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Posts Made By:
Tonblader
Forum:
Plugins
07-11-2023, 13:02
Replies:
87
[L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.17) [28-Jan-2024]
Views:
40,880
Posted By
Tonblader
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]
You can create file director_base_addon.nut and put in left4dead2\scripts\vscripts\director_base_addon.nut with this code inside:
printl("VScript: Initiating director_base_addon script");
...
Forum:
Plugins
06-15-2023, 16:07
Replies:
87
[L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.17) [28-Jan-2024]
Views:
40,880
Posted By
Tonblader
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.16) [10-Mar-2023]
Its main function is to replace an existing vscript with a custom one.
Now, within that customization, you could make another vscript run within the vscript.
Forum:
Plugins
06-15-2023, 00:51
Replies:
87
[L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.17) [28-Jan-2024]
Views:
40,880
Posted By
Tonblader
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]
In my case to achieve this I individually modify each of the finales.
No Mercy Example: (i modify them all one by one)
Note: I extracted these scripts a long time ago, so you would have to...
Forum:
Plugins
06-15-2023, 00:43
Replies:
87
[L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.17) [28-Jan-2024]
Views:
40,880
Posted By
Tonblader
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]
Explanation:
https://forums.alliedmods.net/showthread.php?p=2760797#post2760797
Forum:
Plugins
05-29-2023, 15:59
Replies:
3
[L4D2] UpgradePack Gives Ammo [29-May-2023]
Views:
2,335
Posted By
Tonblader
Re: [L4D2] UpgradePack Gives Ammo [29-May-2023]
Good idea, thanks
Forum:
Plugins
10-25-2022, 13:36
Replies:
117
[ANY] Dev Cmds (1.50) [05-Mar-2024]
Views:
66,219
Posted By
Tonblader
Re: [ANY] Dev Cmds (1.31) [14-Dec-2021]
Can your plugin detect if that other plugin (https://forums.alliedmods.net/showthread.php?t=133475) is running on the server (or command sm_incapplayer...
Forum:
Plugins
10-24-2022, 23:06
Replies:
117
[ANY] Dev Cmds (1.50) [05-Mar-2024]
Views:
66,219
Posted By
Tonblader
Re: [ANY] Dev Cmds (1.45) [10-Aug-2022]
Can add 2 news cmds?
similar to sm_tel arguments:
sm_setop <vector pos operator> [vector ang operator] // add or subtract values with the arguments
(or sm_setar - arithmetic)
Example:
sm_setop...
Forum:
Plugins
10-23-2022, 22:40
Replies:
5
[ANY] Anti-killsay (v1.0, 23 Oct 2022)
Views:
1,574
Posted By
Tonblader
Re: [ANY] Anti-killsay (v1.0, 23 Oct 2022)
i think, for annoying people who just talk to talk
Forum:
Plugins
10-23-2022, 19:03
Replies:
101
[L4D1 & L4D2] SM Respawn Improved
Views:
41,831
Posted By
Tonblader
Re: [L4D1 & L4D2] SM Respawn Improved
Is possible add in sm_respawn <target> news arguments? (if arguments blank = omited arguments)
sm_respawn <target> <team> <map progress>
<team> - the distance measure is calculated with the players...
Forum:
Plugins
10-21-2022, 15:13
Replies:
149
[L4D & L4D2] Target Override (2.29) [25-Mar-2024]
Views:
52,948
Posted By
Tonblader
Re: [L4D & L4D2] Target Override (2.22) [20-Oct-2022]
For some reason tanks don't target other tanks that are vomited before attacking survivors first.
"target_patch"
{
"tank"
{
"order" "6,7,2,3,1,4,5" // Preference: Last attacker, Vomited...
Forum:
Plugin/Gameplay Ideas and Requests
10-17-2022, 04:33
Replies:
41
Solved
[L4D2] Scavenge Gas Can check/respawn.
Views:
5,647
Posted By
Tonblader
Re: [L4D2] Scavenge Gas Can check/respawn.
It also had quite a few strange issues regarding gas cans and scavenge mode.
My ultimate solution was to use VScript File Replacer (https://forums.alliedmods.net/showthread.php?t=318024) and...
Forum:
Plugin/Gameplay Ideas and Requests
10-17-2022, 02:42
Replies:
2
[L4D2] Incendiary/Explosive Ammo
Views:
742
Posted By
Tonblader
[L4D2] Incendiary/Explosive Ammo
Does anyone know if there is a way to make incendiary and explosive ammunition also provide ammunition to survivors?
