Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 19 of 19
Search took
0.02
seconds.
Search:
Posts Made By:
frozenarmageddon
Forum:
Scripting
01-20-2009, 11:54
Replies:
3
[CS:S] 3 pretty simple questions
Views:
1,245
Posted By
frozenarmageddon
Re: [CS:S] 3 pretty simple questions
Wow... I did'nt think of that... thanks for the idea :3
Lebson506th you helped too, thanks :D
Forum:
Scripting
01-20-2009, 03:46
Replies:
3
[CS:S] 3 pretty simple questions
Views:
1,245
Posted By
frozenarmageddon
[CS:S] 3 pretty simple questions
1) Is there any way to detect where the shot hit in the body both my and the one I shot at? like head, arm, chest?
2) How can I create for example a prop_physics with certain values? [to make...
Forum:
Snippets and Tutorials
01-20-2009, 03:30
Replies:
5
Can anyone help me. sourcemod
Views:
3,838
Posted By
frozenarmageddon
Re: Can anyone help me. sourcemod
And a pretty off topic reply:
I recommend you getting a newer windows, because it seems you use 98
also, get a better Graphics card because you got like 256 colors on... and no card lets you switch...
Forum:
Scripting
01-17-2009, 10:08
Replies:
5
[CS:S] Carry more than one primary gun
Views:
2,702
Posted By
frozenarmageddon
Re: [CS:S] Carry more than one primary gun
I think you could make the weapon just become invisible [alpha 0] and be like inside the player's model [getpos+0 0 15?] and then just press a key to make the weapon switch [dropped and stored] with...
Forum:
Code Snippets/Tutorials
12-25-2008, 17:15
Replies:
42
2-Part Beginner Scripting Tutorial [REVISED]
Views:
25,460
Posted By
frozenarmageddon
Re: 2-Part Beginner Scripting Tutorial [REVISED]
I really recommend archiving this topic in some sort of "usefull tutorials" archive, this is one of the most usefull stuff I saw, also it helped me alot in getting started coding pawn in genral for...
Forum:
Scripting Help
12-25-2008, 14:46
Replies:
12
Finding and manupulating objects XYZ?
Views:
4,095
Posted By
frozenarmageddon
Re: Finding and manupulating objects XYZ?
thx, gonna test it out :D
Link to the IRC? :D
Forum:
Scripting Help
12-25-2008, 08:53
Replies:
12
Finding and manupulating objects XYZ?
Views:
4,095
Posted By
frozenarmageddon
Re: Finding and manupulating objects XYZ?
Yea, but it stores what it Gets to "origin" right?
also, I didn't understand how to use:
new aimed_entity
new body_part
get_user_aiming(player_id,aimed_entity,body_part)
it just gets the...
Forum:
Scripting Help
12-24-2008, 21:14
Replies:
12
Finding and manupulating objects XYZ?
Views:
4,095
Posted By
frozenarmageddon
Re: Finding and manupulating objects XYZ?
Ok, started anuther message because the one before really was abit too huge ._.
If im allready into all this stuff, [still on topic] is there any way to retourn the ID of an entity im looking at?
Forum:
Scripting Help
12-24-2008, 20:28
Replies:
12
Finding and manupulating objects XYZ?
Views:
4,095
Posted By
frozenarmageddon
Re: Finding and manupulating objects XYZ?
thx :D
____________
ok, im both a newbie and trying to understand, so lets break it down, shall we?
[includes]
new Float:origin[3]
Declares that origin is a "Group" of 3 "members"...
Forum:
Scripting Help
12-24-2008, 16:41
Replies:
12
Finding and manupulating objects XYZ?
Views:
4,095
Posted By
frozenarmageddon
Re: Finding and manupulating objects XYZ?
ConnorMcLeod, could really help if you explain XD
Thanks CodeMaster, You help ALOT, because the Oregin manupulating is basicly the main part of my addon, I wont forget to Credit you with it :D
...
Forum:
Scripting Help
12-24-2008, 09:41
Replies:
12
Finding and manupulating objects XYZ?
Views:
4,095
Posted By
frozenarmageddon
Finding and manupulating objects XYZ?
Erm, how do I do that? I wanted to make like a build mode, so I kinda need that for precise building, and I hope you forgive me for not checking all the 501 pages for a semiliar post ^_^
Forum:
Scripting
12-24-2008, 09:31
Replies:
38
Sticky:
Scripting Forum
Views:
146,554
Posted By
frozenarmageddon
Re: Scripting Forum
DJ Tsunami [DJ?!] thx alot for telling me about PawnStudio [even tho you just wrote its name], didn't even know of its existence, now I can finnaly script SourcePawn easly :D
Forum:
Metamod:Source Questions
12-24-2008, 09:16
Replies:
8
Can't connect to server when metamod is enabled
Views:
2,443
Posted By
frozenarmageddon
Re: Can't connect to server when metamod is enabled
ffs... 172 views [atm] and none actualy posted anything :|
Forum:
Scripting
12-23-2008, 05:52
Replies:
38
Sticky:
Scripting Forum
Views:
146,554
Posted By
frozenarmageddon
Re: Scripting Forum
lol, I didn't see the "p" thanks for clearing it out for me :oops:
btw, anuther way to compile evrything [in your scripting folder, or where your "compile.exe\spcomp.exe" is] is just double...
Forum:
Scripting
12-22-2008, 20:54
Replies:
38
Sticky:
Scripting Forum
Views:
146,554
Posted By
frozenarmageddon
Re: Scripting Forum
Maybe im just stupid... or just did something wrong [its hard to think clear at 3:47 AM] but it says:
'spcom' is not recognized as an internal or external command, operable program or batch file....
Forum:
Metamod:Source Questions
12-22-2008, 20:25
Replies:
8
Can't connect to server when metamod is enabled
Views:
2,443
Posted By
frozenarmageddon
Re: Can't connect to server when metamod is enabled
Allmost same with me, only that I try to get mms [1.7.0] working on my SourceForts listen server [under Windows XP 86x], it connects, and then after like a frame of a sec it just disconnects with no...
Forum:
Scripting
12-10-2008, 13:19
Replies:
7
Adding GUI elements
Views:
1,538
Posted By
frozenarmageddon
Re: Adding GUI elements
Yea, I know that... and it will fail too... because I need something dynamic, and more than one GUI element wont work that way... :|
Any other way to do it?
Forum:
Scripting
12-09-2008, 16:48
Replies:
7
Adding GUI elements
Views:
1,538
Posted By
frozenarmageddon
Re: Adding GUI elements
Oh yea... I forgot...
Thanks alot for reminding me :wink:
Forum:
Scripting
12-09-2008, 15:31
Replies:
7
Adding GUI elements
Views:
1,538
Posted By
frozenarmageddon
Adding GUI elements
Is there any way you can add new GUI elements to the HUD? Like add a picture, or like a bar, or an animated interface?
I am really new to SM but used to work with AMXX and I heard its basicly the...
Showing results 1 to 19 of 19
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
08:19
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode