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Search: Posts Made By: Erik V
Forum: SourceBans / SourceBans++ 09-02-2013, 22:15
Replies: 454
Views: 249,211
Posted By Erik V
Re: SourceBans 2.0 Public Preview (2013/07/01)

Just because a feature is available does not necessitate its use. Why leave out a feature and reduce the functionality of an application; a server operator will use that feature on a server you would...
Forum: SourceBans / SourceBans++ 09-01-2013, 16:29
Replies: 454
Views: 249,211
Posted By Erik V
Re: SourceBans 2.0 Public Preview (2013/07/01)

This is a feature request:

Allow adding an admin for a limited time. Like we do with a ban;
something like the following

sb_addadmin <name> <group> <time>

sample: sb_addadmin dude root...
Forum: Scripting 06-11-2010, 20:04
Replies: 1
Views: 2,240
Posted By Erik V
Re: SetHudTextParamsEx HELP!

found it.
original array was 2D g_colors[color][index] and only had rgb values I added the alpha value to the array and it works now. Apperently it does not take kindly to writing individual array...
Forum: Scripting 06-11-2010, 19:33
Replies: 1
Views: 2,240
Posted By Erik V
[SOLVED]SetHudTextParamsEx HELP!

compile error on this code following
SetHudTextParamsEx(1.0, 0.01, display_time, [g_Colors[color][0], g_Colors[color][1], g_Colors[color][2], alpha], [g_Colors[colorfx][0], g_Colors[colorfx][1],...
Forum: Scripting 06-10-2010, 00:41
Replies: 0
Views: 699
Posted By Erik V
remove this post

remove please
Forum: Extensions 06-08-2010, 13:13
Replies: 2,726
Views: 2,817,356
Posted By Erik V
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

Will players in spectator automatically be exempt from being processed by SDKPreThink()?
Forum: Extensions 05-24-2010, 15:37
Replies: 2,726
Views: 2,817,356
Posted By Erik V
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

sounds good TY

so I just need :

#include <sdkhooks> // in my script to compile?

and 1 more question will players in spectator automatically be exempt from being processed by SDKPreThink()?
Forum: Extensions 05-24-2010, 14:57
Replies: 2,726
Views: 2,817,356
Posted By Erik V
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

Ok, so what is the advantage to using this instead of OnGameFrame()?
Forum: Scripting 05-24-2010, 14:56
Replies: 4
Views: 1,351
Posted By Erik V
Re: detecting not moving forward?

TY,

I'll try and report back what works
Forum: Extensions 05-23-2010, 23:16
Replies: 2,726
Views: 2,817,356
Posted By Erik V
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

when does SDKHook_PreThink() get called...I would like to replace

some OnGameFrame() code that constantly checks if players are ducking or are not moving forward

will SDKHook_PreThink() work...
Forum: Scripting 05-23-2010, 17:14
Replies: 4
Views: 1,351
Posted By Erik V
detecting not moving forward?

ok so if(buttons & IN_FORWARD) tells me that the client is moving forward.

How do I write this to check that IN_FORWARD is not being pressed?

if(????????????)
Forum: Plugins 05-22-2010, 01:31
Replies: 204
Views: 167,886
Posted By Erik V
Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.5

Can this plugin be used to allow mat_fullbright for use by clients and if so how do I set it up to block everything but mat_fullbright?
Forum: Scripting 12-16-2009, 11:41
Replies: 6
Views: 1,777
Posted By Erik V
Re: L4D1 or 2 Bleeding Offset?

TY, that is helpful.
Forum: Scripting 12-15-2009, 23:30
Replies: 5
Views: 1,559
Posted By Erik V
Re: player_team L4D2

TY for the responses, but I still did not get an answer to the question as to whether or not player_team is fired near the beginning of each round. I wanted to use just the player_team so I would not...
Forum: Scripting 12-15-2009, 20:40
Replies: 5
Views: 1,559
Posted By Erik V
Re: player_team L4D2

of course, but if player_team is called in the start I can just skip round_start because player_team has the "team" int.

So back to my original question as to whether player_team is fired at the...
Forum: Scripting 12-15-2009, 16:54
Replies: 5
Views: 1,559
Posted By Erik V
player_team L4D2

Basically I want to set a variable at the start of a round, so I know who is on each team. I can either do this in round_start which does not have the "team" event int, as player_team does, or I can...
Forum: Scripting 12-12-2009, 13:47
Replies: 6
Views: 1,777
Posted By Erik V
Re: L4D1 or 2 Bleeding Offset?

Ok, well if someone could figure out how to detect bleeding and post the code snippet; I would appreciate TY
Forum: Scripting 12-11-2009, 23:18
Replies: 6
Views: 1,777
Posted By Erik V
Re: L4D1 or 2 Bleeding Offset?

I found nothing for bleed or leach.
Would m_bPoisoned be used to detect bleeding?
Forum: Scripting 12-11-2009, 14:53
Replies: 6
Views: 1,777
Posted By Erik V
L4D1 or 2 Bleeding Offset?

Does anyone know if there is an offset to tell if a survivor is currently bleeding or does anyone have a bit of code to check this?
Forum: Plugins 12-08-2009, 14:56
Replies: 37
Views: 85,861
Posted By Erik V
Re: [L4D2] Set Survivor Models

Could someone pack all the model and sound files from l4d1 as a dl and then please add them to the character selection plugin, so we could get original characters playable for those that want them. ...
Forum: Plugin/Gameplay Ideas and Requests 11-26-2009, 13:48
Replies: 5
Views: 1,127
Posted By Erik V
Re: [REQ]Temporary admins

Thanks Loads:mrgreen:
Forum: Plugin/Gameplay Ideas and Requests 11-24-2009, 12:28
Replies: 5
Views: 1,127
Posted By Erik V
Re: [REQ]Temporary admins

Anyone wanna take this on?
Forum: Plugin/Gameplay Ideas and Requests 11-21-2009, 13:03
Replies: 5
Views: 1,127
Posted By Erik V
Re: [REQ]Temporary admins

TY, That is similar to what I need. But I was wanting a plugin to remove a player, permanently, after a specified time has elapsed, not to turn it off and on at specific times
Forum: Plugin/Gameplay Ideas and Requests 11-20-2009, 13:38
Replies: 5
Views: 1,127
Posted By Erik V
[REQ]Temporary admins

I would like a plugin that will add an player to the admins.cfg
for any user defined group (so the server admins can create different/unique groups). It should include a time parameter, so the...
Forum: Plugin/Gameplay Ideas and Requests 11-18-2009, 19:24
Replies: 3
Views: 1,747
Posted By Erik V
Re: [L4D2] Play as any character

Great start:)
Now make it so we can get the original 4 in there too
Showing results 1 to 25 of 32

 
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