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Search: Posts Made By: sasaug
Forum: Source Servers (SRCDS) 10-29-2013, 21:23
Replies: 46
Views: 17,514
Posted By sasaug
Re: Scream Fortress [2013]

You guys successfully updated server?

I got these:

Error! Timed out waiting for AppInfo update
Forum: General 09-24-2013, 10:51
Replies: 2
Views: 1,545
Posted By sasaug
Re: Help with random crashes

So it will be fixed if I update TF2Items to the latest build? Is there a way to check which wep might not work with particle effect or any idea to figure out which one?

EDIT: I basically allow all...
Forum: General 09-24-2013, 06:57
Replies: 2
Views: 1,545
Posted By sasaug
Help with random crashes

These crashes started after I added weapon effects using TF2Items. What I did in that plugin is basically preserve attribute but just write 134 which determine what effect particle to attach it to.
...
Forum: Extensions 08-03-2013, 05:29
Replies: 578
Views: 659,697
Posted By sasaug
Re: [EXTENSION] Socket (3.0.1)

Anyone know how to listen on UDP socket? I tried something like below but my OnDataReceived doesn't trigger when I send something to it.

I can use hSocket to send out data but the receiving part...
Forum: Plugin/Gameplay Ideas and Requests 12-22-2012, 13:06
Replies: 8
Views: 2,673
Posted By sasaug
Re: Someone can repair this dead plugin?

#pragma semicolon 1

#include <sourcemod>
#include <cstrike>
#include <sdktools>

#define VERSION "1.0.0"

public Plugin:myinfo =
{
Forum: Plugin/Gameplay Ideas and Requests 12-21-2012, 06:03
Replies: 6
Views: 1,648
Posted By sasaug
Re: [REQ][PAY] TF2 Plugin

I remember reading that suggest operator not to mess with unusual on hats since Valve won't be too happy with it.

I'm playing with the SteamBot right now and got it working. What you want can be...
Forum: Plugin/Gameplay Ideas and Requests 12-18-2012, 22:06
Replies: 69
Views: 14,902
Posted By sasaug
Re: [Pay][REQ] TF2 Freeze Tag

Well, I came out with my own FreezeTag which is something similar to what TS suggested.

I started off using Touch trigger but there is a problem with collision and touch so I gave up and it's...
Forum: Plugin/Gameplay Ideas and Requests 10-27-2012, 23:37
Replies: 6
Views: 2,474
Posted By sasaug
Re: [REQ][TF2] Prevent boss from leaving

You can hook for monoculus also. Just hook to the same event since no difference about it.

Add this into OnPluginStart()
HookEvent("eyeball_boss_escaped", Event_Merasmus_Escaped,...
Forum: Plugin/Gameplay Ideas and Requests 10-27-2012, 21:58
Replies: 6
Views: 2,474
Posted By sasaug
Re: [REQ][TF2] Prevent boss from leaving

Well maybe you can try this. I haven't tried it myself, not sure if it's working or not. Got the event from modevents.res
Forum: Scripting 10-21-2011, 02:11
Replies: 1
Views: 743
Posted By sasaug
Forcing round win in TF2

I'm writing a ticketing mod which forces a round win when one of the tickets drop to 0 but how should I fire a team win event?

For example, 1 player death, 1 ticket gone, so the player death event...
Forum: Plugins 09-25-2011, 02:19
Replies: 5,058
Views: 2,682,709
Posted By sasaug
Re: [UMC3] Ultimate Mapchooser 3.2.3 (Updated 9/17/2011)

What time does UMC based on for the default_min_time and default_max_time variable?

I set it to use that group during 0000-0800 (12am to 8am) but it seems to appear even though its noon here.
Showing results 1 to 11 of 11

 
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