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Posts Made By:
wyxls
Forum:
Plugins
01-29-2023, 03:35
Replies:
211
[L4D] Damage Info Display 1.3.5
Views:
163,640
Posted By
wyxls
Re: [L4D] Damage Info Display 1.3.5
Fix complie warnings.
Forum:
Plugins
01-26-2023, 09:35
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
371,073
Posted By
wyxls
Re: [L4D] Director Controller (All4Dead)
You can download from original post above.
Hello guys. I add and modify some part of sourcecode for my own reason. But I think I should share this version for some players who want translation...
Forum:
Extensions
04-15-2021, 06:24
Replies:
23
Left 4 Dead 2 - CreateSurvivorBot
Views:
21,889
Posted By
wyxls
Re: Left 4 Dead 2 - CreateSurvivorBot
There's another problem. If I just load "l4d2_CreateSurvivorBot_Test", the console report that "NextBotCreatePlayerBotSurvivorBot" could not found.( I've put gamedata file into the right folder.)
...
Forum:
Extensions
04-15-2021, 01:44
Replies:
23
Left 4 Dead 2 - CreateSurvivorBot
Views:
21,889
Posted By
wyxls
Re: Left 4 Dead 2 - CreateSurvivorBot
It's a bit confusing. Should I load both l4d and l4d2 .smx files if I'm running L4D2 server?
Forum:
Plugins
02-02-2021, 01:18
Replies:
108
[L4D2] Lethal Weapon (Charge Shot)
Views:
111,635
Posted By
wyxls
Re: [L4D2] Lethal Weapon (Charge Shot)
you might forget to download the "lethal.inc" which you need while you compiling it.
Forum:
Plugins
01-25-2021, 06:12
Replies:
108
[L4D2] Lethal Weapon (Charge Shot)
Views:
111,635
Posted By
wyxls
Re: [L4D2] Lethal Weapon (Charge Shot)
The direct damage is seperate from both blast and burn damage. It deals with entities by "Smash" Function.
I don't quite learn about this part before. This direct damage (default 3000) may be...
Forum:
Plugins
01-25-2021, 02:45
Replies:
108
[L4D2] Lethal Weapon (Charge Shot)
Views:
111,635
Posted By
wyxls
Re: [L4D2] Lethal Weapon (Charge Shot)
The first one might fixed and I reuploaded in my post #91 above.
the key part:
if ((g_bBlockBlastDamage && damagetype == DMG_BLAST) || (g_bBlockFireDamage && (damagetype & (DMG_BURN |...
Forum:
Off-Topic
05-08-2020, 22:57
Replies:
1
Did I do something wrong about my attachments?
Views:
1,607
Posted By
wyxls
Did I do something wrong about my attachments?
"You may not post attachments"
I was able to make attachments before April. Now I can't edit my reply for attachments.
Is it my problem?
Forum:
Plugins
05-08-2020, 22:36
Replies:
27
[L4D & L4D2] Automatic Difficult Balance Base On Intensity
Views:
27,100
Posted By
wyxls
Re: [L4D & L4D2] Automatic Difficult Balance Base On Intensity
It's possible and the key part is:
if(CurrentAverage < difficult) AdustTick--;
else AdustTick++;
When "AdustTick" hits 0, the SI spawn timer will activate.
the variable "difficult"...
Forum:
Plugins
03-10-2020, 11:29
Replies:
46
[L4D2] Satellite Cannon
Views:
68,239
Posted By
wyxls
Re: [L4D2] Satellite Cannon
The energy is the limit ( can be edited in .cfg)
Special ammo reward? you mean this one? [L4D2] Special Ammo Awards (https://forums.alliedmods.net/showthread.php?p=1040597)
It's possible if you...
Forum:
Plugins
03-09-2020, 10:47
Replies:
108
[L4D2] Lethal Weapon (Charge Shot)
Views:
111,635
Posted By
wyxls
Re: [L4D2] Lethal Weapon (Charge Shot)
Updates:
1. (2020/09/06 Reported by Tan Wei Qi) Fix can still charge and shot with 0 reserved ammunition.
2. (2021/02/25) Might fix the "blast" damage taken from lethal weapon to survivor players....
Forum:
Plugins
03-09-2020, 02:00
Replies:
108
[L4D2] Lethal Weapon (Charge Shot)
Views:
111,635
Posted By
wyxls
Re: [L4D2] Lethal Weapon (Charge Shot)
The compact code works fine!
Sorry for my bad explanation and my poor coding.
