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Posts Made By:
Benoist3012
Forum:
Snippets and Tutorials
04-05-2024, 20:24
Replies:
3
[TF2/ANY?] Disable items static attributes without removing them
Views:
3,733
Posted By
Benoist3012
Re: [TF2/ANY?] Disable items static attributes without removing them
Thank you for confirming the snippet works as intended...
That's the point of stripping static attributes server side only. It disables inherent functionalities of the items, without touching at...
Forum:
Extensions
10-08-2023, 13:33
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
Re: [ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Unsure what could be the cause, but I've some ideas. Could you open an issue on the github repository please ?
Forum:
Extensions
09-10-2023, 07:12
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
Re: [ANY?/TF2] SourceTools - NPC Framework & SDK Tools
And here's another release: 1.10
29/08/2023 - 1.10.4
- Added missing Segment.length native
24/08/2023 - 1.10.2
- Fixed Segment natives not being registered
24/08/2023 - 1.10.1
Forum:
Extensions
08-01-2023, 03:40
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
Re: [ANY?/TF2] SourceTools - NPC Framework & SDK Tools
We continue our release ! Announcing 1.9.0, a very useful methodmap has been added to the framework !
Here's an example of what's possible with it :
CTakeDamageInfo info =...
Forum:
Extensions
06-08-2023, 14:10
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
Re: [ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Update report post. 1.8.5 was recently released, here's the changelog of everything new since 1.7.0
05/06/2023 - 1.8.5
- Fixed a crash that would occurr on SM 1.12.6998 or later
14/03/2023 -...
Forum:
Extensions
09-22-2022, 05:53
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools
Hello again everyone. This is just a bump for the forum thread to inform you all we have released version 1.7.0 recently, and the main post has finally been updated to give you a small hindsight to...
Forum:
Scripting
02-16-2022, 10:46
Replies:
5
Solved
About ThrowNativeError
Views:
909
Posted By
Benoist3012
Re: About ThrowNativeError
Although not marked as such, ThrowNativeError doesn't return, so sending back its returned value (which it will never return) is unnecessary.
I'm not exactly sure why it was given a return type...
Forum:
Scripting
02-01-2022, 06:05
Replies:
5
Replacement wanted for Tf2Items_OnGiveNamed Item_Post
Views:
1,008
Posted By
Benoist3012
Re: Replacement wanted for Tf2Items_OnGiveNamed Item_Post
If you don't know the classname, you could use "HasEntProp" under the OnEntityCreated forward, to figure which entity is an item. But that's less than ideal.
However, since DHooks is part of...
Forum:
Extensions
01-31-2022, 17:42
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools
Yes it does! You just need to make a plugin making use of the tools. We have a lot of example plugins on the repo.
If you need more concrete example, you can check out my sentry buster...
Forum:
Extensions
01-31-2022, 17:39
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools
It is indeed the same logic. However this extension hacks itself around server_srv.so pathfollower, and thus is prone to gamedata break, and finally it is windows only.
Our extension instead...
Forum:
Scripting
01-31-2022, 17:30
Replies:
5
Replacement wanted for Tf2Items_OnGiveNamed Item_Post
Views:
1,008
Posted By
Benoist3012
Re: Replacement wanted for Tf2Items_OnGiveNamed Item_Post
OnEntityCreated is indeed too early to retrieve any information. However once the entity is spawned (same frame there's no delay), you can read that info up.
So assuming you know the weapon...
Forum:
Snippets and Tutorials
01-31-2022, 07:40
Replies:
3
[TF2/ANY?] Disable items static attributes without removing them
Views:
3,733
Posted By
Benoist3012
[TF2/ANY?] Disable items static attributes without removing them
Introduction
Have you ever wanted to strip attributes on a weapon, without screwing over the client's min view models, or any other cosmetic effects (like weapon skins) ?
Then this snippet is for...
Forum:
Extensions
11-12-2021, 11:41
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools
That's kind of, off-topic as your message is on about a hl2 entity. Meant for single player game only, it's not necessarily fine tuned for multiplayer game.
