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Posts Made By:
dopefisher
Forum:
Plugins
12-17-2010, 20:34
Replies:
240
[TF2] FortWars (v6.52)
Views:
154,817
Posted By
dopefisher
Re: [TF2] FortWars (v6.2)
question for matheus28: did you disable metal and health regeneration in the latest version?
Forum:
Plugins
12-17-2010, 20:25
Replies:
240
[TF2] FortWars (v6.52)
Views:
154,817
Posted By
dopefisher
Re: [TF2] FortWars (v6.2)
205.234.153.67:27015
my fortwars server running matheus28's fortwars plugin
Forum:
Plugins
12-17-2010, 20:24
Replies:
240
[TF2] FortWars (v6.52)
Views:
154,817
Posted By
dopefisher
Re: [TF2] FortWars (v6.2)
changed this line in fortwars.sp (no i dont think ill die a little form this)
PrintToChatAll("%s \x05THE ORIGINAL AND ONE AND ONLY FORTWARS\x01 by \x03Matheus28\x01", PLUGIN_PREFIX);
Forum:
Plugins
12-17-2010, 20:09
Replies:
240
[TF2] FortWars (v6.52)
Views:
154,817
Posted By
dopefisher
Re: [TF2] FortWars (v6.2)
lol
Forum:
Plugins
12-11-2010, 04:31
Replies:
240
[TF2] FortWars (v6.52)
Views:
154,817
Posted By
dopefisher
Re: [TF2] FortWars (v6.2)
Does not seem to work on arena maps tho, as it will not even load up the map. Have only tested with sawmill tho.
Forum:
Plugins
12-10-2010, 23:50
Replies:
240
[TF2] FortWars (v6.52)
Views:
154,817
Posted By
dopefisher
Re: [TF2] FortWars (v6.2)
It's so fun playing this on cp_manor_event with bots on, they cant even jump over the pipes lol
Forum:
Unapproved Plugins
12-10-2010, 20:10
Replies:
375
[TF2]RMF Ability Pack
Views:
231,145
Posted By
dopefisher
Re: [TF2]RMF Ability Pack
From my limited experience using Sourcemod on my server, it sounds like some plugins are conflicting or some file somewhere has gone bad. Do you have error logs available?
Showing results 1 to 7 of 7
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