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Posts Made By:
MrPickles
Forum:
Scripting Help
11-27-2023, 16:01
Replies:
23
bot add and bot kick events
Views:
1,900
Posted By
MrPickles
Re: bot add and bot kick events
My plugin SMA works perfectly, I don't know how you do it so it doesn't work.
If you are doing it for counter strike, you may have the answer here, I am using half life...
Forum:
Scripting Help
11-26-2023, 16:50
Replies:
23
bot add and bot kick events
Views:
1,900
Posted By
MrPickles
Re: bot add and bot kick events
You still continue doing things wrong, and you don't even bother to read, in addition to having many errors in the code, like if the first bot spawns, only that bot will have the ham registered, the...
Forum:
Scripting Help
11-25-2023, 23:37
Replies:
23
bot add and bot kick events
Views:
1,900
Posted By
MrPickles
Re: bot add and bot kick events
no u didnt registered correctly, the classname that u have is "player" and it has to be "bot", and change 1 to 0, from post to pre, If you had it correct then you would have no errors,you are here to...
Forum:
Scripting Help
11-25-2023, 17:30
Replies:
23
bot add and bot kick events
Views:
1,900
Posted By
MrPickles
Re: bot add and bot kick events
registerham(ham_spawn, "player", "respawn_player", 1)
>
registerham(ham_spawn, "bot", "respawn_player", 1)
and it is more optimized to use client connect and disconnect in any case.
Forum:
Scripting Help
11-25-2023, 16:58
Replies:
3
Get User Skin / Set User Skin
Views:
439
Posted By
MrPickles
Re: Get User Skin / Set User Skin
I think there is a confusion of terms, "Skins", basically they are texture variations for a model, it will be the same model but with different colors, and for that you can use "entity_get_int(...
Forum:
Scripting Help
11-25-2023, 16:50
Replies:
1
TE_Dlight
Views:
332
Posted By
MrPickles
Re: TE_Dlight
Optimized way, you cannot change the color or the radius, to disable it change EF_BRIGHTLIGHT to 0:
entity_set_int( Client, EV_INT_effects, EF_BRIGHTLIGHT );
Less optimized way, calls...
Forum:
Scripting Help
11-16-2023, 18:40
Replies:
3
Solved
read coord data
Views:
437
Posted By
MrPickles
Re: read coord data
its a parameter but not an argument, u cant use read_data to hook/save/get the info of the message_begin:
L 11/16/2023 - 20:37:36: MessageBegin (31 "31") (Destination "PVS<4>") (Args "2")...
Forum:
Scripting Help
11-15-2023, 19:33
Replies:
3
Solved
read coord data
Views:
437
Posted By
MrPickles
read coord data
L 11/15/2023 - 20:43:23: MessageBegin (31"31") (Destination "PVS<4>") (Args "2") (Entity "<NULL>") (Classname "<NULL>") (Netname "<NULL>") (Origin "2122.077392 16.350963 -198.712203")
How can i...
Forum:
Scripting Help
10-10-2023, 20:22
Replies:
21
Correct safety remove entity
Views:
2,255
Posted By
MrPickles
Re: Correct safety remove entity
error will throw, u are starting the think to an invalid entity, u removed it before with FL_KILLME
setting KILL ME or with remove_entity( ent ) its more than enough.
Forum:
Scripting Help
10-02-2023, 18:13
Replies:
6
Shooting star
Views:
880
Posted By
MrPickles
Re: Shooting star
My mistake, sorry, I read wrong, I thought he wanted the damage to change depending on the weapon he has, and in that case he would have to use cur weapon, because you will be changing its value...
Forum:
Scripting Help
09-23-2023, 17:50
Replies:
6
Shooting star
Views:
880
Posted By
MrPickles
Re: Shooting star
u can set the damage in the curweapon event aswell, every time that u change the weapon, the damage will change.
Forum:
Scripting Help
08-22-2023, 19:48
Replies:
5
Solved
How is it possible to remove entity collision for certain players
Views:
964
Posted By
MrPickles
Re: How is it possible to remove entity collision for certain players
return plugin continue with register touch with after the conditions you specify( to ignore the touch ), o plugin handled to completely stop the touch and the touches that follow
register_touch(...
