Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 23 of 23
Search took 0.01 seconds.
Search: Posts Made By: raven_coda
Forum: Plugins 07-30-2008, 14:20
Replies: 11
Views: 33,032
Posted By raven_coda
Re: TF2 Funny Gibs

Actually I got looking at birthday mode and it looks like it does make the funny gibs, along with presents and normal gibs. I was under the impression it didn't show these at all.

Sooo... the...
Forum: Plugins 07-30-2008, 12:25
Replies: 11
Views: 33,032
Posted By raven_coda
Re: TF2 Funny Gibs

That's a common thought but back around Dec. Valve changed Party/Birthday mode to show presents and balloons instead of these gibs, as well as removed the blood.

see here...
Forum: Plugins 07-30-2008, 11:29
Replies: 11
Views: 33,032
Posted By raven_coda
TF2 Funny Gibs

Here is a plugin that I have made that replaces all the TF2 player gibs with the rubber duckies, hambergers, cogs, etc.. from the german version.

I thought the funny gibs matched the TF2 style...
Forum: Unapproved Plugins 07-23-2008, 12:23
Replies: 173
Views: 105,958
Posted By raven_coda
Re: Chat Filter v0.2 (5/27)

Hey I just noticed "hello" gets filter because it has "hell" in it.
Can you adjust your filter so that it only gets the words in the list? Maybe have it look for [SPACE]word[SPACE]
Forum: Scripting 07-23-2008, 02:06
Replies: 12
Views: 2,779
Posted By raven_coda
Re: How Do I tell if a player will explode at Player_Death

m_nDefaultUpgradeLevel always returns 0.
but the following works great.

GetEntProp(entity, Prop_Send, "m_iUpgradeLevel");

Now I just need to make sure I keep up with all the new weapons as...
Forum: Scripting 07-22-2008, 19:20
Replies: 12
Views: 2,779
Posted By raven_coda
Re: How Do I tell if a player will explode at Player_Death

How do I check the m_nDefaultUpgradeLevel?

I tried

GetEntProp(entity, Prop_Send, "m_nDefaultUpgradeLevel");

but apparently that's not right as it gives me

"GetEntProp" reported...
Forum: Scripting 07-21-2008, 21:58
Replies: 7
Views: 2,066
Posted By raven_coda
Re: Have entity fadeout

That worked Great!! Thx to all who helped.

Just so you knoe incase anyone finds this thread I had to call

SetEntityRenderMode(ent, RENDER_TRANSCOLOR);

once on the entity so that it would...
Forum: Scripting 07-21-2008, 21:29
Replies: 7
Views: 2,066
Posted By raven_coda
Re: Have entity fadeout

GetEntSendPropOffs seems to want an entity as the first argument instead of a string. should I just use -1 here?
Forum: Scripting 07-21-2008, 20:36
Replies: 7
Views: 2,066
Posted By raven_coda
Re: Have entity fadeout

I'm having a little trouble getting this to work. I call it like this
CreateTimer(0.1, fadeout, ent, TIMER_REPEAT);

and here is the funtion.

public Action:fadeout(Handle:Timer, any:ent)
{...
Forum: Scripting 07-21-2008, 18:21
Replies: 12
Views: 2,779
Posted By raven_coda
Re: How Do I tell if a player will explode at Player_Death

@bl4nk but how do I get the entity that is the sentry that killed the player?

Right now I get
GetClientOfUserId(GetEventInt(event, "userid"));
GetClientOfUserId(GetEventInt(event, "attacker"));...
Forum: Scripting 07-21-2008, 17:24
Replies: 12
Views: 2,779
Posted By raven_coda
Re: How Do I tell if a player will explode at Player_Death

Kigen, I looked it up and according to the wiki you gib if killed by an explosive. So maybe I can go about it that way. I'll look at the attackers weapon and if it's a rocket, Demo's grenade, Sticky...
Forum: Scripting 07-21-2008, 16:12
Replies: 12
Views: 2,779
Posted By raven_coda
Re: How Do I tell if a player will explode at Player_Death

nah, I tried that. I put it off half a sec but ragdoll still exists.:cry:
Forum: Scripting 07-21-2008, 15:27
Replies: 12
Views: 2,779
Posted By raven_coda
How Do I tell if a player will explode at Player_Death

I'm trying to tell if a TF2 player will explode or not at the player_death event.

