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Posts Made By:
WATCH_D0GS UNITED
Forum:
New Plugin Submissions
04-29-2024, 12:44
Replies:
9
Radio Gag System
Views:
1,335
Posted By
WATCH_D0GS UNITED
Re: Radio Gag System
Who are you mentioning in the end of your comment?
These calculations you did makes no sense man.
new steamid[32],ip[39]
These variables were created locally inside the public function...
Forum:
New Plugin Submissions
04-24-2024, 12:33
Replies:
9
Radio Gag System
Views:
1,335
Posted By
WATCH_D0GS UNITED
Re: Radio Gag System
new array_cells[30000]
32-bit system:
30000 * 4 = 120000
120000 Bytes -> 0.114 Megabytes
64-bit system:
Forum:
New Plugin Submissions
04-21-2024, 12:44
Replies:
6
D7 HUD Info
Views:
928
Posted By
WATCH_D0GS UNITED
Re: D7 HUD Info
Yeah it is working fine here.
https://i.ibb.co/DKQBZjf/de-byfly20000.jpg
When the FPS goes below certain value it disappears.
Why this occurs?
Forum:
New Plugin Submissions
04-21-2024, 12:14
Replies:
6
D7 HUD Info
Views:
928
Posted By
WATCH_D0GS UNITED
Re: D7 HUD Info
We tough it was like:
public bitsum_del(&cell,bit) {
cell &= ~(1<<bit)
}
Forum:
New Plugin Submissions
04-21-2024, 11:52
Replies:
6
D7 HUD Info
Views:
928
Posted By
WATCH_D0GS UNITED
Re: D7 HUD Info
Something is missing -> fatal error 100: cannot read from file: "bitsums"
Forum:
New Plugin Submissions
04-20-2024, 13:35
Replies:
6
Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
Views:
1,138
Posted By
WATCH_D0GS UNITED
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
You cannot shoot in when the gun is reloading.
Forum:
Scripting Help
04-18-2024, 06:56
Replies:
20
Choosing a random player
Views:
1,720
Posted By
WATCH_D0GS UNITED
Re: Choosing a random player
:mrgreen: You are not expecting for us to give you full real names in this kind of site full of admin-only psychopaths, you are?
Forum:
Scripting Help
04-17-2024, 20:43
Replies:
20
Choosing a random player
Views:
1,720
Posted By
WATCH_D0GS UNITED
Re: Choosing a random player
Useless.
Is this what you have to say for those who a day tried to help you optimize your content in something?
Now that we know what kind of person you are, we will no more give feedback to...
Forum:
Scripting Help
04-16-2024, 18:48
Replies:
20
Choosing a random player
Views:
1,720
Posted By
WATCH_D0GS UNITED
Re: Choosing a random player
random() will select a random value from 0 to the specified max value.
random(7) -> {0,1,2,3,4,5,6,7}
which sometimes, will lead to this:
iRandom = iPlayers [ 0 ]
Forum:
Scripting Help
04-15-2024, 19:50
Replies:
20
Choosing a random player
Views:
1,720
Posted By
WATCH_D0GS UNITED
Re: Choosing a random player
Based on what its said, it doesn't matter:
----------------------------------
native random(max);
Description
Returns a random number between 0 and a specified upper bound.
...
Forum:
Scripting Help
04-15-2024, 18:48
Replies:
20
Choosing a random player
Views:
1,720
Posted By
WATCH_D0GS UNITED
Re: Choosing a random player
random(num)
-> random_num(1, num)
reason: invalid player 0.
Forum:
Scripting Help
04-13-2024, 09:54
Replies:
23
How can i change the shot animation
Views:
5,739
Posted By
WATCH_D0GS UNITED
Re: How can i change the shot animation
Ham_CS_Weapon_SendWeaponAnim
-> Called on gun deploy;
-> Called on gun reload;
-> Called on gun idle (1 sec after);
-> Called on certain player actions like after moving from a floor level...
Forum:
Scripting Help
04-13-2024, 09:38
Replies:
3
Menu help
Views:
514
Posted By
WATCH_D0GS UNITED
Re: Menu help
..
Forum:
New Plugin Submissions
04-12-2024, 15:50
Replies:
6
Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
Views:
1,138
Posted By
WATCH_D0GS UNITED
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
What about making it more similar to CS 2
-> Send a CurWeapon message in the moment the (<weapon>_clipin.wav | MDL_ANIMATION) occurs along with cs_set_user_bpammo.
