Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $12
Target: $400
3%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 4
1
2
3
>
Last
»
Showing results 1 to 25 of 99
Search took
0.01
seconds.
Search:
Posts Made By:
0x00
Forum:
Scripting
04-13-2011, 17:34
Replies:
11
Too many checks
Views:
2,195
Posted By
0x00
Re: Too many checks
Nope, if you havent noticed there's just melee weapons on my list.. any kind of weapon uses tf_weapon~ meaning it won't filter anything.
Forum:
Scripting
04-13-2011, 17:16
Replies:
11
Too many checks
Views:
2,195
Posted By
0x00
Too many checks
Let's say that I want to do a check just like the code above, how I am supposed to do so?
It simple doesnt compile and give me a shit load of errors, even if they're all in the same line.
...
Forum:
Scripting
04-13-2011, 00:44
Replies:
2
GivePlayerItem(); TF2
Views:
1,115
Posted By
0x00
Re: GivePlayerItem(); TF2
Okay, I'm just a bit confused about the att's but I've posted on the TF2Items thread.
Forum:
Scripting
04-12-2011, 22:28
Replies:
2
GivePlayerItem(); TF2
Views:
1,115
Posted By
0x00
GivePlayerItem(); TF2
#include <sourcemod>
#include <sdktools>
public OnPluginStart()
HookEvent("player_spawn", player_spawn)
public Action:player_spawn(Handle:event, const String:name[], bool:dontBroadcast)...
Forum:
Scripting
04-12-2011, 21:51
Replies:
13
TF2_RemoveAllWeapons(); crash the server! (Solved)
Views:
2,939
Posted By
0x00
Re: TF2_RemoveAllWeapons(); crash the server! (Not solved yet!)
Ok, since I have figured out that the crash reason was TF2_RemoveAllWeapons(); native I've attached a simple test plugin to the first post to prove that I am not lying, and remember, Kyle12 stock...
Forum:
Snippets and Tutorials
04-12-2011, 15:00
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
318,977
Posted By
0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
@berni
Yes, it does.
@ahserkin
Well, it does work for any weapon however when you die you drop items like hats too.
I've debugged the OnEntityCreated(); and here's the result of...
Forum:
Snippets and Tutorials
04-12-2011, 14:36
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
318,977
Posted By
0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
Looks like there's something wrong with berni's Effect_DissolveEntity(); then.
Forum:
Snippets and Tutorials
04-12-2011, 13:01
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
318,977
Posted By
0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
It's just sad, mainly because whenever a play dies they drop their items on TF2. I'd love to have those dissolved.
By the way, why would it randomly dissolve sometimes? Most of the time nothing...
Forum:
Snippets and Tutorials
04-12-2011, 12:17
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
318,977
Posted By
0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
I've told you that ragdolls are getting dissolved from now with the delay, and its a post hook. I'm just curious about the WeaponDrop from SDKHooks not working together with the entity dissolver...
Forum:
Snippets and Tutorials
04-12-2011, 07:47
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
318,977
Posted By
0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
By delaying the dissolver for player ragdolls to 0.1s solved the problem, however doing the same (even with higher values) doesnt seems to work with weapons & the entity dissolver. Waiting your...
Forum:
Scripting
04-11-2011, 22:33
Replies:
13
TF2_RemoveAllWeapons(); crash the server! (Solved)
Views:
2,939
Posted By
0x00
Re: TF2 question (Not solved yet!)
Your snippet crashes the server aswell.
Forum:
Scripting
04-11-2011, 16:08
Replies:
13
TF2_RemoveAllWeapons(); crash the server! (Solved)
Views:
2,939
Posted By
0x00
Re: TF2 question (Not solved yet!)
Even before read your response, I've tried with a delay of 1.0s and it still crashed the server, obviously with 0.1s everything will be exactly the same.
Did a research, there's no complaints...
Forum:
Scripting
04-11-2011, 15:31
Replies:
13
TF2_RemoveAllWeapons(); crash the server! (Solved)
Views:
2,939
Posted By
0x00
Re: TF2 question (Not solved yet!)
It's TF2_RemoveAllWeapons(); :cry:
Forum:
Scripting
04-11-2011, 14:48
Replies:
13
TF2_RemoveAllWeapons(); crash the server! (Solved)
Views:
2,939
Posted By
0x00
Re: TF2 question (Not solved yet!)
We're talking about TF2, not CSS.
Forum:
Scripting
04-11-2011, 13:54
Replies:
13
TF2_RemoveAllWeapons(); crash the server! (Solved)
Views:
2,939
Posted By
0x00
Re: TF2 question (Not solved yet!)
Well, the deal is change their team while they're still alive.. meaning I don't want to slay them with ForcePlayerSuicide(); to apply the changes.
I've tried, I swear.. I've taken the...
Forum:
Extensions
04-11-2011, 13:39
Replies:
404
[TF2] Patch for player attachments (MM:S and SM)
Views:
205,536
Posted By
0x00
Re: [TF2] Patch for player attachments (MM:S and SM)
Now you can use valve content.
Forum:
Scripting
04-11-2011, 13:32
Replies:
13
TF2_RemoveAllWeapons(); crash the server! (Solved)
Views:
2,939
Posted By
0x00
TF2_RemoveAllWeapons(); crash the server! (Solved)
#include <sourcemod>
#include <tf2_stocks>
public OnPluginStart()
HookEvent("player_spawn", player_spawn)
public Action:player_spawn(Handle:event, const String:name[], bool:dontBroadcast)...
Forum:
Snippets and Tutorials
04-11-2011, 13:19
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
318,977
Posted By
0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
Ok. Now about the dissolver, I'm calling Effect_DissolvePlayerRagDoll(); on player_death event and Effect_DissolveEntity(); on WeaponDrop of SDKHooks, ragdoll never dissolves however weapons dissolve...
Forum:
Snippets and Tutorials
04-11-2011, 12:29
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
318,977
Posted By
0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
I've just tried to dissolve ragdolls and entities (weapons) and doesnt seems to be working either, are those fixed in the latest svn?
Forum:
Snippets and Tutorials
04-11-2011, 11:16
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
318,977
Posted By
0x00
Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
Team_SetName(); doesnt work with TF2
Forum:
Extensions
04-10-2011, 21:57
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,817,416
Posted By
0x00
Re: SDK Hooks 1.3 (NEW 2.0 IN BETA)
I honestly dont know who's worse; 1) me for being lazy enough to ask something I could easily find out myself by testing. or 2) you for being able to create such useless post.
Forum:
Extensions
04-10-2011, 19:22
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,817,416
Posted By
0x00
Re: SDK Hooks 1.3 (NEW 2.0 IN BETA)
Does WeaponCanUse hook fires for tf_wearable_item or?
Forum:
Scripting
04-10-2011, 00:03
Replies:
0
TF2 Dialog box
Views:
561
Posted By
0x00
TF2 Dialog box
What's the TF2 dialog box called? I'm talking about the message that appears at round start telling you to either defend or attack.
Forum:
Scripting
04-06-2011, 09:32
Replies:
7
Delay between team switch
Views:
1,985
Posted By
0x00
Re: Delay between team switch
Whatever, I gave up.. if someone is willing to take this as a paid job, feel free to contact me.
Forum:
Scripting
04-05-2011, 13:18
Replies:
7
Delay between team switch
Views:
1,985
Posted By
0x00
Re: Delay between team switch
What a :3 way of block team changes. I'd still choose the method described by myself at the top of the thread, I just don't know why its not working when it should /sadface
Showing results 1 to 25 of 99
Page 1 of 4
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
18:12
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode