all the gibbs into gift boxes. Plus, the Solider doesn't have a party hat on.
Someone has made a client...
Forum:
Scripting
05-19-2008, 13:48
Replies:
8
Changing TF2 Gibbs
Views:
6,010
Posted By
raven_coda
Changing TF2 Gibbs
Does anyone know how I can change the gibbs to be like the ones in the german version? Pic (http://clancya.org/wp-content/uploads/2007/10/low_v_gib1.jpg)
Is there already a mod for this? I like...
Showing results 1 to 23 of 23
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