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Posts Made By:
XDglory
Forum:
Plugin/Gameplay Ideas and Requests
11-29-2020, 09:56
Replies:
33
L4D2 how do I remove chainsaw or object on all maps
Views:
7,313
Posted By
XDglory
Re: L4D2 how do I remove chainsaw or object on all maps
If possible, I would prefer replacing kits with pills in cabinet to removing the cabinet. xD
Forum:
Plugin/Gameplay Ideas and Requests
11-24-2020, 23:52
Replies:
33
L4D2 how do I remove chainsaw or object on all maps
Views:
7,313
Posted By
XDglory
Re: L4D2 how do I remove chainsaw or object on all maps
One kit still spawned after setting this variable to 0, however it is good enough to balance the game in my server. Thank you!
Forum:
Plugin/Gameplay Ideas and Requests
11-22-2020, 12:29
Replies:
33
L4D2 how do I remove chainsaw or object on all maps
Views:
7,313
Posted By
XDglory
Re: L4D2 how do I remove chainsaw or object on all maps
Is there any solution to change/remove the supplies in health cabinet on c2m5 with stripper as well?
I tried:
modify:
{
match:
{
"classname" "weapon_first_aid_kit_spawn"
}
replace:
Forum:
Plugin/Gameplay Ideas and Requests
10-14-2020, 19:04
Replies:
4
L4D2 - name and id steam when connecting
Views:
1,467
Posted By
XDglory
Re: L4D2 - name and id steam when connecting
GeoIP seems to work on dedicated server only.
Forum:
General
10-07-2020, 23:55
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
100,808
Posted By
XDglory
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Changing nav files in this folder did make modified nav work, Thank you!
Forum:
General
10-06-2020, 10:22
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
100,808
Posted By
XDglory
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Not sure if this post is appropriate in this section, will delete it if it is not that relevant.
--
After the latest update, official claimed many jesus-spots were fixed, yet there still exist some...
Forum:
Plugin/Gameplay Ideas and Requests
10-04-2020, 00:54
Replies:
2
[L4D2] Change order of items on admin menu
Views:
960
Posted By
XDglory
Re: [L4D2] Change order of items on admin menu
This is exactly what I'm looking for, Thank you very much!!
Forum:
Plugin/Gameplay Ideas and Requests
10-03-2020, 12:40
Replies:
2
[L4D2] Change order of items on admin menu
Views:
960
Posted By
XDglory
[L4D2] Change order of items on admin menu
Several plugins could let admins to use their functions with admin menu, like [L4D/L4D2] Weapon/Zombie Spawner (https://forums.alliedmods.net/showthread.php?t=109659) or [L4D & L4D2] New custom...
Forum:
Plugin/Gameplay Ideas and Requests
09-26-2020, 00:30
Replies:
7
Solved
[L4D2]Help update old gamedata for windows
Views:
2,762
Posted By
XDglory
Re: [L4D2]Help update old gamedata for windows
Thank you Silver, would test if got time!
Forum:
General
09-25-2020, 05:08
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
100,808
Posted By
XDglory
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Is gamedata from "L4D2 Tank Claw Fix" (https://forums.alliedmods.net/showthread.php?t=323823) able to be updated as well?
Forum:
Plugins
09-19-2020, 01:31
Replies:
149
[L4D & L4D2] Target Override (2.29) [25-Mar-2024]
Views:
52,812
Posted By
XDglory
Re: [L4D & L4D2] Target Override (2.9) [18-Sep-2020]
Thanks Silvers for helping tweak those options, really appreciated!
Forum:
Plugin/Gameplay Ideas and Requests
09-07-2020, 06:42
Replies:
1
[L4D2] Is there any charger plugin that remove damage reduction when charging??
Views:
791
Posted By
XDglory
Re: [L4D2] Is there any charger plugin that remove damage reduction when charging??
https://forums.alliedmods.net/showthread.php?p=1940955
And it also provides:
Replicate skeet mechanics on AI hunters.
Negate damage by scratches from stumbling AI SI.
Forum:
Plugins
09-02-2020, 04:25
Replies:
149
[L4D & L4D2] Target Override (2.29) [25-Mar-2024]
Views:
52,812
Posted By
XDglory
Re: [L4D & L4D2] Target Override (2.8) [17-May-2020]
Thanks for your reply! Looking forward to it :up::up:
Forum:
Plugins
08-29-2020, 02:43
Replies:
149
[L4D & L4D2] Target Override (2.29) [25-Mar-2024]
Views:
52,812
Posted By
XDglory
Re: [L4D & L4D2] Target Override (2.8) [17-May-2020]
What order do I have to set to make tank totally ignore vomited players no matter he is incapped or not?
