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Posts Made By:
.Dare Devil.
Forum:
Off-Topic
06-01-2015, 04:26
Replies:
15
Creating a new account and leaving old one behind.
Views:
2,756
Posted By
.Dare Devil.
Re: Creating a new account and leaving old one behind.
I see 2 things i like in new replies.
The 'Pay for the name change' feature.
- Its actually not a bad idea. People would press that donate button more often.
The army of DareDevils...
I was...
Forum:
Off-Topic
05-31-2015, 13:11
Replies:
15
Creating a new account and leaving old one behind.
Views:
2,756
Posted By
.Dare Devil.
Creating a new account and leaving old one behind.
Hi everyone!
Since i didn't get any feedback ... i created this thread.
https://forums.alliedmods.net/misc.php?do=showrules
This rule is confusing.
One part of it says that creating...
Forum:
Scripting Help
05-31-2015, 11:18
Replies:
12
Prevent server restarting the round when player joins into empty team.
Views:
3,472
Posted By
.Dare Devil.
Prevent server restarting the round when player joins into empty team.
Hello everyone!
I'm planning to create new zombie mod again and first thing i need is
that all humans only be in CT team and zombies only in T team.
I already did it but i used Orpheu.
Now i...
Forum:
Zombie Plague Mod
05-31-2015, 08:24
Replies:
8
Classic Zombie Plague Server
Views:
2,804
Posted By
.Dare Devil.
Re: Classic Zombie Plague Server
Added you on facebook. ( Gyiove is my name, saying just in case :) )
Forum:
Scripting Help
05-29-2015, 17:46
Replies:
14
How to make 700 sprites visible all over the map???
Views:
3,039
Posted By
.Dare Devil.
Re: How to make 700 sprites visible all over the map???
You can't change the limit that how many visible models/sprites there can be.
How can't you understand it?
The visibility is handled on client side. There no way to access client side.
Forum:
Scripting Help
05-29-2015, 08:40
Replies:
14
How to make 700 sprites visible all over the map???
Views:
3,039
Posted By
.Dare Devil.
Re: How to make 700 sprites visible all over the map???
Even by changing the maximum amount of how many entities server can handle, you can't
change how many of them can be visible at once.
You just try that TE_SPRITETRAIL message out and see how many...
Forum:
Scripting Help
05-28-2015, 17:38
Replies:
14
How to make 700 sprites visible all over the map???
Views:
3,039
Posted By
.Dare Devil.
Re: How to make 700 sprites visible all over the map???
how are those sprites controlled?
Also you have to take account that about 100 entities will be for cs by default.
Forum:
Scripting Help
05-28-2015, 10:36
Replies:
14
How to make 700 sprites visible all over the map???
Views:
3,039
Posted By
.Dare Devil.
Re: How to make 700 sprites visible all over the map???
Depends what those sprites are.
Here are limits that are hardcoded client side:
256 entities can be rendered in one screen ( entities can be sprites/models )
512 temp entities, they can be models...
Forum:
Scripting Help
05-26-2015, 10:13
Replies:
7
Having a player model (with no animations) what uses other player model's animation
Views:
9,619
Posted By
.Dare Devil.
Re: Having a player model (with no animations) what uses other player model's animati
thats genius xD
All tho you can't see player holding weapon ... thats the down side of this.
I guess im going to create model with default animation and with no mesh ( still there has to be some...
Forum:
Scripting Help
05-24-2015, 12:56
Replies:
11
Edit a word inside a text file
Views:
2,572
Posted By
.Dare Devil.
Re: Edit a word inside a text file
Btw my mind wasn't in normal state when i wrote my post and read your code.
It was making sense but there were some bugs in it. ( you fixed the one already. )
Anyways ... i created this but i...
Forum:
Zombie Plague Mod
05-24-2015, 08:02
Replies:
8
Classic Zombie Plague Server
Views:
2,804
Posted By
.Dare Devil.
Re: Classic Zombie Plague Server
Visited that server and i recommend few things:
*Remove Unlimited clip for full map
*Make Unlimited clip for single round cost more ap.
*Make human have unlimited reload ammo ( in case you dont...
Forum:
Zombie Plague Mod
05-23-2015, 18:09
Replies:
8
Classic Zombie Plague Server
Views:
2,804
Posted By
.Dare Devil.
Re: Classic Zombie Plague Server
https://forums.alliedmods.net/misc.php?do=showrules
Do not advertise (including hosting services, game servers and gaming communities).
If someone would report this thread then i think it will be...
Forum:
Zombie Plague Mod
05-22-2015, 21:13
Replies:
8
Classic Zombie Plague Server
Views:
2,804
Posted By
.Dare Devil.
Re: Classic Zombie Plague Server
interesting...
https://www.facebook.com/ClassicZP?fref=ts
This page i created some months ago and ... well he spammed his page all over my posts xD
Btw, i really planned creating classic zp...
