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Posts Made By:
FunkyLoveCow
Forum:
Plugins
11-07-2013, 11:43
Replies:
277
Critical Hit Modifier
Views:
199,381
Posted By
FunkyLoveCow
Re: Critical Hit Modifier
I am also having this problem
Forum:
Plugins
05-07-2013, 14:13
Replies:
121
[TF2] Huntsman Hell (v1.7.2, 2014-04-04)
Views:
75,663
Posted By
FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Yes, 232250.
I appreciate the help. I wish the logs showed a bit more to help with this.
Forum:
Plugins
05-07-2013, 13:41
Replies:
121
[TF2] Huntsman Hell (v1.7.2, 2014-04-04)
Views:
75,663
Posted By
FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
That didn't seem to help. Superlogs was unloaded and moved to disabled. It still crashes when someone enters the game.
Forum:
Plugins
05-07-2013, 11:36
Replies:
121
[TF2] Huntsman Hell (v1.7.2, 2014-04-04)
Views:
75,663
Posted By
FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
I was not. I didn't have my servers configured to use Steampipe until it was out of beta and I stuck with the official game data from Sourcemod the entire time.
Forum:
Plugins
05-06-2013, 20:56
Replies:
121
[TF2] Huntsman Hell (v1.7.2, 2014-04-04)
Views:
75,663
Posted By
FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Yes.
Forum:
Plugins
05-06-2013, 19:33
Replies:
121
[TF2] Huntsman Hell (v1.7.2, 2014-04-04)
Views:
75,663
Posted By
FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Any other ideas Powerlord? I'm up to date with the option update(s) and game data that Source mod pulls automatically.
Forum:
Plugins
05-06-2013, 16:07
Replies:
121
[TF2] Huntsman Hell (v1.7.2, 2014-04-04)
Views:
75,663
Posted By
FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
When someone enters the game, the server dies.
Client "DaPlayer!" connected (98.165.16X.XXX:27005).
L 05/06/2013 - 14:52:37: "DaPlayer!<2><STEAM_0:0:40080XXX><>" STEAM USERID validated
L...
Forum:
Plugins
05-06-2013, 10:34
Replies:
121
[TF2] Huntsman Hell (v1.7.2, 2014-04-04)
Views:
75,663
Posted By
FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)
Any chance you are going to add in updater support?
Forum:
General
05-03-2013, 10:58
Replies:
4
Extension compiling problem
Views:
2,136
Posted By
FunkyLoveCow
Re: Extension compiling problem
http://pastebin.com/T3pwWqeY
Asherkin, do you mean I need to set LD_LIBRARY_PATH in the Makefile?
Forum:
General
05-02-2013, 18:42
Replies:
4
Extension compiling problem
Views:
2,136
Posted By
FunkyLoveCow
Extension compiling problem
I am attempting to recompile the Sidewinder extension. It was originally compiled against vstdlib_i486.so and tier0_i486.so, thus was very old.
I tried to compile it against the new...
Forum:
Plugins
05-02-2013, 13:49
Replies:
84
[TF2] Cool Rocket
Views:
52,910
Posted By
FunkyLoveCow
Re: [TF2] Cool Rocket
Sarge, did you finish this? Sidewinder broke after the Steampipe update and I'm running out of ideas on how to fix it.
Forum:
Plugins
10-27-2012, 09:15
Replies:
391
[TF2] Be the Horsemann (06/11/2013, v1.4)
Views:
177,279
Posted By
FunkyLoveCow
Re: [TF2] Be the Horsemann (05/04/2012, v1.3)
Did you ever get a Be Monoculus plugin working, Sarge?
Forum:
Plugins
08-24-2012, 09:18
Replies:
1,502
TF2: Roll the Dice RTD - v0.4
Views:
994,977
Posted By
FunkyLoveCow
Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Put the newest translations file on your server
Forum:
Plugins
08-23-2012, 08:45
Replies:
1,502
TF2: Roll the Dice RTD - v0.4
Views:
994,977
Posted By
FunkyLoveCow
Re: TF2: Roll the Dice RTD - v0.4 - NEW!
I run SMAC and this and I don't have this issue
Forum:
Plugins
08-15-2012, 22:33
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
189,864
Posted By
FunkyLoveCow
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Are you trying to install this on your local or machine or on a server? Do you have SourceMod installed?
Forum:
General
08-15-2012, 15:15
Replies:
3
Force Round time limit?
Views:
1,565
Posted By
FunkyLoveCow
Re: Force Round time limit?
Conveniently, I want it for Arena.
Forum:
General
08-09-2012, 10:17
Replies:
3
Force Round time limit?
Views:
1,565
Posted By
FunkyLoveCow
Force Round time limit?
Is there a cvar in TF2 where I can force a round to have a specific time limit? If not, is there a plugin that does this?
Forum:
Plugins
07-30-2012, 09:03
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
189,864
Posted By
FunkyLoveCow
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Set sm_zf_force_on to 0 in your server.cfg
Forum:
Extensions
07-16-2012, 22:00
Replies:
280
[EXTENSION] Sidewinder
Views:
107,638
Posted By
FunkyLoveCow
Re: [EXTENSION] Sidewinder
I'm using the one at the top of page 28 (for linux).
Use these offsets though.
Forum:
Plugins
06-29-2012, 15:28
Replies:
1,502
TF2: Roll the Dice RTD - v0.4
Views:
994,977
Posted By
FunkyLoveCow
Re: TF2: Roll the Dice RTD - v0.4 - NEW!
You have to provide more than that. What do your error logs look like?
Forum:
VSH / Freak Fortress
05-27-2012, 08:33
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,746,418
Posted By
FunkyLoveCow
Re: [TF2] Freak Fortress 2
I installed this and put on a few of the community created characters. They show up as a possible selection, but the only characters that actually appear in the rounds are demopan, vagineer, and...
Forum:
SourceBans / SourceBans++
05-20-2012, 07:40
Replies:
3,141
Sticky:
Release
Legacy SourceBans 1.4.11 (Updated 2014/02/17)
Views:
2,044,851
Posted By
FunkyLoveCow
Re: SourceBans 1.4.9 (Updated 2011/11/18)
Based on those db name and user name, is your control panel ISPConfig?
Forum:
Extensions
05-19-2012, 14:05
Replies:
37
Triskle - Broadcast In-Game Voice Comm
Views:
20,570
Posted By
FunkyLoveCow
Re: Triskle - Broadcast In-Game Voice Comm
I hate to poke a dead thread, but how are those two rewrites going?
Forum:
General
05-15-2012, 15:03
Replies:
14
Server re-downloads stuff
Views:
3,360
Posted By
FunkyLoveCow
Re: Server re-downloads stuff
They are "Working with developers" on this issue.
https://developer.valvesoftware.com/wiki/Valve_Time
Forum:
Plugin/Gameplay Ideas and Requests
04-20-2012, 21:26
Replies:
4
rtd scimatic addon
Views:
1,218
Posted By
FunkyLoveCow
Re: rtd scimatic addon
If you were willing to work with psychonic's unapproved plugin, it looks like it's got a nice framework for what you are asking to do: psyRTD (http://forums.alliedmods.net/showthread.php?t=115914)
Showing results 1 to 25 of 177
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