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Search: Posts Made By: dopefisher
Forum: Plugins 12-17-2010, 20:34
Replies: 240
Views: 154,817
Posted By dopefisher
Re: [TF2] FortWars (v6.2)

question for matheus28: did you disable metal and health regeneration in the latest version?
Forum: Plugins 12-17-2010, 20:25
Replies: 240
Views: 154,817
Posted By dopefisher
Re: [TF2] FortWars (v6.2)

205.234.153.67:27015

my fortwars server running matheus28's fortwars plugin
Forum: Plugins 12-17-2010, 20:24
Replies: 240
Views: 154,817
Posted By dopefisher
Re: [TF2] FortWars (v6.2)

changed this line in fortwars.sp (no i dont think ill die a little form this)

PrintToChatAll("%s \x05THE ORIGINAL AND ONE AND ONLY FORTWARS\x01 by \x03Matheus28\x01", PLUGIN_PREFIX);
Forum: Plugins 12-17-2010, 20:09
Replies: 240
Views: 154,817
Posted By dopefisher
Forum: Plugins 12-11-2010, 04:31
Replies: 240
Views: 154,817
Posted By dopefisher
Re: [TF2] FortWars (v6.2)

Does not seem to work on arena maps tho, as it will not even load up the map. Have only tested with sawmill tho.
Forum: Plugins 12-10-2010, 23:50
Replies: 240
Views: 154,817
Posted By dopefisher
Re: [TF2] FortWars (v6.2)

It's so fun playing this on cp_manor_event with bots on, they cant even jump over the pipes lol
Forum: Unapproved Plugins 12-10-2010, 20:10
Replies: 375
Views: 231,145
Posted By dopefisher
Re: [TF2]RMF Ability Pack

From my limited experience using Sourcemod on my server, it sounds like some plugins are conflicting or some file somewhere has gone bad. Do you have error logs available?
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