I was trying the following but the ragdoll tends to exists if the player explodes or not.
new ragdoll =...
Forum: Scripting 07-21-2008, 13:05
Replies: 7
Views: 2,066
Posted By raven_coda
Have entity fadeout

Right now I'm removing entities by
AcceptEntityInput(Ent, "Kill", 0);
but I was wondering if there was a way to have entities fade out when I remove them instead of just suddenly disappearing.
Forum: Scripting 07-17-2008, 23:53
Replies: 2
Views: 1,120
Posted By raven_coda
Re: If it's not a entity what is it?

Not sure, It's in TF2 so I can't use gravity gun. After it breaks once I can walk through it, where as before it breaks I could not. I think you're right in that after a while it just disapears.
...
Forum: Scripting 07-17-2008, 19:01
Replies: 2
Views: 1,120
Posted By raven_coda
If it's not a entity what is it?

So I'm using GetClientAimTarget and looking at the breakable barrel. It works fine as long as the barrel is in tact but as soon as I jab it once and it breaks into half a barrel GetClientAimTarget =...
Forum: Scripting 06-16-2008, 15:38
Replies: 8
Views: 6,010
Posted By raven_coda
Re: Changing TF2 Gibbs

Okay, I lied, I 'm not giving up. I just can't let myself leave this alone. I've found that the gibs are defined in each players phy file near the end of the file. Here's an example of the demos.
...
Forum: Scripting 05-28-2008, 00:15
Replies: 8
Views: 6,010
Posted By raven_coda
Re: Changing TF2 Gibbs

k, I now have all the mdl files along with their vtx,vvd, and phy for the custom gibs I'd like to put in. I take it that from the lack of responses nobody knows how to do a custom gib so after this...
Forum: Unapproved Plugins 05-27-2008, 16:11
Replies: 173
Views: 105,958
Posted By raven_coda
Re: Chat Filter v0.2 (5/27)

If I add another catagory to the cfg will it just work or do I have to do something else to get it to work? This is great btw going to add it tonight.
Forum: Unapproved Plugins 05-24-2008, 19:00
Replies: 268
Views: 167,589
Posted By raven_coda
Re: Psychostats Interface Plugin

Hey this is a great idea! However I seem to be having a little trouble with it. /rank and /top10 bring up the screen but when I press 0 to exit it doesn't respond. Does that function work yet? I...
Forum: Scripting 05-21-2008, 11:20
Replies: 8
Views: 6,010
Posted By raven_coda
Re: Changing TF2 Gibbs

What if I had a vtx file that I wanted to replace a gibb with; If I were to change just one gibb how would I write that in a script?
Forum: Scripting 05-19-2008, 15:36
Replies: 8
Views: 6,010
Posted By raven_coda
Re: Changing TF2 Gibbs

I don't think thats the case. Party mode (which is now replaced by birthday mode) makes all the gibbs into gift boxes. Plus, the Solider doesn't have a party hat on.

Someone has made a client...
Forum: Scripting 05-19-2008, 13:48
Replies: 8
Views: 6,010
Posted By raven_coda
Changing TF2 Gibbs

Does anyone know how I can change the gibbs to be like the ones in the german version? Pic (http://clancya.org/wp-content/uploads/2007/10/low_v_gib1.jpg)

Is there already a mod for this? I like...
Showing results 1 to 23 of 23

 
Forum Jump

All times are GMT -4. The time now is 15:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode