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Posts Made By:
Potato Uno
Forum:
General
05-20-2017, 23:27
Replies:
6
[TF2/SRCDS] Closes by itself!?
Views:
2,158
Posted By
Potato Uno
Re: [TF2/SRCDS] Closes by itself!?
If it's instantly closing, then start with only vanilla AlliedModders plugins, and then slowly add one plugin at a time until it starts instantly closing again. Then you found the culprit.
Forum:
Scripting
05-20-2017, 19:24
Replies:
8
[CS:GO] Calling source's internal Lag-Compensation functions?
Views:
2,668
Posted By
Potato Uno
Re: [CS:GO] Calling source's internal Lag-Compensation functions?
https://forums.alliedmods.net/showthread.php?t=285833
Forum:
Off-Topic
05-18-2017, 15:40
Replies:
18
[Help!] Free hosting websites with big disk quota space?
Views:
6,069
Posted By
Potato Uno
Re: [Help!] Free hosting websites with big disk quota space?
Use the TF2 map workshop to offset some of your custom content hosting or install a web server on your server itself (assuming it's dedicated or VPS). Short of that, you will need to find paid...
Forum:
Off-Topic
04-14-2017, 11:19
Replies:
0
Thank you AM
Views:
790
Posted By
Potato Uno
Thank you AM
Thanks to this community helping me learn the ropes of Sourcemod when I was a complete pleb, I was able to eventually build my MvM server enough to run a TF2-wide...
Forum:
Scripting
12-11-2016, 14:29
Replies:
5
Transaction Handle wiped for no reason
Views:
1,198
Posted By
Potato Uno
Re: Transaction Handle wiped for no reason
Makes sense, thanks for the explanation!
Forum:
Scripting
12-11-2016, 14:17
Replies:
5
Transaction Handle wiped for no reason
Views:
1,198
Posted By
Potato Uno
Re: Transaction Handle wiped for no reason
This is the relevant code for the TF2Attrib native call
https://github.com/FlaminSarge/tf2attributes/blob/13c1de7ceddeaed5a03d426afa10b43b547c4874/tf2attributes.sp#L755
Forum:
Scripting
12-11-2016, 14:07
Replies:
5
Transaction Handle wiped for no reason
Views:
1,198
Posted By
Potato Uno
Transaction Handle wiped for no reason
Minimal test case code:
Transaction Txn = SQL_CreateTransaction();
PrintToChatAll("(1) Transaction Handle: %d", Txn); // fine here
int AttributeIDs[15]; // Txn is never referenced here...
Forum:
General
10-13-2016, 11:12
Replies:
52
TF2 Crashing After Update
Views:
15,913
Posted By
Potato Uno
Re: TF2 Crashing After Update
You know guys, it would be easier to find which functions' gamedata went stale if the console wasn't spammed up the ass with "Plugin not runnable". You can't even see in the console the SetFailState...
Forum:
General
10-12-2016, 22:45
Replies:
9
Best IDE for Sourcemod
Views:
5,279
Posted By
Potato Uno
Re: Best IDE for Sourcemod
If you are interested in obfuscators see this https://github.com/xoreaxeaxeax/movfuscator
Forum:
General
10-12-2016, 22:11
Replies:
52
TF2 Crashing After Update
Views:
15,913
Posted By
Potato Uno
Re: TF2 Crashing After Update
According to this https://asherkin.github.io/vtable/ IsWearable should be 88 linux, 87 windows. The rest seem to be correct.
Forum:
General
10-12-2016, 21:58
Replies:
52
TF2 Crashing After Update
Views:
15,913
Posted By
Potato Uno
Re: TF2 Crashing After Update
Nope nothing is updated.
EDIT: Disable TF2Items if you have that installed.
Forum:
General
10-12-2016, 21:52
Replies:
52
TF2 Crashing After Update
Views:
15,913
Posted By
Potato Uno
Re: TF2 Crashing After Update
No crashes here. What are you guys even running?
inb4 it crashes right after I post this
Forum:
Plugin/Gameplay Ideas and Requests
10-07-2016, 13:54
Replies:
1
TF2 BOT plugin series
Views:
4,053
Posted By
Potato Uno
Re: TF2 BOT plugin series
What?
