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Posts Made By:
steelmoon32
Forum:
Plugins
03-04-2013, 01:45
Replies:
204
[CSS] Weapon Mod
Views:
151,547
Posted By
steelmoon32
Re: [CSS] Weapon Mod
Hey. After execing the cfg, it spams my console with loopback:send reliable stream overflow, and freezes my game. Any way to fix?
Forum:
Plugins
08-05-2012, 02:07
Replies:
204
[CSS] Weapon Mod
Views:
151,547
Posted By
steelmoon32
Re: [CSS] Weapon Mod
At least its good to hear you're still alive :D
Forum:
Plugins
08-04-2012, 09:02
Replies:
204
[CSS] Weapon Mod
Views:
151,547
Posted By
steelmoon32
Re: [CSS] Weapon Mod
blodia are you still going to update the script? i really appreciate the work you've put into it and can't wait for the update
Forum:
Plugins
06-25-2012, 05:15
Replies:
189
[CS:S] Ammo From Dead
Views:
62,526
Posted By
steelmoon32
Re: [CS:S] Ammo From Dead
Is it possible to have say a cfg file to specify the amount of ammo dropped when a player dies with a certain weapon? ie. specify that xm1014 users drop 7 shells from a box when they die, and m3...
Forum:
General
05-23-2012, 05:29
Replies:
31
SRCDS - CSS update
Views:
8,270
Posted By
steelmoon32
Re: SRCDS - CSS update
im getting Host_Error: CEngineSoundServer::PrecacheSound: B when i try to start a server and when i close cs:s, it has an error as if it was crashing. Anyone know the problem?
EDIT: turned off...
Forum:
Plugins
05-21-2012, 09:01
Replies:
204
[CSS] Weapon Mod
Views:
151,547
Posted By
steelmoon32
Re: [CSS] Weapon Mod
Some feedback:
-Somehow make the glock have recoil again? if possible.
-Add a cvar to reduce/increase the delay between burstfire for all weapons including famas default burst delay and glock...
Forum:
Plugins
10-05-2011, 21:05
Replies:
204
[CSS] Weapon Mod
Views:
151,547
Posted By
steelmoon32
Re: [CSS] Weapon Mod
It's not that. What I mean is the short 1 second delay after each burst, can it be removed or shortened? ie. to make it similar to BF:BC2 M16A2, the 3 burst has a very short delay between each mouse...
Forum:
Plugins
10-04-2011, 06:29
Replies:
204
[CSS] Weapon Mod
Views:
151,547
Posted By
steelmoon32
Re: [CSS] Weapon Mod
Is it possible for you to add a feature to modify the burst delay, ie. the delay after each burst, so for the famas, you can shoot a 3-burst each time you click the mouse rather than burst, wait for...
Forum:
General
06-29-2011, 01:00
Replies:
3
Listen server help after the new update
Views:
2,183
Posted By
steelmoon32
Listen server help after the new update
Whenever I try to make a listen server (because I like testing mods and whatnot) i click start game and it says hl2.exe has stopped working.
this is what is in the console when i start up cs:s:
...
Forum:
Plugin/Gameplay Ideas and Requests
05-31-2011, 23:31
Replies:
1
[CSS] [Req] Hit Markers
Views:
3,994
Posted By
steelmoon32
[CSS] [Req] Hit Markers
Just wondering if anyone is able to create a hit marker plugin so it simply shows a large X in the middle of the crosshair when you hit someone. Also the ability to turn it on or off, and maybe...
Forum:
Plugin/Gameplay Ideas and Requests
05-09-2011, 03:18
Replies:
3
[CS:S] Shell shock effect
Views:
1,394
Posted By
steelmoon32
Re: [CS:S] Shell shock effect
Yes TnTSCS is correct. Or for more reference, either cod/bad company 2. When you get shot/grenaded and havent died, the sounds around you are dulled and there is this sort of shrill high/low pitched...
Forum:
Unapproved Plugins
05-07-2011, 21:17
Replies:
25
[CS:S] Player Tracers (v1.0.3)
Views:
14,880
Posted By
steelmoon32
Re: [CS:S] Player Tracers (v1.0.2)
how do i actually use it? it doesnt appear as if it loads when i load up a server
EDIT: nvm ur update made it work :D
Forum:
Plugin/Gameplay Ideas and Requests
05-07-2011, 04:27
Replies:
3
[CS:S] Shell shock effect
Views:
1,394
Posted By
steelmoon32
[CS:S] Shell shock effect
Is it possible for someone to make a plugin where when you get hit with a bullet, the 'shell-shock' effect occurs? much like when you are hit by a grenade.
Optional: also add an overlay for damage...
Showing results 1 to 13 of 13
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