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Forum: Scripting 04-13-2011, 17:34
Replies: 11
Views: 2,195
Posted By 0x00
Re: Too many checks

Nope, if you havent noticed there's just melee weapons on my list.. any kind of weapon uses tf_weapon~ meaning it won't filter anything.
Forum: Scripting 04-13-2011, 17:16
Replies: 11
Views: 2,195
Posted By 0x00
Too many checks

Let's say that I want to do a check just like the code above, how I am supposed to do so?

It simple doesnt compile and give me a shit load of errors, even if they're all in the same line.

...
Forum: Scripting 04-13-2011, 00:44
Replies: 2
Views: 1,115
Posted By 0x00
Re: GivePlayerItem(); TF2

Okay, I'm just a bit confused about the att's but I've posted on the TF2Items thread.
Forum: Scripting 04-12-2011, 22:28
Replies: 2
Views: 1,115
Posted By 0x00
GivePlayerItem(); TF2

#include <sourcemod>
#include <sdktools>

public OnPluginStart()
HookEvent("player_spawn", player_spawn)

public Action:player_spawn(Handle:event, const String:name[], bool:dontBroadcast)...
Forum: Scripting 04-12-2011, 21:51
Replies: 13
Views: 2,939
Posted By 0x00
Re: TF2_RemoveAllWeapons(); crash the server! (Not solved yet!)

Ok, since I have figured out that the crash reason was TF2_RemoveAllWeapons(); native I've attached a simple test plugin to the first post to prove that I am not lying, and remember, Kyle12 stock...
Forum: Snippets and Tutorials 04-12-2011, 15:00
Replies: 458
Views: 318,977
Posted By 0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011

@berni

Yes, it does.

@ahserkin

Well, it does work for any weapon however when you die you drop items like hats too.
I've debugged the OnEntityCreated(); and here's the result of...
Forum: Snippets and Tutorials 04-12-2011, 14:36
Replies: 458
Views: 318,977
Posted By 0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011

Looks like there's something wrong with berni's Effect_DissolveEntity(); then.
Forum: Snippets and Tutorials 04-12-2011, 13:01
Replies: 458
Views: 318,977
Posted By 0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011

It's just sad, mainly because whenever a play dies they drop their items on TF2. I'd love to have those dissolved.

By the way, why would it randomly dissolve sometimes? Most of the time nothing...
Forum: Snippets and Tutorials 04-12-2011, 12:17
Replies: 458
Views: 318,977
Posted By 0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011

I've told you that ragdolls are getting dissolved from now with the delay, and its a post hook. I'm just curious about the WeaponDrop from SDKHooks not working together with the entity dissolver...
Forum: Snippets and Tutorials 04-12-2011, 07:47
Replies: 458
Views: 318,977
Posted By 0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011

By delaying the dissolver for player ragdolls to 0.1s solved the problem, however doing the same (even with higher values) doesnt seems to work with weapons & the entity dissolver. Waiting your...
Forum: Scripting 04-11-2011, 22:33
Replies: 13
Views: 2,939
Posted By 0x00
Re: TF2 question (Not solved yet!)

Your snippet crashes the server aswell.
Forum: Scripting 04-11-2011, 16:08
Replies: 13
Views: 2,939
Posted By 0x00
Re: TF2 question (Not solved yet!)

Even before read your response, I've tried with a delay of 1.0s and it still crashed the server, obviously with 0.1s everything will be exactly the same.

Did a research, there's no complaints...
Forum: Scripting 04-11-2011, 15:31
Replies: 13
Views: 2,939
Posted By 0x00
Re: TF2 question (Not solved yet!)

It's TF2_RemoveAllWeapons(); :cry:
Forum: Scripting 04-11-2011, 14:48
Replies: 13
Views: 2,939
Posted By 0x00
Re: TF2 question (Not solved yet!)

We're talking about TF2, not CSS.
Forum: Scripting 04-11-2011, 13:54
Replies: 13
Views: 2,939
Posted By 0x00
Re: TF2 question (Not solved yet!)

Well, the deal is change their team while they're still alive.. meaning I don't want to slay them with ForcePlayerSuicide(); to apply the changes.



I've tried, I swear.. I've taken the...
Forum: Extensions 04-11-2011, 13:39
Replies: 404
Views: 205,536
Posted By 0x00
Forum: Scripting 04-11-2011, 13:32
Replies: 13
Views: 2,939
Posted By 0x00
TF2_RemoveAllWeapons(); crash the server! (Solved)

#include <sourcemod>
#include <tf2_stocks>

public OnPluginStart()
HookEvent("player_spawn", player_spawn)

public Action:player_spawn(Handle:event, const String:name[], bool:dontBroadcast)...
Forum: Snippets and Tutorials 04-11-2011, 13:19
Replies: 458
Views: 318,977
Posted By 0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011

Ok. Now about the dissolver, I'm calling Effect_DissolvePlayerRagDoll(); on player_death event and Effect_DissolveEntity(); on WeaponDrop of SDKHooks, ragdoll never dissolves however weapons dissolve...
Forum: Snippets and Tutorials 04-11-2011, 12:29
Replies: 458
Views: 318,977
Posted By 0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011

I've just tried to dissolve ragdolls and entities (weapons) and doesnt seems to be working either, are those fixed in the latest svn?
Forum: Snippets and Tutorials 04-11-2011, 11:16
Replies: 458
Views: 318,977
Posted By 0x00
Forum: Extensions 04-10-2011, 21:57
Replies: 2,726
Views: 2,817,416
Posted By 0x00
Re: SDK Hooks 1.3 (NEW 2.0 IN BETA)

I honestly dont know who's worse; 1) me for being lazy enough to ask something I could easily find out myself by testing. or 2) you for being able to create such useless post.
Forum: Extensions 04-10-2011, 19:22
Replies: 2,726
Views: 2,817,416
Posted By 0x00
Re: SDK Hooks 1.3 (NEW 2.0 IN BETA)

Does WeaponCanUse hook fires for tf_wearable_item or?
Forum: Scripting 04-10-2011, 00:03
Replies: 0
Views: 561
Posted By 0x00
TF2 Dialog box

What's the TF2 dialog box called? I'm talking about the message that appears at round start telling you to either defend or attack.
Forum: Scripting 04-06-2011, 09:32
Replies: 7
Views: 1,985
Posted By 0x00
Re: Delay between team switch

Whatever, I gave up.. if someone is willing to take this as a paid job, feel free to contact me.
Forum: Scripting 04-05-2011, 13:18
Replies: 7
Views: 1,985
Posted By 0x00
Re: Delay between team switch

What a :3 way of block team changes. I'd still choose the method described by myself at the top of the thread, I just don't know why its not working when it should /sadface
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