Brush Ent Angles
Basically it set it's angles based on map center, so will rotate around map center.I'm trying to rotate it in actual origin, like how angles work for other ents, but dunno how.
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Re: Brush Ent Angles
It rotates like that because its pev_origin is 0.0 0.0 0.0, i didnt found a way to fix it so far
PHP Code:
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Re: Brush Ent Angles
Hmm yea, but i've saw that when you change angle, also it size it changes and it's kinda strange, maybe someone else know? ;S
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Re: Brush Ent Angles
Well, you can't change an angle without altering the size of the entity/object, it's virtually impossible. This is caused when changing an angle you also change the way the entity/object appears to the user(player), thus altering the size and shape.
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Re: Brush Ent Angles
What size are you both talking about?
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Re: Brush Ent Angles
Quote:
You can change an entity's model angles but keep its bounding box angles. When you set the pev_angles, you are setting the angles. When you set the pev_mins/pev_maxs, you are setting the bounding box angles. This can be seen with BlockMaker, if you take out the portion that changes the pev_mins/pev_maxs. It will only rotate the block models without changing where you can touch the model. |
Re: Brush Ent Angles
Yes, but with brush ents it's different, dunno how to make angles thing.
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Re: Brush Ent Angles
Anyone found a solution?
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