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Posts Made By:
MeRcyLeZZ
Forum:
Zombie Plague Mod
08-10-2014, 13:26
Replies:
12
Help / Support
Zombies get a frag when they shouldn't
Views:
3,705
Posted By
MeRcyLeZZ
Re: Zombies get a frag when they shouldn't
It happens when both teams die at same time. Try this:
public zp_fw_gamemodes_end()
{
// Determine round winner, show HUD notice
new sound[SOUND_MAX_LENGTH]
@@ if...
Forum:
Zombie Plague Mod
08-01-2014, 16:56
Replies:
6
Help / Support
[Question] New ZP5.0.8a Beta Update.
Views:
1,492
Posted By
MeRcyLeZZ
Re: [Question] New ZP5.0.8a Beta Update.
You don't have to recompile every plugin, just the settings API and core.
Next time, just extract files to a different folder and sort by date.
Forum:
Zombie Plague Mod
07-31-2014, 19:37
Replies:
7
Help / Support
How to restrict rcon commands?
Views:
1,063
Posted By
MeRcyLeZZ
Re: How to restrict rcon commands?
You can disable these commands entirely by removing them from ZP 4.3 source (SMA).
Find and delete this section:
// Admin commands
register_concmd("zp_zombie", "cmd_zombie", _, "<target> - Turn...
Forum:
Zombie Plague Mod
07-31-2014, 19:25
Replies:
5
Help / Support
My Custom Sound won't Play !!!!
Views:
2,017
Posted By
MeRcyLeZZ
Re: My Custom Sound won't Play !!!!
First off make sure the ambience sounds plugin is running (amxx_plugins in console). If not, you need to enable it from plugins-zp50-xxxxx.ini
If you are using multiple sounds for a mode, you need...
Forum:
Zombie Plague Mod
07-31-2014, 14:15
Replies:
20
Help / Support
[HELP] Zombie Model Error
Views:
3,939
Posted By
MeRcyLeZZ
Re: [HELP] Zombie Model Error
Hey, I just checked and it seems the limit is actually hard coded by CS (i.e. game engine, not ZP).
Full path gets capped at 63 characters:
...
Forum:
Code Snippets/Tutorials
07-01-2014, 06:47
Replies:
27
Settings API (load/save data to INI files)
Views:
32,218
Posted By
MeRcyLeZZ
Settings API (load/save data to INI files)
Settings API
API to load/save settings in a Key+Value format that resembles Windows INI files (http://en.wikipedia.org/wiki/INI_file).
What's new is you can store a variable amount of values in...
Forum:
Zombie Plague Mod
06-30-2014, 08:55
Replies:
7
Bug Report
[SOLVED] "zp50_item_infection_bomb.amxx" - [ZP] Invalid Player
Views:
4,218
Posted By
MeRcyLeZZ
Re: plugin "zp50_item_infection_bomb.amxx"
The bug is actually in zp50_core performing unncesseray checks.
Fix here.
Forum:
Zombie Plague Mod
06-30-2014, 08:45
Replies:
6
Help / Support
[SOLVED] Run time error (write_file couldn't create temp file)
Views:
2,530
Posted By
MeRcyLeZZ
Re: [HELP] Run time error 10: native error (native "write_file")
Confirmed. There seems to be an issue with the old amxx file natives, they request access to folders outside the server installation to create a "temp file". I updated ZP Settings API to use the new...
Forum:
Approved Plugins
06-11-2014, 03:17
Replies:
217
Ping Faker 1.5
Views:
361,956
Posted By
MeRcyLeZZ
Re: Ping Faker 1.5
This is a big request, but might be possible using Orpheu module.
Plugin should work on all HL mods, is it just the bots pings not showing?
Here: (use pingfake_min_ping and...
Forum:
Zombie Plague Mod
01-09-2012, 11:22
Replies:
15
Survivor / Nemesis
Views:
3,736
Posted By
MeRcyLeZZ
Re: Survivor / Nemesis
This code should work (mostly from zp50_admin_commands.sma)
public zp_fw_items_select_pre(id, itemid)
{
if (itemid == g_nemesis)
{
if (!zp_core_is_zombie(id) || zp_class_nemesis_get(id) ||...
Forum:
Zombie Plague Mod
01-09-2012, 10:50
Replies:
13
API Scripting Help
[ZP 5.0] Extra Class: [Admin]Headcrab
Views:
4,883
Posted By
MeRcyLeZZ
Re: [ZP 5.0] Extra Class: [Admin]Headcrab
Yep, ZP Settings API still needs to have that fixed...
Forum:
Zombie Plague Mod
01-06-2012, 21:59
Replies:
4
API Scripting Help
[Help] antidote
Views:
1,955
Posted By
MeRcyLeZZ
Re: [Help] antidote
Look here (http://forums.alliedmods.net/showthread.php?t=170306).
Forum:
Zombie Plague Mod
12-11-2011, 17:56
Replies:
2
Help / Support
[ZP 5.0] Help! Zombie in CT team!