Questions:
1. What does "flags & ADMFLAG_ROOT" mean? int flags plus int ADMFLAG_ROOT?
2. In if(), any int...
Forum:
Plugins
03-08-2020, 17:41
Replies:
108
[L4D2] Lethal Weapon (Charge Shot)
Views:
111,635
Posted By
wyxls
Re: [L4D2] Lethal Weapon (Charge Shot)
Thanks for the if code. Now it should be compatible with L4D1, right?
public Action ReleaseTimer(Handle timer, any client)
{
/* Set ammo after using */
if (l4d2_lw_useammo.IntValue)
{
...
Forum:
Plugins
03-08-2020, 17:07
Replies:
108
[L4D2] Lethal Weapon (Charge Shot)
Views:
111,635
Posted By
wyxls
Re: [L4D2] Lethal Weapon (Charge Shot)
Oh, that's embarrsing.
I want to cost ammo in reserve slot instead of those in clip. So I read and set a new int iAmmoClip for the current clip ammo, then +1 to reset the clip because triggering...
Forum:
Plugins
03-08-2020, 16:45
Replies:
46
[L4D2] Satellite Cannon
Views:
68,239
Posted By
wyxls
Re: [L4D2] Satellite Cannon
I add "sm_satellite_adminunlimit" convar to control whether admin have unlimited energy and some flags to specify which admin can use satellite or have unlimit energy.
Add mode shift hint message...
Forum:
Plugins
03-08-2020, 15:47
Replies:
108
[L4D2] Lethal Weapon (Charge Shot)
Views:
111,635
Posted By
wyxls
Re: [L4D2] Lethal Weapon (Charge Shot)
Hello, guys. I add a convar and admin flags to control whether admin only. I also fix the ammo consumption work correctly.
In L4D2 m_iAmmo offsets are set like below:
const...
Forum:
Plugins
03-02-2020, 02:50
Replies:
101
[L4D & L4D2] Auto Infected Spawner
Views:
167,265
Posted By
wyxls
Re: [L4D & L4D2] Auto Infected Spawner
Update:
2020/8/22 Add Client index check in bool IsTank(). There will not be m_zombieClass warning anymore
2020/7/26 Remove IsValidClient() part after CheckHaveTank() in event evtPlayerDeath()....
Forum:
Plugins
02-22-2020, 03:48
Replies:
199
[L4D2] Vote Manager 3
Views:
138,649
Posted By
wyxls
Re: [L4D2] Vote Manager 3
It's weird that my translation doesn't work and my language is "chi"
Forum:
Unapproved Plugins
02-21-2020, 06:31
Replies:
155
[L4D2] LAST BOSS
Views:
204,707
Posted By
wyxls
Re: [L4D2] LAST BOSS
So if i just want extend version to be enabled in the finale level, I should set
sm_lbex_enable_finale 1
sm_lastboss_enable 0
If I want to make both work just set
sm_lbex_enable_finale 0...
Forum:
Unapproved Plugins
02-18-2020, 04:11
Replies:
155
[L4D2] LAST BOSS
Views:
204,707
Posted By
wyxls
Re: [L4D2] LAST BOSS
Thanks for the extend work. May i ask a question?
If I want both lastboss and your plugin work together, I should "set sm_lbex_enable_finale" to 1 and load both of them. Is that right?
By the...
Forum:
Plugins
02-16-2020, 05:36
Replies:
307
Custom Votes Redux (v1.7 - 4/13/14)
Views:
152,278
Posted By
wyxls
Re: Custom Votes Redux (v1.7 - 4/13/14)
Fix MAP and LIST vote type cooldown issue.
Updates
1. (2020-03-11) SourceMod 1.10 build 6478 may update its code checking and compiling will encounter error 047. Fixed
2. (2020-05-09) Left...
Forum:
Plugins
02-13-2020, 12:45
Replies:
512
[L4D-L4D2] New custom commands v1.0.9
Views:
402,655
Posted By
wyxls
Re: [L4D-L4D2] New custom commands v1.0.9
I found a problem that the BleedPlayer menu function is still running as "Dont Rush Player".
The "MenuHandler_DontRush" just rename to "MenuHandler_BleedPlayer".
Forum:
Plugins
02-13-2020, 08:53
Replies:
27
[L4D & L4D2] Automatic Difficult Balance Base On Intensity
Views:
27,100
Posted By
wyxls
Re: [L4D & L4D2] Automatic Difficult Balance Base On Intensity
Change timers running after any player or bot leaving safe zone.
Update:
1.(2020-05-09) Seperate the plugin into Chinese version and English version.
Alright, I think I've figure out how to...
Forum:
Plugins
02-09-2020, 02:27
Replies:
27
[L4D & L4D2] Automatic Difficult Balance Base On Intensity
Views:
27,100
Posted By
wyxls
Re: [L4D & L4D2] Automatic Difficult Balance Base On Intensity
Sorry to replay in this thread after such a long time.
I have tested the plugin you posted above. The timers works fine when the players left safe zone. But there's a weird problem.
Both...
Showing results 1 to 24 of 24
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