..., around 4 or 5 entities of this code get stacked on 0,0,0 (XYZ) and 4 or 5 otheres are stacked upon 0,0,300. There are also 2,3 civs stacked at around 0,500,300.... why?
Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
new Float:fakecivX[14] = {2959.0,2753.0,2129.0,2129.0,2129.0,2006.0,1064.0,65.0,65.0,-1633.0,-1633.0,-2256.0,-2221.0,-1568.0}
new Float:fakecivY[14] = {-515.0,72.0,120.0,120.0,120.0,-1849.0,-2220.0,-1655.0,-1655.0,-89.0,-89.0,-1577.0,-2036.0,-1431.0}
new Float:fakecivZ[14] = {-284.0,-264.0,-252.0,-252.0,-252.0,-172.0,-252.0,-284.0,-284.0,-268.0,-268.0,-292.0,-236.0,-284.0}
new fakecivvoice[14] = {1,1,1,2,2,1,2,1,2,2,2,1,1,1}
new fakecivnames[14]
//new usedcivs[14]
//new nextusedciv = 0
public plugin_init() {
register_plugin("FakeCiv","0.1","-Snort- Leader")
register_clcmd("spawnthemmofos","spawnfakecivs")
}
public spawnfakecivs(id) {
format(fakecivnames[0],16,"Bob Thompson")
format(fakecivnames[1],16,"Paul O Connor")
format(fakecivnames[2],16,"Big Smoke")
format(fakecivnames[3],16,"Snoop Dogg")
format(fakecivnames[4],16,"Mr. Woot")
format(fakecivnames[5],16,"Sonni")
format(fakecivnames[6],16,"Dan Ackroid")
format(fakecivnames[7],16,"Fomerly Known as Prince")
format(fakecivnames[8],16,"Cesar Hernadez")
format(fakecivnames[9],16,"Howard Stern")
format(fakecivnames[10],16,"Jack Black")
format(fakecivnames[11],16,"Tom Clancy")
format(fakecivnames[12],16,"Ben Dover")
format(fakecivnames[13],16,"Inspector Gadget")
new fakecivcreateent[14]
for (new i = 0; i<3; i++ ) {
//new randomnumber
//randomnumber = (random_num(0,14))
new Float:fakecivorigin[3];
fakecivorigin[0] = fakecivX[i];
fakecivorigin[1] = fakecivY[i];
fakecivorigin[2] = fakecivZ[i];
new entclassname[14]
format(entclassname[i],16,"fake_civilian%i",i)
fakecivcreateent[i] = create_entity("info_target")
entity_set_string(fakecivcreateent[i],EV_SZ_classname,entclassname[i]);
entity_set_model(fakecivcreateent[i],"models/barry.mdl");
entity_set_origin(fakecivcreateent[i],fakecivorigin)
DispatchSpawn(fakecivcreateent[i])
}
return PLUGIN_HANDLED
}
public pfn_touch(ptr,ptd) {
new i
if(ptr < 1 || ptd < 1 || ptd > 32 || !is_user_alive(ptd) || !is_user_connected(ptd)) {
return PLUGIN_CONTINUE;
}
new classname[33];
entity_get_string(ptr,EV_SZ_classname,classname,32);
for (i=0; i<sizeof(fakecivX); i++ ) {
new entclassname[14]
format(entclassname[i],16,"fake_civilian%i",i)
if(equal(classname,entclassname[i]) == 1) {
new fakecivphrase[14]
if (fakecivvoice[i] == 1) {
format(fakecivphrase[i],64,"%s says, ^"Stop breathing on me!^"",fakecivnames[i])
client_print(ptd,print_chat,"%s",fakecivphrase)
client_cmd(ptd,"speak fakeciv/stopbreathingonme.wav")
return PLUGIN_HANDLED
}
if (fakecivvoice[i] == 2) {
format(fakecivphrase[i],64,"%s says, ^"Back off homie!^"",fakecivnames[i])
client_print(ptd,print_chat,"%s",fakecivphrase)
client_cmd(ptd,"speak fakeciv/backhomie.wav")
return PLUGIN_HANDLED
}
}
}
return PLUGIN_CONTINUE
}
public plugin_precache() {
precache_sound("fakeciv/backhomie.wav")
precache_sound("fakeciv/stopbreathingonme.wav")
precache_model("models/barry.mdl")
}