Forum:
Scripting Help
05-22-2015, 20:10
Replies:
7
Having a player model (with no animations) what uses other player model's animation
Views:
9,619
Posted By
.Dare Devil.
Re: Having a player model (with no animations) what uses other player model's animati
1. Have you ever been into a server what downloads player models like forever?
2. My way works ... it just works, its not a good solution yet it works.
Yea ... i kinda understand that you don't...
Forum:
Off-Topic
05-22-2015, 11:37
Replies:
90
I've reach scripting stage they said unreachable ( My projects free give away! )
Views:
22,563
Posted By
.Dare Devil.
Re: I've reach scripting stage they said unreachable ( My projects free give away! )
Oh yea, i remember you.
You are that guy who ripped off everything what i've done.
And still using my server's name...
Not that i care but still you didn't even dare do ask me.
Thats whats...
Forum:
Scripting Help
05-22-2015, 11:22
Replies:
7
Having a player model (with no animations) what uses other player model's animation
Views:
9,619
Posted By
.Dare Devil.
Having a player model (with no animations) what uses other player model's animation
Hello everyone, long time no see ...
Anyways.
So i took one costom player model, its skeleton is same as default one's.
It also had same animations as default models.
I removed all animations...
Forum:
Off-Topic
05-22-2015, 11:09
Replies:
90
I've reach scripting stage they said unreachable ( My projects free give away! )
Views:
22,563
Posted By
.Dare Devil.
Re: I've reach scripting stage they said unreachable ( My projects free give away! )
@zmd94, feel free to contact me:https://www.facebook.com/Sp.Gyiove
Anyways, just wanting to point out one thing.
Those who think that its pointless to buy costom addons what are running in zp50++...
Forum:
Off-Topic
05-22-2015, 10:30
Replies:
9
Can someone test my c++ code?
Views:
6,328
Posted By
.Dare Devil.
Re: Can someone test my c++ code?
omg 2000 secs thanks!
Its okay, i shall try to get that account back and delete this one.
I really like to have that nickname in this forum.
Forum:
Off-Topic
05-22-2015, 10:27
Replies:
90
I've reach scripting stage they said unreachable ( My projects free give away! )
Views:
22,563
Posted By
.Dare Devil.
Re: I've reach scripting stage they said unreachable ( My projects free give away! )
Good news everypony, i mean everybody.
I'm going to create zp++ to zp50, it is going to be called zp50++ lel.
My plan right now is to create zp50++ then few addons with it and sell those addons...
Forum:
Off-Topic
02-07-2015, 18:52
Replies:
54
Asherkin unfair actions
Views:
8,607
Posted By
.Dare Devil.
Re: Asherkin unfair actions
https://forums.alliedmods.net/showpost.php?p=2259605&postcount=5
I double checked and the picture contained his facebook link yet it was link that proved that he
accepted.
I removed his fb...
Forum:
Off-Topic
02-07-2015, 10:22
Replies:
54
Asherkin unfair actions
Views:
8,607
Posted By
.Dare Devil.
Asherkin unfair actions
It appears that asherkin have remove contact + proof from the thread:
https://forums.alliedmods.net/showthread.php?t=257740
Does that mean that alliedmodders support scammers?
This isin't fair...
Forum:
Off-Topic
02-07-2015, 09:10
Replies:
8
CryWolf can not be trusted
Views:
3,220
Posted By
.Dare Devil.
Re: CryWolf can not be trusted
Also i told you that i took away round sounds and ambience sounds for gameplay modes.
You were fine with that.
Also changing your name in facebook and blocking your fb account won't help it.
The...
Forum:
Off-Topic
02-07-2015, 08:46
Replies:
8
CryWolf can not be trusted
Views:
3,220
Posted By
.Dare Devil.
Re: CryWolf can not be trusted
Are you sure that im embarrassing myself?
You really dont see the point here?
From your fb you look like a grown man who should understand things
but i guess, some just doesn't evolve to that...
Forum:
Off-Topic
02-07-2015, 08:27
Replies:
8
CryWolf can not be trusted
Views:
3,220
Posted By
.Dare Devil.
Re: CryWolf can not be trusted
Because of the crashes i left the zp++ project.
this is the reason why it is public now, so people who are interested in mod will test it and find the bugs for me. (report them)
At least that was...
Forum:
Off-Topic
02-07-2015, 07:48
Replies:
8
CryWolf can not be trusted
Views:
3,220
Posted By
.Dare Devil.
CryWolf can not be trusted
Hello Alliedmodders!
This alliedmodders user called CryWolf made a deal with me.
I'll give him sounds (+zombie classes what i had in my server) and will support him with zp++ in case he need it...
Showing results 1 to 25 of 500
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