Secondly, as said in the first post....
Forum:
Extensions
11-12-2021, 11:33
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools
Yes, like other kind of entities, your client will predict where the npc is headed. You might still have some lag issue (although i've not noticed any) but it'd be on you to create fake lag...
Forum:
Extensions
11-12-2021, 04:51
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
Re: [ANY/TF2] CBaseNPC - NPC Framework & SDK Tools
Yes, and it did work on it at one point. It is no longer the case today, but with some effort it could support this game again.
Edit : I forecast CSGO support by us around end of 2022. But again...
Forum:
Extensions
11-11-2021, 12:45
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
Re: [ANY/TF2] CBaseNPC - NPC Framework & SDK Tools
Reserved.
Forum:
Extensions
11-11-2021, 12:44
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,684
Posted By
Benoist3012
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
A friendly extension for plugins makers to use in order to create custom NPCs or utilise some advanced functions from Source Engine. :bacon!:
All of that and more in the future, on the game Team...
Forum:
Trash
09-22-2019, 13:25
Replies:
7
no more
Views:
4,508
Posted By
Benoist3012
Re: no more
I didn't ask you to remove it, it's nice you have compiled a version for others to use.
However, your message was very vindictive towards me. I wasn't gonna sit here and let myself be shamed because...
Forum:
Trash
09-22-2019, 11:28
Replies:
7
no more
Views:
4,508
Posted By
Benoist3012
Re: Slender Fortress New Versions 1.5.0
Sounds like you were butthurt because I didn't put any smx file on the repo :bacon:
But it seems you also missed the banner:
https://i.imgur.com/lBf23qH.png
Keep in mind this plugin, just like...
Forum:
Snippets and Tutorials
04-02-2019, 12:14
Replies:
13
[ANY] How to properly switch team
Views:
6,863
Posted By
Benoist3012
Re: [ANY] How to properly switch team
Again, your snippet, while it might work for this particular use case, just remains a workaround the many hidden rules one game might have when using TF2_ChangeClientTeam or TF2_RespawnPlayer
Here...
Forum:
Plugins
03-17-2019, 08:10
Replies:
36
[TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.18.3, 2023-01-30)
Views:
26,820
Posted By
Benoist3012
Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo)
Amazing! :bacon!:
I started something similar as a SM extension but with your plugin out, I've no need to work on that :bacon:
Only thing to worry about is the gamedata, but I don't think the...
Forum:
Plugin/Gameplay Ideas and Requests
02-17-2019, 08:35
Replies:
1
[TF2] Class restriction plugin with 'Max #' displayed in menu?
Views:
1,782
Posted By
Benoist3012
Re: [TF2] Class restriction plugin with 'Max #' displayed in menu?
None that I'm aware, but if you know how to use pawn script.
You can use SendConVarValue (https://sm.alliedmods.net/new-api/convars/SendConVarValue) to fake mp_tournament on 1.
And then you can use...
Forum:
Snippets and Tutorials
02-15-2019, 20:58
Replies:
13
[ANY] How to properly switch team
Views:
6,863
Posted By
Benoist3012
Re: [ANY] How to properly switch team
Oh I just took this code part https://github.com/alliedmodders/hl2sdk/blob/0ef5d3d482157bc0bb3aafd37c08961373f87bfd/game/server/player.cpp#L7505#L7515
to be frank. :bee:
And yeah that's fine,...
Forum:
Snippets and Tutorials
02-14-2019, 05:32
Replies:
13
[ANY] How to properly switch team
Views:
6,863
Posted By
Benoist3012
Re: [ANY] How to properly switch team
Staying polite, and fully reading what the snippet is about would show you why I made this snippet.
It's aimed at people who can't use ChangeClientTeam due to undesired side effects. Force death is...
Forum:
Snippets and Tutorials
02-14-2019, 05:25
Replies:
13
[ANY] How to properly switch team
Views:
6,863
Posted By
Benoist3012
Re: [ANY] How to properly switch team
You're very much welcome.:bacon!:
Showing results 1 to 25 of 500
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