Views:
1,334
Posted By
MeRcyLeZZ
Re: [ZP 5.0] Help! Zombie in CT team!
Not really sure why is that still happenning.
Have you tried 5.0.7 from the ZP updates thread (http://forums.alliedmods.net/showthread.php?t=164926)?
If you still get the bug, this temporary...
Forum:
Zombie Plague Mod
12-11-2011, 17:46
Replies:
827
Sticky:
ZP 5.0 Betas/Updates
Views:
514,022
Posted By
MeRcyLeZZ
Re: ZP 5.0 Betas/Updates
Yeah, makes sense to add those as well.
Find out why are they getting grenades in the first place. Probably a subplugin?
The claw model might be different in zp_zombieclasses.ini file.
You...
Forum:
Zombie Plague Mod
12-05-2011, 00:12
Replies:
2
Help / Support
Knockback really high for 5.0.6
Views:
1,312
Posted By
MeRcyLeZZ
Re: Knockback really high for 5.0.6
Try setting zp_painshockfree_zombie 0 in zombieplague.cfg
Forum:
Zombie Plague Mod
11-29-2011, 16:16
Replies:
827
Sticky:
ZP 5.0 Betas/Updates
Views:
514,022
Posted By
MeRcyLeZZ
Re: ZP 5.0 Betas/Updates
Oh wow, apparently glow doesn't get reset after a player disconnects.
I hadn't noticed this bug since I was only testing with bots... will be fixed for the next update.
I see how that would...
Forum:
Zombie Plague Mod
11-29-2011, 15:24
Replies:
827
Sticky:
ZP 5.0 Betas/Updates
Views:
514,022
Posted By
MeRcyLeZZ
Re: ZP 5.0 Betas/Updates
I'll definitely be adding this back on the next update.
You can delete zp50_gamemode_infection.amxx and place zp50_gamemode_multi.amxx at the top of game modes list in plugins-zp50.ini, to make...
Forum:
Zombie Plague Mod
11-29-2011, 13:48
Replies:
4
Help / Support
[ZP] corpse
Views:
2,031
Posted By
MeRcyLeZZ
Re: [ZP] corpse
You can set client cvar cl_corpsestay to 0.
Now if you want this for all players, you would need a subplugin (http://forums.alliedmods.net/showpost.php?p=1010183&postcount=8) (server side).
Forum:
Off-Topic / Chat General
11-25-2011, 23:52
Replies:
7
Windows 7 y CS
Views:
2,180
Posted By
MeRcyLeZZ
Re: Windows 7 y CS
Estaría bueno que te explicaran ellos como hicieron para arreglarlo... Como sea, no estoy seguro, pero si usas conexión inalámbrica capaz podría ser un tema de drivers.
Forum:
Zombie Plague Mod
11-25-2011, 22:36
Replies:
3
Help / Support
[5.0.7] How to add Unstuck to main menu?
Views:
2,268
Posted By
MeRcyLeZZ
Re: [5.0.7] How to add Unstuck to main menu?
You can use any other 3rd party unstuck plugin. But if you want old ZP 4.3 unstuck, try this:
Forum:
Zombie Plague Mod
11-19-2011, 23:25
Replies:
7
Suggestion / Subplugin Request
[Req] Maximum ammopacks
Views:
2,766
Posted By
MeRcyLeZZ
Re: [Req] Maximum ammopacks
Try this:
CVAR: zp_maximum_ammo_packs [ 500 ]
Forum:
Zombie Plague Mod
11-19-2011, 23:00
Replies:
4
API Scripting Help
Displaying debug trace (plugin "zp50_item_infection_bomb.amxx")
Views:
2,718
Posted By
MeRcyLeZZ
Re: Displaying debug trace (plugin "zp50_item_infection_bomb.amxx")
Check is_user_alive(entinsphere) before infecting.
Forum:
Zombie Plague Mod
11-15-2011, 20:55
Replies:
5
Help / Support
Problem regarding classes
Views:
2,441
Posted By
MeRcyLeZZ
Re: Problem regarding classes
Try changing it on zp_zombieclasses.ini instead.
Forum:
Zombie Plague Mod
11-15-2011, 20:52
Replies:
13
Help / Support
Zombie Plague Mod 5.0 Errors
Views:
9,925
Posted By
MeRcyLeZZ
Re: Zombie Plague Mod 5.0 Errors
It looks like half of ZP core plugins can't be loaded for some reason. Try maybe reuploading them into AMXX plugins folder.
Forum:
Zombie Plague Mod
11-05-2011, 15:23
Replies:
3
Help / Support
[ZP] zp 5.0 ambience dont work
Views:
1,993
Posted By
MeRcyLeZZ
Re: [ZP] zp 5.0 ambience dont work
Fixed in ZP 5.0.7 (http://forums.alliedmods.net/showthread.php?t=164926).
Showing results 1 to 25 of 500
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