How to make a geiger sound like in HL
Im wondering for using a geiger sound, like in HL, that it depends on the proximity to a radioactive area. I would like to do something like this but with an entity.
Sounds can be found in player/. |
| All times are GMT -4. The time now is 18:30. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.