Forum:
New Plugin Submissions
04-03-2024, 19:57
Replies:
6
Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
Views:
1,138
Posted By
WATCH_D0GS UNITED
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)
Nice plugin, as well as the whole code.
Only thing is ->
{ 30, 2.16 }, // 11 weapon_fiveseven 2.700866
{ 20, 2.03 }, // 12 weapon_ump45 3.501037
{ 25, 2.17 }, // 13 weapon_sg550...
Forum:
Scripting Help
03-25-2024, 17:11
Replies:
7
block hiding v_model
Views:
572
Posted By
WATCH_D0GS UNITED
Re: block hiding v_model
mmm.
That's not the same thing as in CS.
The v_garand.mdl is still visible, but hidden.
It will require more research.
Sorry for now.
Forum:
Scripting Help
03-25-2024, 15:04
Replies:
7
block hiding v_model
Views:
572
Posted By
WATCH_D0GS UNITED
Re: block hiding v_model
Could you please send a PM with full .sma file or leave it here?
We will take a look and try a way to bypass in DOD.
Forum:
Scripting Help
03-25-2024, 13:38
Replies:
7
block hiding v_model
Views:
572
Posted By
WATCH_D0GS UNITED
Re: block hiding v_model
You need to remove the v_ from the file name.
For example, if the file name is v_nagant.mdl, rename it to dod_nagant.mdl.
Precache the file and use set_pev(id, pev_viewmodel2, "dod_nagant.mdl")
Forum:
Scripting Help
03-25-2024, 12:19
Replies:
7
block hiding v_model
Views:
572
Posted By
WATCH_D0GS UNITED
Re: block hiding v_model
If you are talking about the sniper v_model invisible when applying FOV to values below the 90 default,
currently the only solution is the bypass method We did in our plugin:
...
Forum:
Scripting Help
03-19-2024, 10:18
Replies:
34
Dollar Weapon menu
Views:
1,828
Posted By
WATCH_D0GS UNITED
Re: Dollar Weapon menu
There's a issue when pressing 'repurchase' in the next round after buying a pistol.
It subtracts the value of a pistol you already have in the inventory instead of the real items which were...
Forum:
New Plugin Submissions
03-18-2024, 10:59
Replies:
8
[CS|HL] StatTrak Technology v1.2 (BOT Support, AMXX 1.8 Compatible)
Views:
1,317
Posted By
WATCH_D0GS UNITED
Re: StatTrak Technology
The change you did its enough.
Because CurWeapon is called whenever the HUD clip value changes (shooting and after reloading),
when using snipers scope, and when changing weapons (which is the...
Forum:
Scripting Help
03-17-2024, 22:33
Replies:
9
Solved
See the money of everyone in the scoreboard
Views:
1,657
Posted By
WATCH_D0GS UNITED
Re: See the money of everyone in the scoreboard
We consider that the OP was talking about the game update, not regame.
Forum:
New Plugin Submissions
03-17-2024, 20:54
Replies:
8
[CS|HL] StatTrak Technology v1.2 (BOT Support, AMXX 1.8 Compatible)
Views:
1,317
Posted By
WATCH_D0GS UNITED
Re: StatTrak Technology
You can use Item_Deploy as Post in this case instead of CurWeapon.
You can also use Ham_Killed as Post using the second parameter as the killer.
And ultimately, you can use...
Forum:
New Plugin Submissions
03-17-2024, 20:13
Replies:
5
Mewtwo Rescue - Pokemon Adventure (Beta)
Views:
967
Posted By
WATCH_D0GS UNITED
Re: Mewtwo Rescue - Pokemon Adventure (Beta)
ChatGPT
Using part of an open-source code without giving proper credit or attribution to the original author is generally considered a violation of the open-source license and ethical guidelines....
Forum:
Off-Topic
03-17-2024, 19:43
Replies:
29
is this site get hacked? an invalid thread and user appears in Sourcemod - General
Views:
8,436
Posted By
WATCH_D0GS UNITED
Re: is this site get hacked? an invalid thread and user appears in Sourcemod - Genera
You should be ashamed to return to this topic.
Anyone who read our previous post has already seen that you confuse people and continue to confuse them by saying that charging a fee to open a...
Showing results 1 to 25 of 140
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