My current setting:
// Order: Prioritise who to attack first:
// 1 = Normal Survivor....
Forum:
Plugin/Gameplay Ideas and Requests
08-14-2020, 11:26
Replies:
3
[L4D2] !kill command Modification / Help Requests
Views:
1,381
Posted By
XDglory
Re: [L4D2] !kill command Modification / Help Requests
Add a check of "m_isGhost" might do.
GetEntProp( client, Prop_Send, "m_isGhost" )
Forum:
Plugins
07-23-2020, 12:55
Replies:
58
[L4D2] Navigation Loot Spawner
Views:
26,607
Posted By
XDglory
Re: [L4D2] Navigation Loot Spawner
Is it possible to retrieve attribute of a grid like "Escape Route" via this plugin?
Forum:
Plugins
07-13-2020, 10:45
Replies:
1,139
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
470,281
Posted By
XDglory
Re: [L4D & L4D2] Left 4 DHooks Direct (1.16a) [16-Jun-2020]
That's weird... It should have been fixed.
I hooked more events that are relative round end, might solve the problem.
//---------------------------------------------------//
And, what am I...
Forum:
Plugins
07-10-2020, 12:33
Replies:
1,139
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
470,281
Posted By
XDglory
Re: [L4D & L4D2] Left 4 DHooks Direct (1.16a) [16-Jun-2020]
Not sure if I'm doing this right.
void SpawnWitch(){
int player = GetSurvivorMaxPercent(true); // retrieve player who holds max flow
float pos_player[3], pos_witchSpawnPre[3],...
Forum:
Plugins
07-10-2020, 09:27
Replies:
1,139
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
470,281
Posted By
XDglory
Re: [L4D & L4D2] Left 4 DHooks Direct (1.16a) [16-Jun-2020]
Not sure if you found the same plugin as I did, but I've modified one written by "R-Hehl". It works like a charm, maybe you can give it a try.
And is it possible to spawn a witch like the way...
Forum:
Plugin/Gameplay Ideas and Requests
07-08-2020, 11:57
Replies:
3
[L4D2] Finding entity name by TraceRay?
Views:
1,262
Posted By
XDglory
Re: [L4D2] Finding entity name by TraceRay?
After several testing, function "TR_GetSurfaceName" returns similar result to "GetEdictClassname" does, which means both functions consider the wire mesh as a part of the map.
However, I found the...
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2020, 21:39
Replies:
3
[L4D2] Finding entity name by TraceRay?
Views:
1,262
Posted By
XDglory
Re: [L4D2] Finding entity name by TraceRay?
Thanks for your reply, will try after upgrading to Sourcemod 1.10 :D
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2020, 10:20
Replies:
3
[L4D2] Finding entity name by TraceRay?
Views:
1,262
Posted By
XDglory
[L4D2] Finding entity name by TraceRay?
I'm modifying a plugin that spawns special infected by picking several random spot near survivors, then fires TraceRay to check if there is a wall or obstacle between that spot and survivors....
Forum:
Plugins
07-05-2020, 14:00
Replies:
87
[L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.17) [28-Jan-2024]
Views:
40,785
Posted By
XDglory
Re: [L4D2 & CS:GO] VScript File Replacer (1.7) [10-May-2020]
Thank you for your prompt reply!
However I am still using SM1.9 since lots of plugins of mine are relative to l4downtown, would need some time to make them compatible with your masterpiece.
Forum:
Plugins
07-05-2020, 13:22
Replies:
87
[L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.17) [28-Jan-2024]
Views:
40,785
Posted By
XDglory
Re: [L4D2 & CS:GO] VScript File Replacer (1.7) [10-May-2020]
What do I have to do if I want command "MaxSpecials=4" is set on every map?
Do I have to create a .nut file to override or I just have to put this command in vscripts_override.cfg on some section?
Forum:
Plugin/Gameplay Ideas and Requests
05-09-2020, 22:28
Replies:
4
L4D2 - tank waiting at spawn
Views:
996
Posted By
XDglory
Re: L4D2 - tank waiting at spawn
Isn't it a default setting on coop mode?
Showing results 1 to 25 of 41
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