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Posts Made By:
Erik V
Forum:
SourceBans / SourceBans++
09-02-2013, 22:15
Replies:
454
SourceBans 2.0 Alpha (2013/09/04)
Views:
249,211
Posted By
Erik V
Re: SourceBans 2.0 Public Preview (2013/07/01)
Just because a feature is available does not necessitate its use. Why leave out a feature and reduce the functionality of an application; a server operator will use that feature on a server you would...
Forum:
SourceBans / SourceBans++
09-01-2013, 16:29
Replies:
454
SourceBans 2.0 Alpha (2013/09/04)
Views:
249,211
Posted By
Erik V
Re: SourceBans 2.0 Public Preview (2013/07/01)
This is a feature request:
Allow adding an admin for a limited time. Like we do with a ban;
something like the following
sb_addadmin <name> <group> <time>
sample: sb_addadmin dude root...
Forum:
Scripting
06-11-2010, 20:04
Replies:
1
[SOLVED]SetHudTextParamsEx HELP!
Views:
2,240
Posted By
Erik V
Re: SetHudTextParamsEx HELP!
found it.
original array was 2D g_colors[color][index] and only had rgb values I added the alpha value to the array and it works now. Apperently it does not take kindly to writing individual array...
Forum:
Scripting
06-11-2010, 19:33
Replies:
1
[SOLVED]SetHudTextParamsEx HELP!
Views:
2,240
Posted By
Erik V
[SOLVED]SetHudTextParamsEx HELP!
compile error on this code following
SetHudTextParamsEx(1.0, 0.01, display_time, [g_Colors[color][0], g_Colors[color][1], g_Colors[color][2], alpha], [g_Colors[colorfx][0], g_Colors[colorfx][1],...
Forum:
Scripting
06-10-2010, 00:41
Replies:
0
remove this post
Views:
699
Posted By
Erik V
remove this post
remove please
Forum:
Extensions
06-08-2010, 13:13
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,817,356
Posted By
Erik V
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
Will players in spectator automatically be exempt from being processed by SDKPreThink()?
Forum:
Extensions
05-24-2010, 15:37
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,817,356
Posted By
Erik V
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
sounds good TY
so I just need :
#include <sdkhooks> // in my script to compile?
and 1 more question will players in spectator automatically be exempt from being processed by SDKPreThink()?
Forum:
Extensions
05-24-2010, 14:57
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,817,356
Posted By
Erik V
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
Ok, so what is the advantage to using this instead of OnGameFrame()?
Forum:
Scripting
05-24-2010, 14:56
Replies:
4
detecting not moving forward?
Views:
1,351
Posted By
Erik V
Re: detecting not moving forward?
TY,
I'll try and report back what works
Forum:
Extensions
05-23-2010, 23:16
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,817,356
Posted By
Erik V
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
when does SDKHook_PreThink() get called...I would like to replace
some OnGameFrame() code that constantly checks if players are ducking or are not moving forward
will SDKHook_PreThink() work...
Forum:
Scripting
05-23-2010, 17:14
Replies:
4
detecting not moving forward?
Views:
1,351
Posted By
Erik V
detecting not moving forward?
ok so if(buttons & IN_FORWARD) tells me that the client is moving forward.
How do I write this to check that IN_FORWARD is not being pressed?
if(????????????)
Forum:
Plugins
05-22-2010, 01:31
Replies:
204
Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.5
Views:
167,886
Posted By
Erik V
Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.5
Can this plugin be used to allow mat_fullbright for use by clients and if so how do I set it up to block everything but mat_fullbright?
Forum:
Scripting
12-16-2009, 11:41
Replies:
6
L4D1 or 2 Bleeding Offset?
Views:
1,777
Posted By
Erik V
Re: L4D1 or 2 Bleeding Offset?
TY, that is helpful.
Forum:
Scripting
12-15-2009, 23:30
Replies:
5
player_team L4D2
Views:
1,559
Posted By
Erik V
Re: player_team L4D2
TY for the responses, but I still did not get an answer to the question as to whether or not player_team is fired near the beginning of each round. I wanted to use just the player_team so I would not...
Forum:
Scripting
12-15-2009, 20:40
Replies:
5
player_team L4D2
Views:
1,559
Posted By
Erik V
Re: player_team L4D2
of course, but if player_team is called in the start I can just skip round_start because player_team has the "team" int.
So back to my original question as to whether player_team is fired at the...
Forum:
Scripting
12-15-2009, 16:54
Replies:
5
player_team L4D2
Views:
1,559
Posted By
Erik V
player_team L4D2
Basically I want to set a variable at the start of a round, so I know who is on each team. I can either do this in round_start which does not have the "team" event int, as player_team does, or I can...
Forum:
Scripting
12-12-2009, 13:47
Replies:
6
L4D1 or 2 Bleeding Offset?
Views:
1,777
Posted By
Erik V
Re: L4D1 or 2 Bleeding Offset?
Ok, well if someone could figure out how to detect bleeding and post the code snippet; I would appreciate TY
Forum:
Scripting
12-11-2009, 23:18
Replies:
6
L4D1 or 2 Bleeding Offset?
Views:
1,777
Posted By
Erik V
Re: L4D1 or 2 Bleeding Offset?
I found nothing for bleed or leach.
Would m_bPoisoned be used to detect bleeding?
Forum:
Scripting
12-11-2009, 14:53
Replies:
6
L4D1 or 2 Bleeding Offset?
Views:
1,777
Posted By
Erik V
L4D1 or 2 Bleeding Offset?
Does anyone know if there is an offset to tell if a survivor is currently bleeding or does anyone have a bit of code to check this?
Forum:
Plugins
12-08-2009, 14:56
Replies:
37
[L4D2] Set Survivor Models
Views:
85,861
Posted By
Erik V
Re: [L4D2] Set Survivor Models
Could someone pack all the model and sound files from l4d1 as a dl and then please add them to the character selection plugin, so we could get original characters playable for those that want them. ...
Forum:
Plugin/Gameplay Ideas and Requests
11-26-2009, 13:48
Replies:
5
[REQ]Temporary admins
Views:
1,127
Posted By
Erik V
Re: [REQ]Temporary admins
Thanks Loads:mrgreen:
Forum:
Plugin/Gameplay Ideas and Requests
11-24-2009, 12:28
Replies:
5
[REQ]Temporary admins
Views:
1,127
Posted By
Erik V
Re: [REQ]Temporary admins
Anyone wanna take this on?
Forum:
Plugin/Gameplay Ideas and Requests
11-21-2009, 13:03
Replies:
5
[REQ]Temporary admins
Views:
1,127
Posted By
Erik V
Re: [REQ]Temporary admins
TY, That is similar to what I need. But I was wanting a plugin to remove a player, permanently, after a specified time has elapsed, not to turn it off and on at specific times
Forum:
Plugin/Gameplay Ideas and Requests
11-20-2009, 13:38
Replies:
5
[REQ]Temporary admins
Views:
1,127
Posted By
Erik V
[REQ]Temporary admins
I would like a plugin that will add an player to the admins.cfg
for any user defined group (so the server admins can create different/unique groups). It should include a time parameter, so the...
Forum:
Plugin/Gameplay Ideas and Requests
11-18-2009, 19:24
Replies:
3
[L4D2] Play as any character
Views:
1,747
Posted By
Erik V
Re: [L4D2] Play as any character
Great start:)
Now make it so we can get the original 4 in there too
Showing results 1 to 25 of 32
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