Forum:
Plugin/Gameplay Ideas and Requests
10-05-2016, 09:27
Replies:
5
Hiring HL2DM Roleplay Plugin Writer!
Views:
1,642
Posted By
Potato Uno
Re: Hiring HL2DM Roleplay Plugin Writer!
You read my thoughts exactly.
OP: 40 bucks is way too little for what you want, he meant you need to raise it to $400 or higher (maybe even 1000) to get an experienced coder to do what you want.
Forum:
Extensions
10-04-2016, 14:28
Replies:
21
[RELEASE] UTILS Extension
Views:
9,984
Posted By
Potato Uno
Re: [RELEASE] UTILS Extension
This looks like it is only compiled for TF2. You need to compile it for your game (and maybe find gamedata for it).
Forum:
Scripting
10-04-2016, 07:30
Replies:
11
Solved
stock vs functions
Views:
3,790
Posted By
Potato Uno
Re: stock vs functions
You sort of got that confused.
A stock is a function typically in an .inc file that the preprocessor will just copy and paste from the inc file to your plugin. The entire function is copied...
Forum:
General
10-03-2016, 19:08
Replies:
5
Incorrect Char Documentation?
Views:
1,278
Posted By
Potato Uno
Incorrect Char Documentation?
See here https://github.com/alliedmodders/sourcemod/blob/master/plugins/include/string.inc#L394
It looks like the CharTo* natives have their docstrings backwards.
Forum:
Extensions
10-03-2016, 18:56
Replies:
7
[EXTENSION TEST] FillUserInfo Natives
Views:
6,494
Posted By
Potato Uno
Re: [EXTENSION TEST] FillUserInfo Natives
Anyone with C++ knowledge and basic knowledge of Sourcehook can easily remake what Xykon has made. It's not really anything secret. You just need to reverse engineer the engine binary, hook to...
Forum:
TF2Items
10-03-2016, 18:51
Replies:
8
Download removed?
Views:
5,438
Posted By
Potato Uno
Re: Download removed?
TF2Items is somewhat shoddy with MvM, with MvM having its own attribute management and all. That said, I use it on my MvM server and it doesn't cause issues, but depending on how you use it you can...
Forum:
Source Servers (SRCDS)
10-03-2016, 16:44
Replies:
17
Constantly crash the server
Views:
4,084
Posted By
Potato Uno
Re: Constantly crash the server
You got a good explanation about this?
Forum:
TF2Items
10-02-2016, 23:03
Replies:
2
How About Custom CHARACTER Stats?
Views:
1,983
Posted By
Potato Uno
Re: How About Custom CHARACTER Stats?
Write a plugin using the natives provided by this https://forums.alliedmods.net/showthread.php?t=210221
Forum:
Plugin/Gameplay Ideas and Requests
10-02-2016, 20:13
Replies:
5
How to allow players into the opposing spawns
Views:
1,360
Posted By
Potato Uno
Re: How to allow players into the opposing spawns
Killing all the func_respawnroomvisualizer entities will allow the enemy team to go into the opposing spawn (this is how arena maps do it iirc).
Forum:
Scripting
10-02-2016, 20:09
Replies:
16
[TF2] Selecting multiple people
Views:
2,717
Posted By
Potato Uno
Re: [TF2] Selecting multiple people
Not sure if I am reading this wrong but I think you need braces around the if () statement. As it stands, it will only push the client index if the team is red, but foundTarget will be set to true...
Forum:
Scripting
10-02-2016, 20:03
Replies:
16
[TF2] Selecting multiple people
Views:
2,717
Posted By
Potato Uno
Re: [TF2] Selecting multiple people
You should be able to use ProcessTargetString in your command callback, which accepts @red or whatever and returns an array of client index.
See this thread I made:...
Forum:
Scripting
10-02-2016, 10:00
Replies:
17
Change normal Query into Threaded Query
Views:
3,688
Posted By
Potato Uno
Re: Change normal Query into Threaded Query
Cleaner code would be
public void SQL_MyCallback(Handle owner, Handle hndl, const char[] error, any userid)
{
int client = GetClientOfUserId(userid);
if (client == 0) return;...
Showing results 1 to 25 of 500
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