Forum:
Scripting Help
08-11-2023, 19:36
Replies:
15
Solved
hide entity
Views:
1,154
Posted By
MrPickles
Re: hide entity
Just use the code that I sent you, it doesn't have any errors and it's better than using add to full pack, that's all.
Forum:
Scripting Help
08-08-2023, 23:04
Replies:
15
Solved
hide entity
Views:
1,154
Posted By
MrPickles
Re: hide entity
That is the problem, where they are created is in plugin number 1, and where you are going to place them invisible in plugin number 2, the only way to get an index between both plugins is by creating...
Forum:
Scripting Help
08-08-2023, 00:40
Replies:
15
Solved
hide entity
Views:
1,154
Posted By
MrPickles
Re: hide entity
What happens is that he has it in separate plugins, he would have to create a library saving the index of the hat, in order to obtain it in the other plugin, make a loop with the maximum number of...
Forum:
Scripting Help
08-07-2023, 21:24
Replies:
6
How to make this give permission on IP?
Views:
907
Posted By
MrPickles
Re: How to make this give permission on IP?
Did you know that this does the same thing perfectly? Charsmax is the size of - 1.
I don't think it's possible, you have to rebuild the code and match the ip before giving permissions, to give a...
Forum:
Scripting Help
08-07-2023, 21:14
Replies:
3
Solved
Hud message
Views:
656
Posted By
MrPickles
Re: Hud message
stock AIM_HUD( Client )
{
new __ent_Target, __int_Body;
get_user_aiming(Client, __ent_Target, __int_Body );
if(is_user_alive(__ent_Target))
{
...
Forum:
Scripting Help
08-07-2023, 21:08
Replies:
15
Solved
hide entity
Views:
1,154
Posted By
MrPickles
Re: hide entity
The code that I gave you must have worked perfectly, you don't need to use add to full pack for that, with that,you are searching each frame for the entity with that classname, with which I gave you...
Forum:
Scripting Help
08-06-2023, 19:56
Replies:
15
Solved
hide entity
Views:
1,154
Posted By
MrPickles
Re: hide entity
#define INVISBLE 128
#define VISIBLE 0
stock HideHats()
{
static ent;
ent = -1
while((ent = find_ent_by_class(ent,"ent_hat") != 0)
{
Forum:
Scripting Help
08-04-2023, 22:47
Replies:
3
Ham_PainSound
Views:
439
Posted By
MrPickles
Re: Ham_PainSound
/**
* Description: Called when monster is about to emit pain sound.
* Not guaranteed to actually emit sound. (random, time, etc..)
* Forward params: function(this);
* Return...
Forum:
Scripting Help
08-04-2023, 21:48
Replies:
3
Ham_PainSound
Views:
439
Posted By
MrPickles
Ham_PainSound
Hi, I was wondering, how can I use: Ham_PainSound, in Execute Ham, and what does that do?
ExecuteHam( Ham_PainSound, this );
Forum:
Scripting Help
07-01-2023, 20:20
Replies:
15
Solved
Force observing a team as spectator
Views:
1,695
Posted By
MrPickles
Re: Force observing a team as spectator
where is used "bSameTeam"? xd
cs_get_user_team(iPlayerIndex) = cs_get_user_team(iTarget) ?
Forum:
Scripting Help
07-01-2023, 20:12
Replies:
6
crash after callfunc_end
Views:
701
Posted By
MrPickles
Re: crash after callfunc_end
I don't understand, don't you have the source code to be able to remove the plugin_precache?
Forum:
Scripting Help
06-30-2023, 01:04
Replies:
1
Force velocity on brush entities.
Views:
539
Posted By
MrPickles
Re: Force velocity on brush entities.
According to the types of movement, push, it should have or set velocity, the one that does not have movement is the movetype_none or it cannot
#define MOVETYPE_NONE 0 ...
Forum:
Scripting Help
06-30-2023, 00:54
Replies:
6
crash after callfunc_end
Views:
701
Posted By
MrPickles
Re: crash after callfunc_end
* I guess the error is because plugin B is loaded after plugin A
* you can just remove the precache plugin you want to disable
* It may also be that you are doing it in plugin_natives, I think...
Showing results 1 to 25 of 183
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