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Search: Posts Made By: BloodyNightmare
Forum: Unapproved Plugins 05-19-2014, 00:25
Replies: 353
Views: 174,411
Posted By BloodyNightmare
Re: [ANY] SourceMod DJ (SMDJ)

!musicinfo is broken, it doesn't do anything. Also, what is the command to stop music for others?
Forum: Store 05-15-2014, 15:39
Replies: 7
Views: 1,424
Posted By BloodyNightmare
Re: Skins Module Crashing Server

Still wanting support.
Forum: Store 05-11-2014, 00:10
Replies: 7
Views: 1,424
Posted By BloodyNightmare
Re: Skins Module Crashing Server

Still looking for an answer.
Forum: Store 05-07-2014, 21:30
Replies: 9
Views: 1,127
Posted By BloodyNightmare
Re: Store menu pops up when messaged deleted and enter is hit.

In the scripting folder included with sourcemod, there is a compile.exe program to compile plugins.
Forum: Store 05-05-2014, 14:27
Replies: 9
Views: 1,127
Posted By BloodyNightmare
Re: Store menu pops up when messaged deleted and enter is hit.

I can't seem to reproduce your error.

Make sure the most recent version of sourcemod, metamod, and store 1.2 Dev are installed.
Forum: Store 05-03-2014, 23:37
Replies: 7
Views: 1,424
Posted By BloodyNightmare
Re: Skins Module Crashing Server

When you equip a model, it changes after respawn.

When you un-equip, it doesn't change after respawn. It only changes when you switch classes.
Forum: Store 05-02-2014, 18:35
Replies: 7
Views: 1,424
Posted By BloodyNightmare
Re: Skins Module Crashing Server

Also, when WORKING MODELS become unequipped, they don't actually un-equip. Rather they just stay as the current model until you switch classes.

some support would be great..
Forum: Store 05-02-2014, 14:52
Replies: 7
Views: 1,424
Posted By BloodyNightmare
Re: Skins Module Crashing Server

Still having this issue, :l
Forum: Store 05-01-2014, 14:40
Replies: 7
Views: 1,424
Posted By BloodyNightmare
Re: Skins Module Crashing Server

I while trying to add these models, I reloaded the store and got the following message.

L 05/01/2014 - 13:36:23: [SM] Displaying call stack trace for plugin "store\store-backend.smx":
L...
Forum: Store 05-01-2014, 13:37
Replies: 10
Views: 1,281
Posted By BloodyNightmare
Re: [New: Adding item PHP error] A new new problem :(

Are you sure you're running Store Plugin 1.2 Dev (https://github.com/alongubkin/store/tree/development)?

Also, please post your:
Sourcemod Version
Metamod Version
Forum: Store 05-01-2014, 13:34
Replies: 1
Views: 482
Posted By BloodyNightmare
Re: Development build store-shop.smx isnt working again

https://github.com/alongubkin/store/tree/development

1.2 Dev works fine, I am running it right now.
Forum: Store 04-30-2014, 21:17
Replies: 7
Views: 1,424
Posted By BloodyNightmare
Skins Module Crashing Server

I have a set of models installed on my server, which work perfectly. When I go to add some of them to the store, the server then crashes, and remains un-responsive, constantly restarting itself,...
Forum: Store 04-29-2014, 12:34
Replies: 8
Views: 1,245
Posted By BloodyNightmare
Re: Unable to purchase items

To answer your question about a compiler, there is one in the scripting section of your sourcemod installation.

tf/addons/sourcemod/scripting/

Pretty much, take that whole folder, and make a...
Forum: Store 04-29-2014, 12:28
Replies: 182
Views: 131,940
Posted By BloodyNightmare
Re: Trails (1.1-alpha)

I now have a (mostly working) version of store running on my server. If you install the dev branch of the store 1.2 github, it'll fix most of the issues.
Forum: Store 04-29-2014, 12:22
Replies: 20
Views: 4,552
Posted By BloodyNightmare
Re: !store/!shop command not working + inventory crash

This statement is correct, the development branch of store 1.2 does indeed work.



You need to have a compiler on your local machine.

I'm going to go ahead and change the title of this...
Forum: Store 04-28-2014, 22:00
Replies: 224
Views: 105,638
Posted By BloodyNightmare
Re: Skins (1.1-alpha)

After verifying all my server files, and doing some testing, the store crashes when a custom skin is a part of the store. I can't have models in my store without the server refusing to load.
Forum: Source Servers (SRCDS) 04-26-2014, 22:55
Replies: 11
Views: 2,119
Posted By BloodyNightmare
Re: FastDL not working

I don't understand this at all.

On the server the map is located in /tf/maps/dm_mariokart3_v1.bsp, but it doesn't download at all when I connect. What am I doing wrong?
Forum: Source Servers (SRCDS) 04-26-2014, 22:30
Replies: 11
Views: 2,119
Posted By BloodyNightmare
Re: FastDL not working

I have deleted the map out of my local files, and removed the fast download line to see what would happen; it turns out the map does not try to download at all. Where do I have to have the map...
Forum: Source Servers (SRCDS) 04-26-2014, 21:55
Replies: 11
Views: 2,119
Posted By BloodyNightmare
Re: FastDL not working

The files aren't in the right place? I could of sworn the structure was correct.
Forum: Source Servers (SRCDS) 04-26-2014, 17:14
Replies: 11
Views: 2,119
Posted By BloodyNightmare
Re: FastDL not working

Any suggestions?
Forum: Source Servers (SRCDS) 04-26-2014, 16:42
Replies: 11
Views: 2,119
Posted By BloodyNightmare
Re: FastDL not working

And also now, it turns out there is something wrong with my server downloads in general. It downloads materials every time I join the server.
Forum: Source Servers (SRCDS) 04-26-2014, 16:33
Replies: 11
Views: 2,119
Posted By BloodyNightmare
Re: FastDL not working

Yes, it starts to download.
Forum: Source Servers (SRCDS) 04-26-2014, 16:04
Replies: 11
Views: 2,119
Posted By BloodyNightmare
Re: FastDL not working

The bsp works fine? I'm on the map right now.
Forum: Source Servers (SRCDS) 04-26-2014, 15:49
Replies: 11
Views: 2,119
Posted By BloodyNightmare
FastDL not working

Now I already know most of you are going to tell me to go to the other threads for fixes. I've already been to each and every one of them, and they haven't worked.

my fast download link is...
Forum: Source Servers (SRCDS) 04-26-2014, 15:47
Replies: 8
Views: 2,017
Posted By BloodyNightmare
Re: mp_idledealmethod issues

Found the issue. The map I was using was setting the mp_idlemaxtime to 0 regardless of what it was set to in console. Thank you all for the support.
Showing results 1 to 25 of 97

 
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