Forum:
Plugins
10-10-2022, 16:52
Replies:
1,139
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
471,441
Posted By
Tonblader
Re: [L4D & L4D2] Left 4 DHooks Direct (1.118) [03-Oct-2022]
I use the last version with sourcemod 1.11 build 6906
EDIT: Wait, i reset my left 4 dead 2 and apparently now work fine, i go test more...
EDIT2: Ok, It was my fault, for some reason I had to...
Forum:
Plugins
08-19-2022, 17:27
Replies:
51
[L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Views:
11,175
Posted By
Tonblader
Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
in fact you mentioned interesting things, I would like it to keep everything that this plugin already has, but add what it lacks in the video.
Forum:
Plugins
08-19-2022, 14:50
Replies:
51
[L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Views:
11,175
Posted By
Tonblader
Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes
Maybe you can add functions similar to this video, it would be fantastic.
https://www.youtube.com/watch?v=kTQTORN4oiw
kTQTORN4oiw
I think they used these sprites and they put it in the area of...
Forum:
Plugins
08-11-2022, 17:29
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,137,053
Posted By
Tonblader
Re: [L4D(2)] SuperVersus [1.5.4]
when you use sm_idle (https://forums.alliedmods.net/showthread.php?p=2574530), is there a chance to bug yourself and stay in the spectator team ?
on the other hand, try to fix the problem that...
Forum:
Plugin/Gameplay Ideas and Requests
08-11-2022, 17:03
Replies:
8
Reload a plugin every X seconds
Views:
1,160
Posted By
Tonblader
Re: Reload a plugin every X seconds
Since you are still looking for something, you could use this plugin ( [Any] Delay Command (https://forums.alliedmods.net/showthread.php?p=2603440) ) and load automatically via a cfg file infinite...
Forum:
Plugin/Gameplay Ideas and Requests
08-04-2022, 23:33
Replies:
5
[L4D2] Infinite Medkits Uses
Views:
1,787
Posted By
Tonblader
Re: [L4D2] Infinite Medkits Uses
hmmmm for some reason it only works on my player, but it doesn't work on the other players in my room.
Forum:
Plugins
08-02-2022, 20:10
Replies:
417
[L4D & L4D2] Gear Transfer (2.33) [28-Jan-2024]
Views:
280,911
Posted By
Tonblader
Re: [L4D & L4D2] Gear Transfer (2.23) [15-Jun-2022]
see the filenames of traslations, is different
Forum:
Plugin/Gameplay Ideas and Requests
08-02-2022, 20:03
Replies:
5
[L4D2] Infinite Medkits Uses
Views:
1,787
Posted By
Tonblader
Re: [L4D2] Infinite Medkits Uses
that plugin doesn't work properly when you try to choose only the infinite medkit
thanks, work fine
tell me, is it possible that it is only infinite if the player finds 1 medkit and takes it?...
Forum:
Plugins
08-02-2022, 16:55
Replies:
15
[L4D1 & L4D2] Health Preserve Fix & Give Start Health (optional)
Views:
5,072
Posted By
Tonblader
Re: [L4D1 & L4D2] Health Preserve Fix & Give Start Health (optional)
Doesn't this plugin do the same? (specifically speaking only of the functions of health)
Save Weapon (Co-op) Improved Version (https://forums.alliedmods.net/showpost.php?p=2757629&postcount=113)
Forum:
Plugins
08-02-2022, 16:34
Replies:
417
[L4D & L4D2] Gear Transfer (2.33) [28-Jan-2024]
Views:
280,911
Posted By
Tonblader
Re: [L4D & L4D2] Gear Transfer (2.23) [15-Jun-2022]
L 08/02/2022 - 15:28:19: [SM] Fatal error encountered parsing translation file "gear_transfer.phrases.txt"
L 08/02/2022 - 15:28:19: [SM] Error (line 0, column 0): Stream failed to open
Gear...
Forum:
Plugin/Gameplay Ideas and Requests
08-01-2022, 04:39
Replies:
5
[L4D2] Infinite Medkits Uses
Views:
1,787
Posted By
Tonblader
[L4D2] Infinite Medkits Uses
Is there a plugin that keeps the first_aid_kit in you inventory when you use it (infinite)?
that also keep that infinite configuration always.
Forum:
Plugins
05-06-2022, 13:34
Replies:
6
[ANY] SwapTeam Manager
Views:
3,674
Posted By
Tonblader
Re: [ANY] SwapTeam Manager
Left 4 Dead 2
Forum:
Plugins
05-06-2022, 12:31
Replies:
23
[DEV] Autoreload plugins
Views:
14,021
Posted By
Tonblader
Re: [DEV] Autoreload plugins
Is it possible you can add a custom route of where you want plugins to be detected in a cvar maybe with multiple paths where the plugin can reload other plugins?
example:
sm_cvar...
Showing results 1 to 25 of 394
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