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Search: Posts Made By: NyteFire
Forum: Plugins 10-14-2010, 21:41
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

welp the DEV has crashed my Linux box in the past
Forum: Plugins 10-14-2010, 21:29
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

Yes

I'm also using the STABLE plugin if that has anything to do with it, which I think does.
Forum: Plugins 10-14-2010, 20:11
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

welp no tank on NM1 or 4 :(

// Tank Modifcations
sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1

//Tanks on every level...
Forum: Plugin/Gameplay Ideas and Requests 10-14-2010, 19:54
Replies: 13
Views: 6,893
Posted By NyteFire
Re: [L4D2] Block No Mercy 3 Exploit

Once again Atomic pulls through
Forum: Plugins 10-14-2010, 19:48
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

Welp just installed the newer version, thanks atomic.

I would play confogl but it locks out certain plugins even when I enabled them in the load_lock config :(

Also how are there two Tanks on...
Forum: Plugins 10-14-2010, 19:31
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

Ever get around to getting a Tank on NM1 and 4?

Also any way to limit only ONE Hunting Rifle (with no t2 weapons) per map to be more like confogl? I would use confogl but confogl doesn't like...
Forum: Plugins 10-11-2010, 22:52
Replies: 1,759
Views: 1,036,710
Posted By NyteFire
Re: [L4D/L4D2] Infected Bots (1.9.9) (Versus Coop/Coop Versus)

Is there any possible way to have multiple HUMAN (not bot) Hunters in l4d2 with this plugin? Also any way to bring back quad caps?
Forum: Plugin/Gameplay Ideas and Requests 10-10-2010, 21:16
Replies: 1
Views: 1,136
Posted By NyteFire
[REQ] Multiple Hunters and possible quad caps (L4D2)

I'm looking for a way to have more then 1 Hunter to spawn at a time just like in the original L4D and also a way to have quad (four pinners) cap be possible since the game RARELY gives you four...
Forum: General 10-10-2010, 02:07
Replies: 2
Views: 1,171
Posted By NyteFire
Re: Is there a multiple Hunter plug in for l4d2?

Well I set z_hunter_limit to 4 but I'm still only getting 1 Hunter to spawn

I even set sm_cvar z_hunter_limit 4 but it's only still spawning 1
Forum: General 10-09-2010, 21:51
Replies: 2
Views: 1,171
Posted By NyteFire
Is there a multiple Hunter plug in for l4d2?

I swear I read about one before but I seem to have trouble finding it on the plugin menu. Basically I want more then 1 Hunter playable in L4D2
Forum: Plugins 10-09-2010, 19:38
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

Sometimes on the last level of a campaign team 2 will get 4 kits and two sets of pills while team 1 gets the standard four kits.

Idea?
Forum: Plugins 09-28-2010, 09:26
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

Amounttospawn has no effect I tried it before D:
Forum: Plugins 09-23-2010, 19:19
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

"Static nade launcher to m16"
{
"classname" "weapon_grenade_launcher_spawn"
"replace_factor" "1.0"
"replace_classname" "weapon_spawn"
"replace_id" "5"
...
Forum: Plugins 09-23-2010, 18:08
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

Hopefully it's removed now.

Any way to increase the reserve ammo for the T1 shot gun?
Forum: Plugins 09-23-2010, 12:05
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

Now I have no T2 weapons but I still get the nade launcher spawning in DaC5

Ideas?
Forum: Plugins 09-21-2010, 23:40
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

How would I remove all T2 then
Forum: Plugins 09-21-2010, 07:41
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

Isn't srs supposed to remove T2 weapons?

"SRSMOD Item Removal Config"
{

// * _
// * ___ _ __ ___ _ __ ___ ___ __| |
// * / __| '__/ __| '_ ` _ \ / _...
Forum: Plugins 06-18-2010, 19:08
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

Did the new dynamic pill change in today's update break anything for srsmod?
Forum: Plugins 06-15-2010, 19:17
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

Well I think I got it to my liking now. Often times there's one or two bottles in the ending safe room which is fine. You shouldn't be going in there, healing up, and rushing back out at all health...
Forum: Plugins 06-15-2010, 02:08
Replies: 594
Views: 222,798
Posted By NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)

Ugh my server's HD crashed and I'm reuploading all the plugins and what not and I see that srs mod got a huge make over.

I'm having some difficulty understanding how to edit this.

So far my...
Forum: Plugins 06-15-2010, 00:42
Replies: 77
Views: 55,902
Posted By NyteFire
Re: [L4D & L4D2] God Frames be Gone

Does the Charger still run through people under the god-frames or does it actually grab them?
Forum: Plugins 06-11-2010, 04:38
Replies: 29
Views: 34,123
Posted By NyteFire
Re: [L4D]SpecListenser

I would like to know this as well
Forum: Plugins 06-11-2010, 04:32
Replies: 134
Views: 94,962
Posted By NyteFire
Re: [L4D2] Tank Swap

During finales when someone surrenders control it starts spawning hordes again like the Tank is dead. Sometimes when a Tank is in play for a long period of time (after being swapped) a second Tank...
Forum: Extensions 04-29-2010, 22:18
Replies: 1,227
Views: 894,601
Posted By NyteFire
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

nevermind yes it did with one of the extension fixes
Forum: General 04-29-2010, 03:29
Replies: 3
Views: 1,241
Posted By NyteFire
Re: l4d2 melee

1) Nice English

2) The melees in the starting room has been reduced
Showing results 1 to 25 of 62

 
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