Attach Sprites to a Model
I found this thread http://forums.alliedmods.net/showthread.php?t=53989 which helped abit. But because "TE_SMOKE" message doesn't have an attachment point/entity index (it goes by origin), I'm not sure what I can do. I have an attachment point on my p_ weapon model, is there any way to "emit" smoke from it?
I realize I can mess around with the player origin untill I get it right. But it would be so much easier if I can just make the smoke come from an attachment. |
Re: Attach Sprites to a Model
Bumping olldddd topic. I had this figured out long time ago, but now I lost the code.
I know I figured it out by looking at this piece of code: (From the HLSDK) Code:
But converting this into pawn, it doesn't work. It always attaches at the center of the model. Anybody have any idea's on how todo this? |
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