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Posts Made By:
NyteFire
Forum:
Plugins
10-14-2010, 21:41
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
welp the DEV has crashed my Linux box in the past
Forum:
Plugins
10-14-2010, 21:29
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
Yes
I'm also using the STABLE plugin if that has anything to do with it, which I think does.
Forum:
Plugins
10-14-2010, 20:11
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
welp no tank on NM1 or 4 :(
// Tank Modifcations
sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1
//Tanks on every level...
Forum:
Plugin/Gameplay Ideas and Requests
10-14-2010, 19:54
Replies:
13
[L4D2] Block No Mercy 3 Exploit
Views:
6,893
Posted By
NyteFire
Re: [L4D2] Block No Mercy 3 Exploit
Once again Atomic pulls through
Forum:
Plugins
10-14-2010, 19:48
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
Welp just installed the newer version, thanks atomic.
I would play confogl but it locks out certain plugins even when I enabled them in the load_lock config :(
Also how are there two Tanks on...
Forum:
Plugins
10-14-2010, 19:31
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
Ever get around to getting a Tank on NM1 and 4?
Also any way to limit only ONE Hunting Rifle (with no t2 weapons) per map to be more like confogl? I would use confogl but confogl doesn't like...
Forum:
Plugins
10-11-2010, 22:52
Replies:
1,759
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,036,710
Posted By
NyteFire
Re: [L4D/L4D2] Infected Bots (1.9.9) (Versus Coop/Coop Versus)
Is there any possible way to have multiple HUMAN (not bot) Hunters in l4d2 with this plugin? Also any way to bring back quad caps?
Forum:
Plugin/Gameplay Ideas and Requests
10-10-2010, 21:16
Replies:
1
[REQ] Multiple Hunters and possible quad caps (L4D2)
Views:
1,136
Posted By
NyteFire
[REQ] Multiple Hunters and possible quad caps (L4D2)
I'm looking for a way to have more then 1 Hunter to spawn at a time just like in the original L4D and also a way to have quad (four pinners) cap be possible since the game RARELY gives you four...
Forum:
General
10-10-2010, 02:07
Replies:
2
Is there a multiple Hunter plug in for l4d2?
Views:
1,171
Posted By
NyteFire
Re: Is there a multiple Hunter plug in for l4d2?
Well I set z_hunter_limit to 4 but I'm still only getting 1 Hunter to spawn
I even set sm_cvar z_hunter_limit 4 but it's only still spawning 1
Forum:
General
10-09-2010, 21:51
Replies:
2
Is there a multiple Hunter plug in for l4d2?
Views:
1,171
Posted By
NyteFire
Is there a multiple Hunter plug in for l4d2?
I swear I read about one before but I seem to have trouble finding it on the plugin menu. Basically I want more then 1 Hunter playable in L4D2
Forum:
Plugins
10-09-2010, 19:38
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
Sometimes on the last level of a campaign team 2 will get 4 kits and two sets of pills while team 1 gets the standard four kits.
Idea?
Forum:
Plugins
09-28-2010, 09:26
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
Amounttospawn has no effect I tried it before D:
Forum:
Plugins
09-23-2010, 19:19
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
"Static nade launcher to m16"
{
"classname" "weapon_grenade_launcher_spawn"
"replace_factor" "1.0"
"replace_classname" "weapon_spawn"
"replace_id" "5"
...
Forum:
Plugins
09-23-2010, 18:08
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
Hopefully it's removed now.
Any way to increase the reserve ammo for the T1 shot gun?
Forum:
Plugins
09-23-2010, 12:05
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
Now I have no T2 weapons but I still get the nade launcher spawning in DaC5
Ideas?
Forum:
Plugins
09-21-2010, 23:40
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
How would I remove all T2 then
Forum:
Plugins
09-21-2010, 07:41
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
Isn't srs supposed to remove T2 weapons?
"SRSMOD Item Removal Config"
{
// * _
// * ___ _ __ ___ _ __ ___ ___ __| |
// * / __| '__/ __| '_ ` _ \ / _...
Forum:
Plugins
06-18-2010, 19:08
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
Did the new dynamic pill change in today's update break anything for srsmod?
Forum:
Plugins
06-15-2010, 19:17
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
Well I think I got it to my liking now. Often times there's one or two bottles in the ending safe room which is fine. You shouldn't be going in there, healing up, and rushing back out at all health...
Forum:
Plugins
06-15-2010, 02:08
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,798
Posted By
NyteFire
Re: [L4D2] Standardized Revamp Structure (srsmod)
Ugh my server's HD crashed and I'm reuploading all the plugins and what not and I see that srs mod got a huge make over.
I'm having some difficulty understanding how to edit this.
So far my...
Forum:
Plugins
06-15-2010, 00:42
Replies:
77
[L4D & L4D2] God Frames be Gone
Views:
55,902
Posted By
NyteFire
Re: [L4D & L4D2] God Frames be Gone
Does the Charger still run through people under the god-frames or does it actually grab them?
Forum:
Plugins
06-11-2010, 04:38
Replies:
29
[L4D]SpecListenser
Views:
34,123
Posted By
NyteFire
Re: [L4D]SpecListenser
I would like to know this as well
Forum:
Plugins
06-11-2010, 04:32
Replies:
134
[L4D2] Tank Swap
Views:
94,962
Posted By
NyteFire
Re: [L4D2] Tank Swap
During finales when someone surrenders control it starts spawning hordes again like the Tank is dead. Sometimes when a Tank is in play for a long period of time (after being swapped) a second Tank...
Forum:
Extensions
04-29-2010, 22:18
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
894,601
Posted By
NyteFire
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
nevermind yes it did with one of the extension fixes
Forum:
General
04-29-2010, 03:29
Replies:
3
l4d2 melee
Views:
1,241
Posted By
NyteFire
Re: l4d2 melee
1) Nice English
2) The melees in the starting room has been reduced
Showing results 1 to 25 of 62
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